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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/05/2006 17:45:34
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Ratar_Killer
Godlike
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Please post an example of how to keybind artifacts
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There are 10 types of people in the world: Those who understand binary, and those who don't. |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/06/2006 22:36:42
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robertdx
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Joined: 11/06/2006 15:34:53
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Ratar_Killer wrote:
Please post an example of how to keybind artifacts
I'm curious if this is possible as well. I looked through the keybind thread and could only find a few artifact-related keybinds posted by Fro, example:
Fro wrote:
Aliases[37]=(Command="ActivateItem|NextItem|ActivateItem|PrevItem",Alias="DuoArt")
If the only three actions that you can do with artifacts are Activate/Next/Prev... it makes it harder to activate a specific artifact, but not impossible.
I'm trying to work on a system that binds activation of a specific artifact to a key. I hope this makes sense to someone else, but lets just say you always have the Triple artifact selected and ready to turn on. If that is the case then you could have:
Aliases[1]=(Command="PrevItem|ActivateItem|NextItem",Alias="lightningRod")
Hitting this alias would turn on or off the lightning rod. Since the rod is selected, activated, and then the triple is set back to the artifact you have selected, you could hit this combo again and again to toggle the rod.
You could do this for all the artifacts you have. I haven't tested it though. It could fail, or be horribly slow (is there a delay in processing this type of keybind?).
Thoughts, opinions?
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LA player = trebor_junkie
WM player = trebor |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/07/2006 00:42:26
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Szlat
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The latest Druid code has got limited key binding for artifacts built into it. It still needs a good test to work out any problems, so I think Dru hasn't activated it yet.
There may be a menu option to set them up, but we did experience some problems replicating that to some clients. However, the bindings will be possible to set in the ini file.
The console commands will be:
SelectTriple - selects the triple damage if you have it
SelectGlobe - select the globe of Invulnerability
SelectMWM - to select the magic weapon maker
SelectDouble - to select the Double Magic Modifier
SelectMax - to select the MaxModifer
SelectPlusOne - to select the PlusOne Modifier
SelectRod - to select the Lightning Rod
SelectBolt - to select the Lightning Bolt
SelectBeam - to select the Lightning Beam
SelectRepulsion - to select the Repulsion artifact
SelectFreezeBomb - to select the FreezeBomb
SelectPoisonBlast - to select the PoisonBlast
SelectMegaBlast - to select the MegaBlast
SelectHealingBlast - to select the HealingBlast artifact
SelectMedic - to select the Medic Weapon Maker
SelectFlight - to select the Boots of Flight
SelectMagnet - to select the ElectroMagnet
SelectTeleport - to select the Teleport device
SelectSphereInv - to select the Sphere of Invulnerability
SelectSphereHeal - to select the Sphere of Healing
SelectSphereDamage - to select the Sphere of Double Damage
SelectRemoteDamage - to select the Remote Damage artifact
SelectRemoteInv - to select the Remote Invulnerability artifact
SelectRemoteMax - to select the Remote Max Modifier artifact
SelectShieldBlast - to select the Shield Healing Blast
SelectChain - to select the Chain Lightning
SelectFireBall - to select the FireBall
SelectRemoteBooster - to select the healing Remote Booster
so you could specify in your user.ini file
Shift=SelectTriple
so that pressing the shift key will select the triple damage artifact if you have it.
You could also define
Aliases[37]=(Command="SelectGlobe | OnRelease ActivateItem",Alias="ActivateGlobe")
.........
Backslash=ActivateGlobe
so whatever artifact you have currently, pressing backslash will switch the globe on or of.
I also added a couple of extra commands:
DropHealth - throws 25 health as one of those blue cross pickups
DropAdrenaline - throws 25 adrenaline as a big adrenaline pill
The idea was so that people can feed adrenaline to medics to keep a healing globe running, or a WM could throw some health at someone who was about to die. Encouraging team play No xp.
There are also additional commands which can be used:
Eject - for engineers. Will eject all players from vehicles and turrets that you have created
Stay - for Extreme Monsters. Will tell your pets to stay where they are
Follow - for Extreme Monsters. Basically undoes the Stay command, so they start following you again
AttackEnemy - for Extreme Monsters. Focus on an enemy like you would with the beam, then tell your pets to attack this enemy. They will until they get distracted by another enemy
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/07/2006 02:45:07
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emetakleze
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Szlat wrote:
DropHealth - throws 25 health as one of those blue cross pickups
DropAdrenaline - throws 25 adrenaline as a big adrenaline pill
The idea was so that people can feed adrenaline to medics to keep a healing globe running, or a WM could throw some health at someone who was about to die. Encouraging team play No xp.
All of this will depend of course on which ones Dru wants to make available, to maintain the balance.
Ooooo, I like this one! I feel guilty sometimes when a LA player is maxing my wep, because I know they are having a hard time finding adren and mine is full and they have yet to make anything good for themselves (I'll usually toss them a good gun in compensation)! I also like the idea of the health drop, kinda like a first aid med kit to use untill a medic can get to someone.
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****"All those moments will be lost in time, like tears in rain."**** -Batty
****On a hot summer night would you offer your throat to the wolf with the red roses?****
***Though I cannot corrupt that which is by nature already corrupt, I can and do change the nature of the corruption***
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/31/2007 19:57:19
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Spike
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Sicky?
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"Not all those who wander are lost" -J.R.R.Tolkien |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 04/04/2007 09:40:09
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TON80
Rampage
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Sticky?
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It’s hard being a Medic and a drunk, but I try to keep my XP near my BAC |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 04/04/2007 13:32:49
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Grizzled_Imposter
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Thanks Szlat, those look very useful!
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 05/14/2007 11:41:11
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-Jason_x-
Wicked Sick!
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ah so heres the thread with the adrten dropping.. ..thanks...also ill use that health drop too..(ps do the other commad you have up there work too ?..i know throw adren is cus is ee players doin it..but the triple / rod ones..?..or the healing blast, sphere?)
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-Jason_X- : lvl 97 Medic
-Jas0n_X- : lvl 59 Engineer
-Jasôn_X- : lvl 47 Engineer
-Jas@n_X-: lvl 42 Adren. Master
This is my skin | Here be me Aug 07 | My myspace..which I don't check much
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/18/2007 23:39:19
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dom60
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cool so are these going to be preset key binds??
oh and where are they put if not preset?
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I may be getting old and falling apart but I can sure can raise Hell and have fun doing it!  |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/19/2007 11:28:30
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-Jason_x-
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you put them in your ini file in unreal folder..
first you have to enter in your aliases..then you scroll down to corresponding keyboard/button you want to be that bind and enter in the alias.
so you go to C drive...UT folder...system..and user.ini...and it opens in text.. ...also while your there you mite (if you wish ) want to change the cache dump time too more than 30days (default time to dump things liek the maps loaded and mods)
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-Jason_X- : lvl 97 Medic
-Jas0n_X- : lvl 59 Engineer
-Jasôn_X- : lvl 47 Engineer
-Jas@n_X-: lvl 42 Adren. Master
This is my skin | Here be me Aug 07 | My myspace..which I don't check much
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/21/2007 09:38:59
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dom60
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Ok so I 'm not such a noob to let everything go to C: drive in case i have to reinstall windows! ( like that never never happens) I'm a noob at some of this modern stuff but i learned to write basic progams in HS. ummm basic means the puter language of basic lol....class was called computer math in the early 70's
ummm sorry if this seems uptight and pompus
just a onry old fart i am
dont quote that! i'll deny it!!!!!!!!!!!!!
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I may be getting old and falling apart but I can sure can raise Hell and have fun doing it!  |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/21/2007 12:31:01
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-Jason_x-
Wicked Sick!
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oh sryr i just presumed it was C drv but yeah you just go to watevr drive you installed UT on..then ...well wat i said up there../\...
and yeah you prolly know a ton more than i...
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-Jason_X- : lvl 97 Medic
-Jas0n_X- : lvl 59 Engineer
-Jasôn_X- : lvl 47 Engineer
-Jas@n_X-: lvl 42 Adren. Master
This is my skin | Here be me Aug 07 | My myspace..which I don't check much
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/21/2007 15:55:04
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dom60
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no You prolly know than me but it was a HS class and we had to write programs to "teach" someone to ada and such like that it was a begaining basic computer class using the BASIC programming language.
with that said i've only been put'n puters together since '90 and hate to have to reinstall everything!
1st HD i ever bought was a 200meg one went into a case with a 486/25 chip in it..... i know about puters its just i dont know where certain things should go for "tweak'n" some things ....so thanks for the info have fun
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I may be getting old and falling apart but I can sure can raise Hell and have fun doing it!  |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/21/2007 16:44:40
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-Jason_x-
Wicked Sick!
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lol....yeah you too but i know very lil about coding and languages in comps..so...you win.. ..ha!.....
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-Jason_X- : lvl 97 Medic
-Jas0n_X- : lvl 59 Engineer
-Jasôn_X- : lvl 47 Engineer
-Jas@n_X-: lvl 42 Adren. Master
This is my skin | Here be me Aug 07 | My myspace..which I don't check much
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/21/2007 18:20:22
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dom60
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ok i did just like u said to Szlat but for the lightning rod and it just activates whatever artifact that is show'n do i need to paste to show u what i did?? maybe something wrong??
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I may be getting old and falling apart but I can sure can raise Hell and have fun doing it!  |
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