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edomingox

Dominating

Joined: 05/22/2005 16:57:45
Messages: 247
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v0rTeX wrote:
If you have a healing mini gun, just get someone to toss you a minigun of infinity and you can switch between the two. Its part of the game and therefore doesnt need to be made into a skill. 


it only works when someone dies for some reason. otherwise, you have to toss your current weapon when someone passes it to you.

I'd like to see a denial level 3... you keep all your weapons.

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Fraggerman

Killing Spree

Joined: 05/26/2005 17:53:49
Messages: 68
Location: Hear and their.
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edomingox wrote:
I'd like to see a denial level 3... you keep all your weapons. 


Keep all you positive weapons!


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acydreign

Dominating

Joined: 01/08/2005 14:09:13
Messages: 209
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Fraggerman wrote:

edomingox wrote:
I'd like to see a denial level 3... you keep all your weapons. 


Keep all you positive weapons!

 



How about reserve slot peoples getting a special denial level that they always load with their weapon of choice, excluding * weapons. =)
(i.e. I would probably load with a flak +3 energy)
Deunan

Dominating
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Joined: 06/07/2005 21:19:19
Messages: 206
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acydreign wrote:

Fraggerman wrote:

edomingox wrote:
I'd like to see a denial level 3... you keep all your weapons. 


Keep all you positive weapons!

 



How about reserve slot peoples getting a special denial level that they always load with their weapon of choice, excluding * weapons. =)
(i.e. I would probably load with a flak +3 energy) 

hmm, interesting ideas guys..

never interrupt your enemy when they're making a mistake!

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Drago'Nish

Dominating
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Joined: 08/10/2005 18:38:46
Messages: 205
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sorry,
making something just possible for a specific group of players is AFAIK impossible,
because then all the players would be capable of buying it because there is only once list,

through with a lot of editing it might be possible just that it has to be pointing through name or ID or something alike, but to code this, it wil take a lot of time and it may even be without any results, i wount code it if i were druid, or maybe i would , just for the challenge of it .

Zenas: Weapons Master - lvl 26
Nonya-Biz

Killing Spree

Joined: 06/05/2005 02:21:02
Messages: 59
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why dont you make some baby titans for people to have as pets since the regular ones kill their owners there are giant bugs why not tiny titans?
Eyesore

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Joined: 03/25/2005 13:47:45
Messages: 99
Location: York - UK
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Nonya-Biz wrote:
why dont you make some baby titans for people to have as pets since the regular ones kill their owners there are giant bugs why not tiny titans? 


I'd actually quite like to see that.

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Nonya-Biz

Killing Spree

Joined: 06/05/2005 02:21:02
Messages: 59
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and how about a type of weapon that has lock on and can only turn 10% per positive number like link of homing +5 wouldent work on all modes but it would be cool
Drago'Nish

Dominating
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Joined: 08/10/2005 18:38:46
Messages: 205
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Nonya-Biz wrote:
why dont you make some baby titans for people to have as pets since the regular ones kill their owners there are giant bugs why not tiny titans? 


Eyesore wrote:

Nonya-Biz wrote:
why dont you make some baby titans for people to have as pets since the regular ones kill their owners there are giant bugs why not tiny titans? 


I'd actually quite like to see that.  


wel, i rether think the titan problem aint fixable by lowering just the model size,
it also has to with collision materials,
and spawning location problems
since making the titan as small as a pupae still wont fix it,
because its geometry, weight everything stays the same exept for its 'shown' size.

Zenas: Weapons Master - lvl 26
Nonya-Biz

Killing Spree

Joined: 06/05/2005 02:21:02
Messages: 59
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dont make me create one to sick on you o.o
"go steven smash the non-believer"
v0rTeX

Wicked Sick!
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Joined: 12/19/2004 20:59:52
Messages: 562
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For some reason I feel like I'm always squashing ideas about improvements...

The titan size is primarily controlled by satore's monster config setup. So to make one small, it would have to be summoned on a wave where all titans are small, or to be summoned on a server where all titans are small.

So aside from the possibility that it would still have the same mass and squish players anyway, it would be a heavy chore to code up some skill that modifies the size of the titan outside the satore monster config.

*phew*

Sorry to bring more bad news.
Nonya-Biz

Killing Spree

Joined: 06/05/2005 02:21:02
Messages: 59
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BAD STEVEN NO
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acydreign

Dominating

Joined: 01/08/2005 14:09:13
Messages: 209
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Deunan wrote:

acydreign wrote:

Fraggerman wrote:

edomingox wrote:
I'd like to see a denial level 3... you keep all your weapons. 


Keep all you positive weapons!

 



How about reserve slot peoples getting a special denial level that they always load with their weapon of choice, excluding * weapons. =)
(i.e. I would probably load with a flak +3 energy) 

hmm, interesting ideas guys..  



Cheers! we got a form of this one
Nonya-Biz

Killing Spree

Joined: 06/05/2005 02:21:02
Messages: 59
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what are collision materials anyway unreal isnt complex enough for per polly collision or hitmaping its all done with cylinders and bone volumes and the titans ect are all frame animations so it dosent even have bones only the nali do

you guys just dont want them following you into tunnels that they normaly wouldent fit
Drago'Nish

Dominating
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Joined: 08/10/2005 18:38:46
Messages: 205
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acydreign wrote:

Deunan wrote:

acydreign wrote:

Fraggerman wrote:

edomingox wrote:
I'd like to see a denial level 3... you keep all your weapons. 


Keep all you positive weapons!

 



How about reserve slot peoples getting a special denial level that they always load with their weapon of choice, excluding * weapons. =)
(i.e. I would probably load with a flak +3 energy) 

hmm, interesting ideas guys..  



Cheers! we got a form of this one
 


we do ?

about the titan, id love to see it follow me into tunnels,
just that i dont ever realy run into them, no to run for a titan .
and collision if there is no bounding collision material, the model itself does the job of being collidable

Zenas: Weapons Master - lvl 26
 
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