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08/23/2005 11:35:47
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v0rTeX
Wicked Sick!
Joined: 12/19/2004 20:59:52
Messages: 562
Offline
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meh, I know nothing of collisions,
only that touching the bottom of a titan's foot always kills you, and thus having one spawn above you will kill you. And when summoning titans they tend to spawn directly overhead at least 30% of the time.
You can prove this very easily by finding a titan standing on a ramp or other sloped surface and running up it into the bottom of his foot.
*SQUISH*
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08/23/2005 11:59:40
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Spike
Wicked Sick!
Joined: 01/05/2005 07:50:20
Messages: 636
Offline
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Don't I know it - if someone were keeping track, I'd have the record for that one "Spike was ..." grrr!
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"Not all those who wander are lost" -J.R.R.Tolkien |
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08/23/2005 16:57:44
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Nonya-Biz
Killing Spree
Joined: 06/05/2005 02:21:02
Messages: 59
Offline
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well i already made it mostly so if you want to add them i alredy edted the code except the rocks and he only dose 20 dmg when he lands on you
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BabyTitan.uc |
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4 Kbytes
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Downloaded: |
297 time(s) |
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08/23/2005 22:06:45
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edomingox
Dominating
Joined: 05/22/2005 16:57:45
Messages: 247
Offline
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how about adding something that tells you what wave your on upon the HUD screen. either maybe below the timer in the top left corner, or above your level/experience indicator. I dont know about you all but I usually keep checking what wave i'm on whenever one wave ends just to figure out my next strategy. this way i dont have to keep pressing f1 all the time.
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My character skin -
http://skincity.beyondunreal.com/?section=skins&action=show_infos&id=1513
or
http://www.utzone.de/include.php? path=content/download.php&contentid=4280
http://friends.GameFly.com/r/5c9eec123614102a919d
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11/22/2005 15:58:05
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inperfectdarkness
Joined: 01/10/2005 09:07:16
Messages: 19
Offline
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not sure if this has been suggested:
"essence of power" cost: 100 adrenaline. adds 1 attribute point to whichever weapon you are holding. breaks after use.
"essence of chairity" cost: 100 adren, 100 health. removes the * from whichever weapon you are holding, thereby enabeling said weapon to be "clonable". breaks after use.
thanks,
inperfectdarkness.
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11/22/2005 16:39:00
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Ghorkvos
Killing Spree
Joined: 08/05/2005 12:32:36
Messages: 53
Location: Charlotte, NC
Offline
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inperfectdarkness wrote:
not sure if this has been suggested:
"essence of power" cost: 100 adrenaline. adds 1 attribute point to whichever weapon you are holding. breaks after use.
"essence of chairity" cost: 100 adren, 100 health. removes the * from whichever weapon you are holding, thereby enabeling said weapon to be "clonable". breaks after use.
thanks,
inperfectdarkness.
Both ideas are interesting but they dont sound like something that can be done.
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Battle not with monsters, lest ye become a monster...
and if you gaze into the Abyss, the Abyss gazes also into you.
--Nietzche
http://skincity.beyondunreal.com/?section=models&action=show_infos&id=487 |
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11/22/2005 16:51:56
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Chyster
Wicked Sick!
Joined: 02/08/2005 20:26:37
Messages: 573
Location: Victoria, TX
Offline
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How about a special token/artifact that gives instant health.
It uses a full charge of all adrenalin and gives half your health to you all at once.
It would help when in retreat mode.
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If at first you don't friccasee, fry, fry a hen. |
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11/22/2005 19:25:16
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v0rTeX
Wicked Sick!
Joined: 12/19/2004 20:59:52
Messages: 562
Offline
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inperfectdarkness wrote:
"essence of chairity" cost: 100 adren, 100 health. removes the * from whichever weapon you are holding, thereby enabeling said weapon to be "clonable". breaks after use.
Good thinking, but the whole point of making them * weapons is so they cant be cloned. I don't think Druid would ever make this artifact.
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11/22/2005 22:02:22
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Ghorkvos
Killing Spree
Joined: 08/05/2005 12:32:36
Messages: 53
Location: Charlotte, NC
Offline
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Even if someone were to try to make that "essence of charity" artifact i dont see how it could be done. This artifact would attempt to make a weapon that does not already exist in the RPG.
Although i think the idea of haveing an artifact spend health is intriguing.
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Battle not with monsters, lest ye become a monster...
and if you gaze into the Abyss, the Abyss gazes also into you.
--Nietzche
http://skincity.beyondunreal.com/?section=models&action=show_infos&id=487 |
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11/22/2005 22:11:40
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Continuum
Wicked Sick!
Joined: 03/09/2005 05:20:36
Messages: 479
Location: Indianapolis, Indiana
Offline
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How about artifacts that had bad effects, you would get the title of the artifact (bad artifact_x) but it would look similar to the others, when you picked one up it could slow you down or something and then if you activated it something else bad could happen
It would be funny to see if anyone paid attention to what they were picking up. Maybe for April 1st?
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Current WIP:
Skins:
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11/23/2005 08:51:07
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dip42
Unstoppable
Joined: 04/25/2005 17:06:20
Messages: 344
Location: N.J.
Offline
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Nali= Rock chucker
Bunny= queen
Queen= Cow
And
Titan=bunny
Imagain all the confusion when u go up to a titan and sneeze and it dies. while the bunnies are the smallest and most impossible thing to see and they will have crushing power along with the rocks.. I would love it
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11/23/2005 13:04:50
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Tidu!
Dominating
Joined: 12/20/2004 14:32:15
Messages: 231
Location: Hatboro, PA
Offline
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edomingox wrote:
how about adding something that tells you what wave your on upon the HUD screen.
I second that. I also thought of this
Make more items and put in a currency system or something alnog those lines. You would get a bit of cash/gold/whatever when you kill a monster, and after each map, a small map loads with a couple of shops, and you spend those points on items. The map would last 1 minute, and you'd have to buy those items before it's over. There could be potion-type items, for health... adrenaline items (can of pills or something ) Or items that give yoru current weapon a certain property (quickfoot, poison, etc.) it would just require some work, though. and it would require the server to log what items each player has... or the items could disappear after you log off. tell me if you like the idea..
edit: instead of having a separate map between real maps, the player would bring up a menu (like the leveling up menu) while voting and purchase items for the next game there. You could get cash from the game, then purcahse "Poison Bullets" or something and next round, apply it to one of your weapons. It would just have to remember what items you bought so you can receive them the next map.
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===============
this is tidu
Thanks to KohanX for the avatar |
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11/24/2005 14:29:04
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Spacey
Wicked Sick!
Joined: 01/07/2005 21:28:14
Messages: 589
Location: Da'Burgh (Pittsburgh) PA
Offline
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Here are a couple of things I would love to see either through Dru's RPG mod, or another.
1) The ability to have indicators of the current wave, as well as a clock to let us know what time it is.
2) Some way to either change the bindings for the adren combos, or disable some/all of them. (Some of these combos are way too easy to trigger, and not being able to move them is one of my biggest gripes with epic).
3) Some way to stop the booster or other adren combo.
Of the first two, I would really love to see the second, but the third one would reduce the need for the second *somewhat*. I cannot count the number of times I have wasted 180 adren on speed, or needed to heal myself, but not to the degree of 180 adren.
BTW...one other item related to the RPG mod. I think it would be neat to have the web page time spent playing the past day, week, month, and a normalized score gain (e.g. 15000 and 2 levels the past week). That way, we could see who is spending huge amounts of time racking up their levels, and who is spending only a little.
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*BEL*_e (spacey), BEL Clan General -- You Frag em, I'll Slag em!
LA -- *BEL*_e (level 283 - Extreme AM), LW -- *BEL*_o (level 26) MM - ?? ( *BEL*_Rolaids ?? *BEL*DrWho??, Engineer... *BEL*BS_E_E [BSEE '89, Ohio U] (level 22)
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11/26/2005 17:17:25
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Dr.Stimpack
Killing Spree
Joined: 08/06/2005 14:19:45
Messages: 43
Offline
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Spacey wrote:
Here are a couple of things I would love to see either through Dru's RPG mod, or another.
1) The ability to have indicators of the current wave, as well as a clock to let us know what time it is.
2) Some way to either change the bindings for the adren combos, or disable some/all of them. (Some of these combos are way too easy to trigger, and not being able to move them is one of my biggest gripes with epic).
3) Some way to stop the booster or other adren combo.
Of the first two, I would really love to see the second, but the third one would reduce the need for the second *somewhat*. I cannot count the number of times I have wasted 180 adren on speed, or needed to heal myself, but not to the degree of 180 adren.
1) You can find out what wave it is by simply pressing F1. It's the top center caption in big white letters. The game time is also on your HUD next to the stopwatch icon, unless you have your HUD shrinked.
2) Same here, and Epic hasn't released a patch for it either.
3) If you're lucky enough to have vehicles around, you can hop inside a vehicle and stop any combo you have going on. Option B is to spam artifacts and wear it off as quickly as possible.
As for interesting suggestions, how about a Gold Magic Weapon Maker? One time use, costs 101 adrenaline, and gives a maxed * weapon every time.
Also, is it possible to enable raptor-style movement when using boots of flight? It's hard to avoid things when you fly on a fixed axis and circle strafe.
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MedMonster: lvl 45 junkie and counting |
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11/26/2005 19:20:19
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Spacey
Wicked Sick!
Joined: 01/07/2005 21:28:14
Messages: 589
Location: Da'Burgh (Pittsburgh) PA
Offline
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As was pointed out earlier, pressing F1 is a PIT6 for game time, but the clock I was referring to was wall clock time (such as it is now 9:56PM local time). The only clock in my office is my computer, which I know is accurate to milliseconds thanks to NTP. Any other clock would be certain to be out of sync, have low batteries, etc.
And on stopping the adren combos, I would rather not waste the adren at all, and vehicles are not always handy and available as you know.
Dr.Stimpack wrote:
Spacey wrote:
Here are a couple of things I would love to see either through Dru's RPG mod, or another.
1) The ability to have indicators of the current wave, as well as a clock to let us know what time it is.
2) Some way to either change the bindings for the adren combos, or disable some/all of them. (Some of these combos are way too easy to trigger, and not being able to move them is one of my biggest gripes with epic).
3) Some way to stop the booster or other adren combo.
Of the first two, I would really love to see the second, but the third one would reduce the need for the second *somewhat*. I cannot count the number of times I have wasted 180 adren on speed, or needed to heal myself, but not to the degree of 180 adren.
1) You can find out what wave it is by simply pressing F1. It's the top center caption in big white letters. The game time is also on your HUD next to the stopwatch icon, unless you have your HUD shrinked.
2) Same here, and Epic hasn't released a patch for it either.
3) If you're lucky enough to have vehicles around, you can hop inside a vehicle and stop any combo you have going on. Option B is to spam artifacts and wear it off as quickly as possible.
As for interesting suggestions, how about a Gold Magic Weapon Maker? One time use, costs 101 adrenaline, and gives a maxed * weapon every time.
Also, is it possible to enable raptor-style movement when using boots of flight? It's hard to avoid things when you fly on a fixed axis and circle strafe.
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*BEL*_e (spacey), BEL Clan General -- You Frag em, I'll Slag em!
LA -- *BEL*_e (level 283 - Extreme AM), LW -- *BEL*_o (level 26) MM - ?? ( *BEL*_Rolaids ?? *BEL*DrWho??, Engineer... *BEL*BS_E_E [BSEE '89, Ohio U] (level 22)
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