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06/17/2005 09:50:39
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auqalung77
Killing Spree
Joined: 06/10/2005 13:23:43
Messages: 39
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Weapons tech charm
This would have the ability to take atrabutes of two weapons of the same kind and make them one.
example=
[flak null entropy 6] + [flak 4 of infinity] = [null entropy flak 5 of infinity]
[knockback 6 shock] + [vorperal 10 shock] =[knockback vorperal 8 shock]
If use it second time on your new weapon, your weapon will take on the new atribute but randomly loss one of the origonal attributes
things that will not be able to be mixed
null entropy with frezzing
poisened with healing
u will not be able to use this with a ammo depleted weapon
adrenelen must = 150 or greater
if weapons have plus one there should be 2% chance of misfire or revertining back to the origonal attribute
+2 = 4%
+3 = 8%
+4 = 16%
+5 or greater = 32%
charm would look like a ordinary bolt or screw
Since some one would have to give u a weapon for this to be possible u can only copy the weapon made once and u should give them the copy
these are all just ideas
I am a coder but unreal editor is new to me
please help me if u can
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06/17/2005 10:32:21
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bushbomb
Killing Spree
Joined: 01/21/2005 14:06:46
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sounds like quite a feat
if you plan on doing it, first make the ability to have a "null flak +5 of infinity" then once you are able to make the weapons, then work on the charm. If you can get the weapons made, the charms will be easy.
This idea has been brought up multiple times different places (for the weapons) but I think you'd have to make a new class for each "custom" weapon and manually merge the abilities in the code.
Just for the fun of it, post a list of modifiers that you would put together, I'm curious You don't need to post any weapon or + info, just like:
null infinite
healing penetrating
but keep in mind, you can't have anything too powerful or it throws the game out of wack. for instance, a poison sniper +4 tears people up, you wouldn't want to add much to that one if anything at all.
Also, whichever appearance you want on the weapon, list that first (ie: null infinite would be a black weapon, not translucent).
I've been lazy but I'll probably be making a weapon of powerjump (similar to quickfoot) shortly.
If you can come up with a good list, I would be willing to help you out, or even do it myself if you're not familiar with unrealscript enough to do. You can have modifiers in the game, not have them listed in the ini (so people cannot get them normally) and you can still create the weapons in-game. I know this for a fact, I've made a few weapon modifiers and tested it out.
All of the "new" weapons you list should be OneDropWeapons, and possibly even set it so you can't drop them either (like a shield gun or a negative weapon).
The more I think of it, this idea isn't that hard to do at all, you just need to manually code the new "combined" weapons. Then the charm part would be easy too.
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UT2004 RPG since 2004
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06/17/2005 11:53:48
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inperfectdarkness
Joined: 01/10/2005 09:07:16
Messages: 19
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not sure if it's been said, but:
what about an artifact that reduces the rate at which adrenaline is used, when it is activated? you could call it the ECONOMIZER (in homage to FF6).
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06/19/2005 16:55:10
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bushbomb
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Joined: 01/21/2005 14:06:46
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Well, I went ahead and did it, I will be updating with it on DAWGA this coming thursday.
I made a charm that turns a weapon in to a "Double" modified weapon, for instance, if you have a flak, you have a chance of getting a "Lucky Flak of Energy +3".
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06/19/2005 20:16:42
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PoisonMushroom
Killing Spree
Joined: 05/27/2005 18:59:12
Messages: 59
Location: Cleveland, Tennessee
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Cool! I wish I played on DAWGA more, but I like DC better. I think that it would be cool to have an artfact that combined weapons like that.
Just think of some of the weapons you could get:
INFINTE VAMP MINI +6!!!!
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If so strong in the force yoda is, construct sentences properly, why can he not?hhmmmm
If attack me you do, hunt you down I shall. If snipe me you attempt to, drop a banshee on your head I will. If continue to piss me off you do, shotgun rounds in your stomach you will feel. |
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06/20/2005 10:47:00
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macadamia
Dominating
Joined: 05/03/2005 06:05:57
Messages: 259
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PoisonMushroom wrote:
Cool! I wish I played on DAWGA more, but I like DC better. I think that it would be cool to have an artfact that combined weapons like that.
Just think of some of the weapons you could get:
INFINTE VAMP MINI +6!!!!
Vorpal Shock Rifle of Quickfoot +10!!!!!!!
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06/20/2005 11:31:32
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Mr.Clean(TM)
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Joined: 04/24/2005 12:12:45
Messages: 99
Location: Western Mich.
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or better yet a draining energy +1
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06/20/2005 12:15:52
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bushbomb
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Joined: 01/21/2005 14:06:46
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lol, yeah, I don't aim to take anyone away from here, I know of a couple players that have gone both ways, and at least one (Liztara) that's tried to stir things up on both servers. Both servers have their strengths.
I'll be toning down some of the dual weapons though, cause somehow, I think a vorpal shock of quickfoot +10 may provide some slight edge of an advantage.
I have everything spawn off a charm, and the charm is designed to only appear in invasion/invasion2003, so some of these overpowerful weapons don't make PvP unbalanced. They certainly are fun to play around with though. Of course, being an admin, I coded in the ability to give myself any weapon I want with a + or - of any number I put in, so not that I would, but I could go in a map and give everyone a "Lightfoot Shield Gun of Quickfoot +20" and watch them all jump around like crazy people. Best explained w/ an analogy.
Quickfoot weapon : Quickfoot ability :: lightfoot weapon : powerjump ability
Each + or - of lightfoot is like having or losing a level of powerjump, stacks with your abilities. The dual lightfoot/quickfoot weapon stacks with both your quickfoot and powerjump abilities and adds a % of iron legs so you don't get hurt when you fall from your higher peak jump. In-game I restrict the weapon to -5 to +5, anything outside that has to be created by an admin.
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06/20/2005 12:43:47
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macadamia
Dominating
Joined: 05/03/2005 06:05:57
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bushbomb wrote:
lol, yeah, I don't aim to take anyone away from here, I know of a couple players that have gone both ways, and at least one (Liztara) that's tried to stir things up on both servers. Both servers have their strengths.
I'll be toning down some of the dual weapons though, cause somehow, I think a vorpal shock of quickfoot +10 may provide some slight edge of an advantage.
I have everything spawn off a charm, and the charm is designed to only appear in invasion/invasion2003, so some of these overpowerful weapons don't make PvP unbalanced. They certainly are fun to play around with though. Of course, being an admin, I coded in the ability to give myself any weapon I want with a + or - of any number I put in, so not that I would, but I could go in a map and give everyone a "Lightfoot Shield Gun of Quickfoot +20" and watch them all jump around like crazy people. Best explained w/ an analogy.
Quickfoot weapon : Quickfoot ability :: lightfoot weapon : powerjump ability
Each + or - of lightfoot is like having or losing a level of powerjump, stacks with your abilities. The dual lightfoot/quickfoot weapon stacks with both your quickfoot and powerjump abilities and adds a % of iron legs so you don't get hurt when you fall from your higher peak jump. In-game I restrict the weapon to -5 to +5, anything outside that has to be created by an admin.
just to make note, i was just making a joke, i've never played on the DAWGA server before.
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06/20/2005 19:02:03
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bushbomb
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yeah, that part was directed more towards the guy that said he did.
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07/02/2005 16:05:25
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edomingox
Dominating
Joined: 05/22/2005 16:57:45
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why not just make weapons that mimic skills, it has already been done with vampirism and engery and quickfoot. You can make weapons such as regeneration, i.e. Link Gun of Regeneration +2 (+2 hp per second). Doing it that way you can create about 9 more weapon types. And to even it out, you can curse some of them too, like a Link Gun of Inhibiting -2 (-20% damage and inhibits certain skills, or maybe all skills from working).
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07/07/2005 21:42:51
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klok718
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Joined: 07/07/2005 12:20:41
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Location: Cooperstown N.Y.
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Sorry did not read the whole thread so this might have been done. Here is my suggestion for a new weapon type, charity. Any weapon (say minigun of charity) would give half the XP earned by the user to the lowest level person on the map. (If pets can earn XP for you why not other players?) I know what your gonna say "I'm not giving any of my XP to some nOOb to blow on iron legs and air master!!" but here is the hitch any weapon of charity would automatically be +10 (wOOt). So while your chewing threw titans in 5 seconds with a mini of charity and killing queens with 2 rockets from a charity rocket launcher some poor level 3 shlub is really getting a hand. I think it would foster team sprit and make friends. They would probably have to be as rare a vorpal weapons I guess.
other suggestions:
Do away with monsters as pets and use something else. I am tired of wasting ammo on a warlord because I can?t see its halo. Also, pets trying to follow you get caught in all types of stupid situations (like the razor fly that screws up an elevator for 3 rounds or the warlord that gets stuck in the ceiling). I suggest droids. If you were to get a droid builder charm (because we have done away with monster summoning get it) and spend your adrenalin it could be like this, 0-75 adrenalin is the guard post droid it stands still and shoots any monster in sight with twin mini guns, 75 -125 adrenalin is the rover, moves slowly (and somewhat on it own AKA it does not follow you) but has a mountain of hit points and twin flack cannons. Spending 125 an up in adrenalin gets you the A.I.R (artificially intelligent raptor) droid and it is what it says, a raptor (although much smaller (or raptor like)) with the same weapons and such.
the line to start calling my sugestion silly starts here.
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07/07/2005 21:58:04
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edomingox
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Joined: 05/22/2005 16:57:45
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Charity is a good idea. But I would make it a cursed weapon instead.
The pet idea about them being dummies, i think, is because the A.I. for them is not too aggressive, so they tend to stand around and not do anything when your warlord is in the middle of 5 other warlords and just chuckling. They just need to figure out how to get the monsters to roam on their own, or to at least attack any enemy on sight.
Iron legs and airmaster is like pajamas, you won't buy them yourself but you won't return them if someone else buys it for you.
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07/07/2005 22:09:40
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klok718
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Joined: 07/07/2005 12:20:41
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Location: Cooperstown N.Y.
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edomingox wrote:
Iron legs and airmaster is like pajamas, you won't buy them yourself but you won't return them if someone else buys it for you.
that should be a sig!!!
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07/24/2005 17:52:10
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edomingox
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Joined: 05/22/2005 16:57:45
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I'm wondering if you can change the point distribution for Max Adrenaline. I notice it only goes up 1 for 1 while Max Health goes up 2 for 1. Can you make it match since they are both prime attributes for each class? Wouldn't that be more fair?
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My character skin -
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or
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http://friends.GameFly.com/r/5c9eec123614102a919d
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