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Useful Keybinds  XML
Forum Index -> UT2004 DisastrousConsequences.com Go to Page: Previous  1, 2, 3 ... , 11, 12, 13 Next 
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Trooper

Godlike
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Joined: 05/17/2008 15:32:06
Messages: 367
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in the system folder where user.ini is located
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Thè-Hättêr

Wicked Sick!
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Joined: 06/09/2008 23:49:41
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yep, thats how i have my keybinds, actually u can make different settings for each class.

so i have different keybinds for AM Eng WM and Med

"Only a few find the way, some don't recognise it when they do, some don't ever want to."

Cheshire, The Cat


Alice and the Hatter: Quotes: Alice in Wonderland
Alice: What a funny watch! It tells the day of the month, and it doesn't tell what o'clock it is!
The Hatter: Why should it? Does your watch tell you what year it is?
Alice: Of course not, but that's because it stays the same year for such a long time together.
The Hatter: …which is just the case with mine.


HERE IS MY NEW SKIN ... please take time to download it
MY SKIN--

thanks road

working on a new skill please support and advice would be great
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Trooper

Godlike
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Joined: 05/17/2008 15:32:06
Messages: 367
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if you look back, you can do the same thing for engineer artifacts. its just more awkward since you have to use previousitem or whatever the command it to find it. note that I made that before the newer engineer artifacts so mine are all out of order now. I need to change the number of previous's
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Thè-Hättêr

Wicked Sick!
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Joined: 06/09/2008 23:49:41
Messages: 615
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look under my guide to the keybinds

http://disastrousconsequences.com/dcforum/posts/list/4643.page

"Only a few find the way, some don't recognise it when they do, some don't ever want to."

Cheshire, The Cat


Alice and the Hatter: Quotes: Alice in Wonderland
Alice: What a funny watch! It tells the day of the month, and it doesn't tell what o'clock it is!
The Hatter: Why should it? Does your watch tell you what year it is?
Alice: Of course not, but that's because it stays the same year for such a long time together.
The Hatter: …which is just the case with mine.


HERE IS MY NEW SKIN ... please take time to download it
MY SKIN--

thanks road

working on a new skill please support and advice would be great
[MSN]
dom60

Wicked Sick!

Joined: 09/30/2006 16:10:39
Messages: 931
Location: NorCal is currant home
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ok before I try and do this. Just to MAKE SURE so I don't screw this up!!! I make and save .txt file to my UT\system folder and not in the user.ini it will find it ??

I may be getting old and falling apart but I can sure can raise Hell and have fun doing it!
Thè-Hättêr

Wicked Sick!
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Joined: 06/09/2008 23:49:41
Messages: 615
Location: Mexico
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edit user.ini and add a text in the system folder. (make a coppy of ur user and ut2k4.ini)

"Only a few find the way, some don't recognise it when they do, some don't ever want to."

Cheshire, The Cat


Alice and the Hatter: Quotes: Alice in Wonderland
Alice: What a funny watch! It tells the day of the month, and it doesn't tell what o'clock it is!
The Hatter: Why should it? Does your watch tell you what year it is?
Alice: Of course not, but that's because it stays the same year for such a long time together.
The Hatter: …which is just the case with mine.


HERE IS MY NEW SKIN ... please take time to download it
MY SKIN--

thanks road

working on a new skill please support and advice would be great
[MSN]
Trooper

Godlike
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Joined: 05/17/2008 15:32:06
Messages: 367
Location: t3h interwebz
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Thè-Hättêr wrote:
or use the text pad, something like this

b=exec blast.txt

the u make a .txt (note pad)
containing something like this
SelectShieldBlast | SelectHealingBlast| ActivateItem

save it.

then when u press "b"

it will try to select shield blast, if you are an engi it will do, but since u arent medic it cant select heal blast, therefore leaving you with shieldblast and activating it

if you are medic i cant select shield blast since you dont have it, but it will select healblast, and activate it 


place that .txt in the UT/system folder. then bind a key to exec blast.txt. it will find the file blast.txt since it is in the same folder as the user.ini
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Dead_Freddo

Killing Spree

Joined: 06/30/2010 12:36:28
Messages: 55
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what is the code for making monsters attack and stay. Just general monster commands. I understand u must open User.ini with notepad and you get all the commands but what code do i type to bind the monster command with the key?

Trooper

Godlike
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Joined: 05/17/2008 15:32:06
Messages: 367
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I dont think there is one for that...
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dom60

Wicked Sick!

Joined: 09/30/2006 16:10:39
Messages: 931
Location: NorCal is currant home
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ummm I beleave that dru stats what the commands are /going to be in a previous post do a search I am

I may be getting old and falling apart but I can sure can raise Hell and have fun doing it!
Locrian

Rampage

Joined: 11/05/2010 16:07:35
Messages: 134
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Is there a way to find out what the proper variable name is for each mouse button? For instance, I just got a new mouse that has two buttons (back and forward) in addition to left and right click, but this is what the mouse section of my user.ini file looks like:

LeftMouse=Fire
MiddleMouse=MoveForward
RightMouse=AltFire
MouseWheelDown=NextWeapon
MouseWheelUp=PrevWeapon
MouseX=Count bXAxis | Axis aMouseX Speed=2.0
MouseY=Count bYAxis | Axis aMouseY Speed=2.0
MouseZ=

I assigned the foward button to activate artifact through the settings menu, and it was labeled "Right" (which is odd because the user.ini file says "Right=StrafeRight".) The other button is identified as left. If I want to assign a command through the user.ini file, would I add "Right=" or "Left=" underneath MouseZ in order for it to be recognized? Or is there any way to find out the actual names of these buttons as recognized by the program?

Thanks.
Trooper

Godlike
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Joined: 05/17/2008 15:32:06
Messages: 367
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easiest way is this: bind each mouse button to say what it is. example: "Mouse1 = "say Mouse1" enter a game and hit each button in turn. that will tell you which is which
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dom60

Wicked Sick!

Joined: 09/30/2006 16:10:39
Messages: 931
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at a different spot it has lines that say mouse button1,2 and so forth I used them to key bind some things.
this is part of my ini file with the buttons


UnknownE3=
UnknownE2=
UnknownE1=
UnknownE0=
UnknownDF=
UnknownDA=
UnknownD9=
UnknownD8=
UnknownC7=
UnknownC6=
Mouse8=
Mouse7=
Mouse6=
Mouse5=selecthealingblast | onrelease activateitem
Mouse4=SelectRod | OnRelease ActivateItem
Unicode=
UnknownB8=
UnknownB7=
UnknownB6=
UnknownB5=
UnknownB4=
UnknownB3=

I added lines in front and back of the lines I use to help you find them in yours Altho I need to do the script thing to use the same button for shield blast

I may be getting old and falling apart but I can sure can raise Hell and have fun doing it!
Locrian

Rampage

Joined: 11/05/2010 16:07:35
Messages: 134
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Strange... that section isn't in my user.ini. I'll figure it out later; I ended up binding through the in-game console to that other mouse button so that's taken care of. Speaking of which, does anyone's user.ini file get updated with keybindings made from the console? Because mine hasn't changed at all after making assignments in-game.
Dead_Freddo

Killing Spree

Joined: 06/30/2010 12:36:28
Messages: 55
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Is there any way to keybind monster relics?
It is difficult to have to scroll through from fire- lava skaarj when under attack.
Anyone help?

 
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