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Forum Index -> Druids RPG Go to Page: Previous  1, 2, 3 ... 5, 6, 7 ... 19, 20, 21 Next 
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Smokes

Killing Spree
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Joined: 01/19/2005 13:40:56
Messages: 61
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How about something to do with Power Jump skill incorporated into the weapons?

Jump:
Each+ or - adds a 10% increase in jumping ability and 10% more damage.
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Tidu!

Dominating
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Joined: 12/20/2004 14:32:15
Messages: 231
Location: Hatboro, PA
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Adding Double Kill/triple kill/multi kill for monsters

getting exp points for the above stated

getting exp points based on how many real points you had


===============
this is tidu
Thanks to KohanX for the avatar
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[BGE]Cha-Chi

Rampage
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Joined: 02/06/2005 19:30:36
Messages: 117
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Hmm the only problem i see with getting exp bonuses for real points you have is that it kinda makes it unfair on lower levels. When you get exp on damage basis then you will get exp on anything you hit, even if a higher level comes up and blows away the rest of it.

*~* The Great
And Almighty
Cha-Chi *~*
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cplmac

Wicked Sick!
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Joined: 12/19/2004 21:10:38
Messages: 1464
Location: chicago burbs
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You got that right cha-chi. And to really drive home the point, I have awareness 2, I can walk into a room full of titans and just kill the ones with no health left, and poach the rest as they get damaged. It would be really unfair.

good, bad, I'm the guy with the gun.
Smokes

Killing Spree
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Joined: 01/19/2005 13:40:56
Messages: 61
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Good ideas going on here if anyone cares:
http://www.dawga.com/modules.php?name=Forums&file=viewtopic&t=1179

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Peldor



Joined: 04/13/2005 15:08:07
Messages: 23
Location: Winston-Salem, NC
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I'd like to see some more magic properties too.

I like the Power Jump idea.

Weapon of Sacrifice. Does 20% more damage per +, but takes 1 point of health per +. Sort of a reverse of vamp, but with a bigger damage bonus to make it usable, but costly. Maybe prevents vamp/regen from working while using it?

Pulling Weapon. 'Knockback' that pulls the target toward you.
Peldor



Joined: 04/13/2005 15:08:07
Messages: 23
Location: Winston-Salem, NC
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What about an one-shot artifact that acts like the Resurrection skill? Burns your adrenaline down slowly, and if you die while it's active, you get resurrected. Possible or no? It'd be great for the pesky titan waves.
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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This thread seems to have gone quiet, and I was enjoying reading it, so I thought I'd open it up again. So, some suggestions, all of which are probably impractical.

Should Vorpal weapons have an increased chance of instagib on a headshot? (Does the concept of headshot exist against monsters?)

I can't remember if I have seen this one here or not - I couldn't find it when I looked. Apologies if I am duplicating. Have an artifact that just increases the current weapon by +1. Use once then it disappears.
I tend to use the flak all the time (boring I know!!). Once I get to a +2, I am reluctant to use a magic weapon maker on it in case it gets worse. You would probably need to add a * at the end.

I like invasion because we all work together as a team. As others have mentioned earlier, it would be good to have more exp points being awarded for actions that help the team.
Healing others has already been mentioned. If you limited +exp so it was only given when you increased the health of someone else (not just hit them with it), and limited it to a max of 10 per wave it wouldn't be abused too much, but would give a bit of a reward.
Also, it would be good to reward people for giving good weapons to others. You would probably have to limit it to only scoring for weapons with a * in, to prevent abuse.

Anyway, Druid's done a fantastic job up to yet. I'm looking forward to whatever is in the next version.
edomingox

Dominating

Joined: 05/22/2005 16:57:45
Messages: 247
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How about a simple letter and + or - number above the weapon HUD so I don't have to scroll through each weapon I have to find out which one is the best. like F+3 above a link gun which means its a Freezing Ling Gun +3 so I don't have to select it to see what it is. This is cuz I have the loaded weapons skill.

My character skin -
http://skincity.beyondunreal.com/?section=skins&action=show_infos&id=1513
or
http://www.utzone.de/include.php? path=content/download.php&contentid=4280
http://friends.GameFly.com/r/5c9eec123614102a919d
TheDruidXpawX

Wicked Sick!
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Joined: 12/19/2004 18:32:13
Messages: 1946
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I hear ya on that one. That might be a good one to take over to Mysterial's forum since he writes the core of the RPG. What I usually do is right after I spawn, I hit the backtick (`) key to open the console and the console lists all the weapons I was given.

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
Pyramidion

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Joined: 02/21/2005 14:31:28
Messages: 1099
Location: Brick City
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I definately like edomingox's suggestion. It'd just be more convenient rather than having to keep switching your weapons. Usually if I have the same weapons for awhile I get caught up in using one or two most frequently, therefore I forget what others I have. I think that idea is well worth pursuing!
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edomingox

Dominating

Joined: 05/22/2005 16:57:45
Messages: 247
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Here's a suggestion. not sure if its been suggested or not.

How about quests....

Like in the beginning of the map it will display a quest. I.E. Kill 4 rabbits, find 5 artifacts, use a triple damage with the unreal damage, kill 30 creatures with shock combo only, get a monster kill combo, score 100+ points in a single wave, etc.

and when each quest is complete you get xp for it. like maybe just 100 or so depending on the difficulty. when a quest is complete then you get a new quest throughout the map, or each quest is done on 1 quest per wave. I think this would expand the goal for doing things out of the ordinary for extra xp, which you are not forced to do anyways. it can be displayed in the corner like during assault maps.

My character skin -
http://skincity.beyondunreal.com/?section=skins&action=show_infos&id=1513
or
http://www.utzone.de/include.php? path=content/download.php&contentid=4280
http://friends.GameFly.com/r/5c9eec123614102a919d
macadamia

Dominating
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Joined: 05/03/2005 06:05:57
Messages: 259
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[BGE wrote:
Cha-Chi]Hmm the only problem i see with getting exp bonuses for real points you have is that it kinda makes it unfair on lower levels. When you get exp on damage basis then you will get exp on anything you hit, even if a higher level comes up and blows away the rest of it. 


1_word...._DEEMER!
space_bar_ain't_working_on_this_computer_lol

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macadamia

Dominating
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Joined: 05/03/2005 06:05:57
Messages: 259
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macadamia wrote:

[BGE wrote:
Cha-Chi]Hmm the only problem i see with getting exp bonuses for real points you have is that it kinda makes it unfair on lower levels. When you get exp on damage basis then you will get exp on anything you hit, even if a higher level comes up and blows away the rest of it. 


1_word...._DEEMER!
space_bar_ain't_working_on_this_computer_lol 


yeah, i was kinda on a computer at school when i typed that message.

My Skin- http://files.filefront.com/Yodazip/;3861297;/fileinfo.html



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bushbomb

Killing Spree

Joined: 01/21/2005 14:06:46
Messages: 48
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Morph charm, changes you in to a random monster or object for the duration of your adrenaline. I don't mind coding it if I had some pointers. I heard of a mutator out there that lets you change, but I'm not sure if it's the same thing I'm mentioning here.

It would have to change you real-time and return you after the time, changing your collision height/radius, static mesh, and skin.

What do you guys think?

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