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Useful Keybinds  XML
Forum Index -> UT2004 DisastrousConsequences.com Go to Page: Previous  1, 2, 3 , 4, 5 ... 11, 12, 13 Next 
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320

Wicked Sick!

Joined: 10/11/2005 21:28:38
Messages: 605
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Here is a very powerful keybind:

Aliases[38]=(Command="fov 80 | set PlayerInput MouseSensitivity 2.0 | Switchweapon 9 | OnRelease set PlayerInput MouseSensitivity 3.0 | OnRelease fov <yourfov> | OnRelease Switchtobestweapon",Alias="<aliasname>")

This kb switches to a sniping weapon, changes the fov for a cheap zoom and lowers your mouse sensitivity for better aiming. You will have to adjust the sensitivity numbers to your own liking. When you release, it goes to your best weapon (in my case, the flak) and switches your fov and sensitivity back.

Where you see the <> symbols, you must enter your own info.

An example of how this can be used, you can fire an avril, hit the triple, and then hit the keybind for a followup lightning shot. On wave 6, this will usually kill a titan instantly.

Or do triple dmg + triple rockets + lightning, same deal. Or at a distance do triple + keybind + alt flak.

It's also great for snipers (particularly LA). You can activate the triple, hit the keybind and take down most low level stuff with one shot.

Works the same way with shock.

Bottom line, it enables you to deal with far away targets and close up ones alike, with minimal mouse-wheel scrolling. Have fun!





Continuum

Wicked Sick!
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Joined: 03/09/2005 05:20:36
Messages: 479
Location: Indianapolis, Indiana
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Got a couple of misc keybinds for some general communication, most of you probably already have but I don't think Ive seen a few (and mine have taunts on them )

H=Taunt gesture_beckon|TeamSay I'm Handing out the %W %L, ne1 want it?
Q=Taunt gesture_halt|TeamSay Right in front of you :)
T=Talk |Taunt gesture_cheer
U=Taunt Gesture_Taunt01|TeamSay Thank you.
Y=Taunt Specific_1|TeamSay I'll take one!
Z=Taunt PThrust|TeamSay I can max a weapon at %L.
Alt=Taunt asssmack|TeamSay Medic needed at %L!|speech OTHER 30
Ctrl=Taunt gesture_point|TeamSay I'm at %L.




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DoctorGreenthumb



Joined: 03/04/2006 14:00:19
Messages: 7
Location: michigan
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i know someone already posted a toggle fire for the main fire button but heres one for the alt fire
find the Aliases section of your User.ini and make one like this on an empty portion of it
Aliases[37]=(Command="Toggle bAltFire",Alias="ToggleFire1")
then go down and bind a key to it like this
N=ToggleFire1
for mine i have b as main the n for alt fire

dont know if this was posted before i searched and nothing showed up
saboteur1985



Joined: 03/21/2006 07:08:15
Messages: 4
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hi is there a key binding which will press the number of the weapon im currently holding?
for example, if i have 2 magic weapons (say 2 flaks), id like to switch to it without having to press the specific number.
know what i mean?
cheers
/saboteth
Fro13

Dominating
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Joined: 04/04/2005 17:36:13
Messages: 210
Location: Spokane, WA
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I just came up with these keybinds and thought that some people might be interested.

This one will go back the previous item and activate it. Good for people with ghost.
Aliases[36]=(Command="PrevItem|ActivateItem",Alias="AntiGhost")

This one will activate the artifact your at and the next artifact. So you can turn on globe and triple at the same time, or whetever other 2 artifacts that are together.
Aliases[37]=(Command="ActivateItem|NextItem|ActivateItem|PrevItem",Alias="DuoArt")

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320

Wicked Sick!

Joined: 10/11/2005 21:28:38
Messages: 605
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Alas, the triple double is dead. It was fun while it lasted.

I can't imagine what would have happened if that combo were discovered back in the "super weapon" days of +70 % vamps and freezing weps.

Here is the keybind I currently use with LA. This can be used with LW as well, assuming you get a globe, but the super high adren cost might make it prohibitive.

Aliases[34]=(Command="ActivateItem|PrevItem|ActivateItem|NextItem",Alias="TripleGlobe")

The difference between this one and Fro's is that mine assumes you're starting from the triple (which I keep selected most of the time).

With the new triple cost of 10 adren/sec, this means this keybind eats a beefy 22 adren per second and can't be run non-stop without bottoming out. Maybe with a rage wep in special circumstances, though.
Frag.Stag

Killing Spree
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Joined: 01/29/2006 00:46:25
Messages: 77
Location: Columbus, Ohio
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So the other day I came up with a few scripts to rebind my mouse buttons depending on what I'm playing. That way I can switch from playing JunkWars (and bashing bots with a sledgehammer) to the DC server without going into the settings and resetting them myself. Each script is just a text file with the keybind commands listed in it and named for its purpose. Then, when I want to switch binds, I just type "exec <filename>" in the command line.

I'm having some trouble with it, though. I have a script with a line like this:

Set input Mouse4 WeaponSpecial|OnRelease WeaponSpecialRelease

When I attempt to run it, everything after the '|' is missed, and mouse4 is bound to WeaponSpecial. I've tried sticking "WeaponSpecial...ialRelease" in quotes, and that doesn't work either. Is there something I'm missing?

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v0rTeX

Wicked Sick!
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Joined: 12/19/2004 20:59:52
Messages: 562
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Yes, the console probably sees the "|" as a carriage return and anything after it is lost. This is also evident when people used | characters in their name. Whenever you pulled the menu to see what level everyone was their name would occupy more than one row on screen.

Any console commands should be free of pipes.
Fro13

Dominating
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Joined: 04/04/2005 17:36:13
Messages: 210
Location: Spokane, WA
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After much tribulations, i think i figured out that you can only have up to 39 aliases. is that right? I also figured out that [ ], and u can't be used for anything except switching artifacts and activate artifact.

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Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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Fro13 wrote:
I also figured out that [ ], and u can't be used for anything except switching artifacts and activate artifact.  
Those keys are hard coded in the UT2004RPG as the default keys for those actions. It looks like the code checks to see if ActivateItem, NextItem and PrevItem have been assigned different keys. If not, then it grabs [ ] and u.
So just assigning u to something else may not work. Assigning ActivateItem to a different key, then assigning u to something else may work. Not sure what you tried.
Spike

Wicked Sick!

Joined: 01/05/2005 07:50:20
Messages: 636
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I have my wheel set to scroll through either artifacts or weapons, and I have set "[" and "]" to toggle between the two. So, yes, you can have the square brackets re-assigned.

Example:

Code:
 Aliases[36]=(Command="set input MouseWheelDown InventoryPrevious|set input MouseWheelUp InventoryPrevious",Alias="InventoryScroll")
 Aliases[37]=(Command="set input MouseWheelDown NextWeapon|set input MouseWheelUp PrevWeapon",Alias="WeaponScroll")
 ...
 LeftBracket=WeaponScroll
 RightBracket=InventoryScroll
 ....
 MouseWheelDown=InventoryPrevious
 MouseWheelUp=InventoryPrevious


This works just fine for me - now if I could figure out how to map individual artifacts... :)

"Not all those who wander are lost" -J.R.R.Tolkien
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Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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Spike wrote:
This works just fine for me - now if I could figure out how to map individual artifacts... :) 
Try looking at the third post here. No guarantees, but worth a try.
Continuum

Wicked Sick!
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Joined: 03/09/2005 05:20:36
Messages: 479
Location: Indianapolis, Indiana
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^
That artifact binding post is worth a stick imo

Took me a while to find it earlier this morning.




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Spike

Wicked Sick!

Joined: 01/05/2005 07:50:20
Messages: 636
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Szlat wrote:
Try looking at the third post here. No guarantees, but worth a try. 


Thank you! I knew I had seen this post but couldn't recall where it was (maybe not this post exactly but something similar in the dev section) TYVM!

"Not all those who wander are lost" -J.R.R.Tolkien
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Spike

Wicked Sick!

Joined: 01/05/2005 07:50:20
Messages: 636
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Continuum wrote:
^
That artifact binding post is worth a stick imo  


Ah! But since this one is sticky already, then we can find the other one easier now, ne?

"Not all those who wander are lost" -J.R.R.Tolkien
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