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Forum Index -> Druids RPG Go to Page: Previous  1, 2, 3  ...  19, 20, 21
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KohanX

Godlike

Joined: 03/04/2006 13:40:23
Messages: 350
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Eh, the thing is that it's already that way through the good first half of your character's life. You might be a Tank, or an Artifact guy, or a hardcore Medic, but until you max out what you can for that area, you don't do too much with anything else.

The 'Tank' weapon is interesting, but I'm afraid a bit useless. When it's worth using, that generally means the monsters are getting hard to beat by yourself, and that means it is NOT a good idea to get them all focused on you. A good thought though, yes. Keep your imagination going, it's always welcome here .
Moof

Wicked Sick!
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Joined: 06/24/2006 19:42:44
Messages: 433
Location: College Park, MD
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That's what I'm sayin', tho. You artificially increase survivability at the cost of damage, the tradeoff being forcibly drawing fire from other players.

I think the main barrier to this is that for the most part, UTRPG doesn't use traditional RPG tactics. You don't have the various classes; here, pretty much evgeryone does damage eventually. Using a tank, healers, and damage dealers requires that the battle be orchestrated.

Hmmm...*scurries off to look at code*

Moof, Scholar of Ni

Moof (W); Dr. Moof (M); Engimoof (E); Moofgineer (E beta)
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KohanX

Godlike

Joined: 03/04/2006 13:40:23
Messages: 350
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Well, I'm not quite getting it, but I'm sure someone else will. Good luck with your code-blazing.
TheDruidXpawX

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Joined: 12/19/2004 18:32:13
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I hate to be a thread killer, but I simply can't sort through this one anymore. If you have a suggestion, will you please post an individual post in this forum with your suggestion?

It's also helpful to know if you have the coding skills to help complete your idea, as unless it's something exceptional, or something the coders have asked for feedback on, it's not as likely to be written.

As I've said before, I will often accept patches. If your contributions are significant enough, you may even be invited into the developers forum with access to the source code.

Dru

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The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
TheDruidXpawX

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Joined: 12/19/2004 18:32:13
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Please see the release announcement for 2.00!

http://www.disastrousconsequences.com/dcforum/posts/list/2246.page

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
TheDruidXpawX

Wicked Sick!
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Joined: 12/19/2004 18:32:13
Messages: 1945
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This post has now been locked. Once again, if you have suggestions, please post each individual suggestion in it's own thread so it can get the attention it deserves.

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
 
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