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TheDruidXpawX

Wicked Sick!
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Joined: 12/19/2004 18:32:13
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edomingox wrote:
I'm wondering if you can change the point distribution for Max Adrenaline. I notice it only goes up 1 for 1 while Max Health goes up 2 for 1. Can you make it match since they are both prime attributes for each class? Wouldn't that be more fair? 


I thought about it, but the problem is that the code to do this is deep in UT2004RPG and would be difficult to override without copying huge chunks of UT2004RPG out. Instead we just lowered the costs of the adrenaline skills to compensate.

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
edomingox

Dominating

Joined: 05/22/2005 16:57:45
Messages: 247
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is there a way to get the artifacts that are displayed on the screen to select to move down a little bit?

When people chat, their portrait is shown on the left for an instant. But their name is overlapping the artifact and its name also. If there is a way to move the artifact display down just a tad, that would be great.

My character skin -
http://skincity.beyondunreal.com/?section=skins&action=show_infos&id=1513
or
http://www.utzone.de/include.php? path=content/download.php&contentid=4280
http://friends.GameFly.com/r/5c9eec123614102a919d
TheDruidXpawX

Wicked Sick!
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Joined: 12/19/2004 18:32:13
Messages: 1945
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edomingox wrote:
is there a way to get the artifacts that are displayed on the screen to select to move down a little bit?

When people chat, their portrait is shown on the left for an instant. But their name is overlapping the artifact and its name also. If there is a way to move the artifact display down just a tad, that would be great. 


This one is also buried in UT2004RPG, although, I dont have this same problem... What resolution is your screen at?

You could report this over on mysterial's forums: http://mysterial.linuxgangster.org/forum/viewforum.php?f=6

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
edomingox

Dominating

Joined: 05/22/2005 16:57:45
Messages: 247
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i forgot. probably at 1600x1200. i'd have to double check sometime.

My character skin -
http://skincity.beyondunreal.com/?section=skins&action=show_infos&id=1513
or
http://www.utzone.de/include.php? path=content/download.php&contentid=4280
http://friends.GameFly.com/r/5c9eec123614102a919d
acydreign

Dominating

Joined: 01/08/2005 14:09:13
Messages: 209
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I think this is the right thread. We were just talking about something to possibly add. Dirty and CPL both agreed it could be a nice thing and would help lower Dru's overworking from the player resets.

What if you added a feature in the stats that would let a person sell back (remove) a skill from their profile? This would let people try stuff and not be so timid about trying to find a different path. I don't feel there should be any penalty (like a 2:1 sell back on the points) or anything. It would really decrease the time that you are spending on our resets Dru. Although, I have no idea how hard this would be to incorporate.

I could go into more detail and I'm sure all those watching this thread could add/subtract to the idea.
How feasable is this Dru?

Chyster

Wicked Sick!
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Joined: 02/08/2005 20:26:37
Messages: 573
Location: Victoria, TX
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acydreign wrote:
I think this is the right thread. We were just talking about something to possibly add. Dirty and CPL both agreed it could be a nice thing and would help lower Dru's overworking from the player resets.

What if you added a feature in the stats that would let a person sell back (remove) a skill from their profile? This would let people try stuff and not be so timid about trying to find a different path. I don't feel there should be any penalty (like a 2:1 sell back on the points) or anything. It would really decrease the time that you are spending on our resets Dru. Although, I have no idea how hard this would be to incorporate.

I could go into more detail and I'm sure all those watching this thread could add/subtract to the idea.
How feasable is this Dru? 


Here-here. This would be a boon. I've been thinking about trying out the new class you coded Dru and haven't asked for a reset 'cause I know it takes away from your play time.

If at first you don't friccasee, fry, fry a hen.
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v0rTeX

Wicked Sick!
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Joined: 12/19/2004 20:59:52
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In order to make selling back abilities an option, whether it be at full value or penalty to the seller, would require modifying the RPG core.

I am pretty sure Druid isnt willing to do that at this point.

I agree with Mysterial about this topic. You should have to put thought into what you purchase before you do. Thats all part of any RPG. The only caveat to this is that with Druids file there are separate paths to choose. I wouldnt disagree with the ability to reset the exclusive skills that he has added. But thats all.

My final opinion is this:

If you are a rookie or its your first time going through all of this on the DC server, pick Loaded Weapons,

If you are a veteran of UTRPG, pick Loaded Artifacts if you want more challenge, and dont complain if its harder. Just man up and make it work.



P.S. Is the 166 (or newer) version ready for release yet? I want to try Loaded Artifacts on my server.
acydreign

Dominating

Joined: 01/08/2005 14:09:13
Messages: 209
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Well that's icky...

but to reply to your opinions... I believe the same.
But...
I was thinking of this more for those people that come on the server, start playing.. drop their pts into whatever... thinking DC is just another ho-hum server. Then they realize how kick booty it is and want to build a nice character. That's where they always ask in game about reseting stats and we send them to Dru. The bad part is they never seem to make it to the forums until level 25 or something =)

Just trying to save Dru time in the long run...
but hey.. if it's not possible.. it's not possible =)

Guess that means we can still maliciously prey on the little scavengers and forcefeed them to Dru and watch them beg for restarts
*hehe*
wilddog


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Joined: 08/04/2005 20:17:09
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Location: independence, KY
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(just some suggestions)

hi im wild dog im sure you have seen me in your server a little... but any way here are some of my suggestions

i thout that when you turn a level up that 7 was kind for stat points low i think it would me easyer for every one if it was at least 10 but that is my opinion.

i also thought that the exp was really hard the get to the highr level you are i think it shoud me just a little lower to make it easy for the new people the become good at the game and get their confedece up by seeing their level go up but this also is only my opinoin

ty for reading this

wild_dog
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edomingox

Dominating

Joined: 05/22/2005 16:57:45
Messages: 247
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wilddog wrote:
ty for reading this  


I had to read it more than once.

new suggestion, type it up in Word and spell check, then paste it here.

My character skin -
http://skincity.beyondunreal.com/?section=skins&action=show_infos&id=1513
or
http://www.utzone.de/include.php? path=content/download.php&contentid=4280
http://friends.GameFly.com/r/5c9eec123614102a919d
Trixter


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Joined: 08/06/2005 00:04:38
Messages: 1
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My suggestion, getting rid of the OneDropWeapon thing on the new weapons, or at least giving admins some choice in the matter.
Dr.Stimpack

Killing Spree

Joined: 08/06/2005 14:19:45
Messages: 43
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I think I brought up the rearview mirror skill suggestion once. I'm looking around on several sites for coding tips, but basically what the skill does is replace the transparent blue radar circle with a view of what's behind you. Replacing the radar map altogether with a rearview circle sounds too complicated, so I'm thinking of trying to code a transparent mirror effect that overlaps with the radar. The idea is you cookie cutter a mirror effect on top of the radar circle, so you see what's behind you. One of the problems would be overlapping transparencies (the radar + the rearview image + the actual screen), so I'm making a test map in UEd to see how well that turns out.

Something simpler with the same effect would be a far sight skill. All that does is increase the viewing distance from your character slightly when you switch to third person with the default F4 key (just far enough to see those nalis creeping up on you, hehe).

---
MedMonster: lvl 45 junkie and counting
edomingox

Dominating

Joined: 05/22/2005 16:57:45
Messages: 247
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i noticed that you can sometimes hold 2 weapons of the same type. but sometimes it happens and sometimes it doesnt. maybe we can make a skill that allows that. problem is that i dont know what the skill progression would be. the advantage i can see with having the skill is that you can keep that healing flak +1 and switch back to the knockback flak +6 to do real damage. maybe you can just price the cost real high, like 30 points.

is there a reason this suggestion gets one star?

My character skin -
http://skincity.beyondunreal.com/?section=skins&action=show_infos&id=1513
or
http://www.utzone.de/include.php? path=content/download.php&contentid=4280
http://friends.GameFly.com/r/5c9eec123614102a919d
v0rTeX

Wicked Sick!
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Joined: 12/19/2004 20:59:52
Messages: 562
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Actually you can always do that. The tricky part is having someone give you one of their weapons.

If you have a healing mini gun, just get someone to toss you a minigun of infinity and you can switch between the two. Its part of the game and therefore doesnt need to be made into a skill.

But like I said, you have to get either someone to give you a second weapon of one kind, or pick it up when they die. Because the game wont let you pickup a second one from a weapon pickup spot.
acydreign

Dominating

Joined: 01/08/2005 14:09:13
Messages: 209
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I would still love to see an 'inventory' command.

How many times do you hear someone say "oh I had a magic weapon maker!" or "Oh wow.. I have a vamp shock +7 and didn't know it"

Just be nice to get a quick look at what weapons (with magic and modifiers) and what artifacts you have currently.
If I knew how to code, I'd try to do this one myself.

On another note.. the rearview mirror would be kinda nice. But I think if you have it, perhaps it can get 'knocked out' if you get nailed in the back of the head or something. Would make it more fun =)
or if you were less than 50% health, it would turn off because you were too injured.

lol
 
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