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rockgoddess

Killing Spree
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Joined: 05/05/2006 10:48:25
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How do you get this mutator? Thanks.

"You cannot kill what you did not create"

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ROCK ON!!!
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Shadow-X

Rampage

Joined: 01/22/2006 13:46:46
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What mutator you talking about there god? If your talking about the RPG its in the download section to this server.BUT dru does not release all the versions at once so you might get one with out a medic class or even a class period.It all depends on dru if he want's to release them and when so just giving you far warning.
supertoast

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Joined: 05/26/2006 17:06:36
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I've been playing as a LA charactor for a slight while now, and while it may have been mentioned quite a few times, I'm very curious about the direction they are going. My main concern is how extremly difficult it is to survive as a low-level charcter. There is no real boost for a LA charactor when they are a low level. This is very apparant at the start of waves during which you died previously. Denial 2 is a very hefty thing to buy and isn't available for low level players, so at the start of the wave your pretty much helpless. Something to say might be the use of Globes and what not, but they are really not that effecient until you get a lot of adrenaline and high levels of the adrenaline drips and what not. So my main point is while both medics have the advantage of their infinite healing weapon (a healing flak and your pretty much good to go as long as your decent at picking your fights wisely) and weapon masters can get loaded weapons and start with an array of weapons. My suggestion then is to give the LA charactors a slight boost in the form of a new artifact. The new artifact would brand a weapon as your creation and would cost a certain amount of adrenaline. The weapon will get a slight boost in say it's attack speed and damage, but the real benefit would be in handing it out. Handing out your specially branded weapon would allow you to get a small amount of xp for each kill that weapon makes. This would give the LA a slight bump as a more powerful weapon when they start and don't quite have the adrenaline to MWM it, and it could also give them a bump for xp if they passed it out.

I'm not sure how much coding that would take, but it would make a couple useful advantages. Other charactors could get a slightly more powerful weapon and the LA charactor could get more xp. This encourages other classes to want weapons made the LA player. It also adds a slight bit of strategy in that the LA charactor would have to decide to pass it out or keep it.
BotFodder

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rockgoddess wrote:
How do you get this mutator? Thanks. 

She's talking about the BattleStats mod Vortex mentioned. Vortex: I'd like to know two things:

1. Does this mod require something to be running on the server for it to work?

2. If not, where do we get it?

Dru:

1. If it does require the mod to be running on the server, might you consider it?

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Kiros72



Joined: 06/09/2006 00:33:22
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What? The BattleStats mutator? It only requires itself to be running on the server (and it has to go in the ServerPackages) I had it on my server a long while, but I didn't think anyone was really using it (just type battlestats or bs with a parameter into the console) so I took it off... People complained I put it back on... The balance was restored and everyone frolicked in the magical field of fragging once again...

True story...

I haven't really kept up with it much, but I think the latest version is 3, which is the version I had on my DM server. It has some fast and stable coding. Totally recommend it.
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BotFodder

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Kiros72 wrote:
What? The BattleStats mutator? It only requires itself to be running on the server (and it has to go in the ServerPackages) I had it on my server a long while, but I didn't think anyone was really using it (just type battlestats or bs with a parameter into the console) so I took it off... 

Actually now that I think about it, IIRC Dru had it running on the server at one time but it loaded down the box (created lag), so he took it off.

There's some hope that with the new box we might be able to get it back.

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v0rTeX

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Yeah its just a mutator that is separate from anything else. Pretty small filesize if I recall correctly. A serverpackages line and the mutator line in the voting setup and its done.

I can see how it might cause some more CPU load since it tracks all the kills and pickups of health, adren, etc. Although the lag should be proportional to the number of players since all it does is record stats, which is exactly what the F3 screen does. It just goes a little more in depth.
A beefy server should be able to handle it.

I've taken a poll and it seems that Battle Stats are most often looked at by people trying to set records based on what it keep track of, or when people are dead and/or curious.

As for where to get it:
http://www.ataricommunity.com/forums/showthread.php?t=462589
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Ratar_Killer

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Joined: 02/12/2006 13:46:09
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I was thinking a artifact for ammo reloading would be cool.

any other LA/WM think the same?

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BotFodder

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Get Resupply.

I'm beginning to think that the new advice to newbies who will *not* be medics is to dump points into ammo bonus (until they hit 50) so they can get resupply first.

Some maps it ain't a problem. Some maps it's fatal.

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Continuum

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BotFodder wrote:
Get Resupply.

I'm beginning to think that the new advice to newbies who will *not* be medics is to dump points into ammo bonus (until they hit 50) so they can get resupply first.

Some maps it ain't a problem. Some maps it's fatal. 


Most of those castle type maps arent that great even with resupply

If they use static meshes they should at least work on their collision to keep people from getting stuck on edges of stuff....




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320

Wicked Sick!

Joined: 10/11/2005 21:28:38
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supertoast wrote:
I've been playing as a LA charactor for a slight while now, and while it may have been mentioned quite a few times, I'm very curious about the direction they are going. My main concern is how extremly difficult it is to survive as a low-level charcter. There is no real boost for a LA charactor when they are a low level. This is very apparant at the start of waves during which you died previously. Denial 2 is a very hefty thing to buy and isn't available for low level players, so at the start of the wave your pretty much helpless. Something to say might be the use of Globes and what not, but they are really not that effecient until you get a lot of adrenaline and high levels of the adrenaline drips and what not. So my main point is while both medics have the advantage of their infinite healing weapon (a healing flak and your pretty much good to go as long as your decent at picking your fights wisely) and weapon masters can get loaded weapons and start with an array of weapons. My suggestion then is to give the LA charactors a slight boost in the form of a new artifact. The new artifact would brand a weapon as your creation and would cost a certain amount of adrenaline. The weapon will get a slight boost in say it's attack speed and damage, but the real benefit would be in handing it out. Handing out your specially branded weapon would allow you to get a small amount of xp for each kill that weapon makes. This would give the LA a slight bump as a more powerful weapon when they start and don't quite have the adrenaline to MWM it, and it could also give them a bump for xp if they passed it out.

I'm not sure how much coding that would take, but it would make a couple useful advantages. Other charactors could get a slightly more powerful weapon and the LA charactor could get more xp. This encourages other classes to want weapons made the LA player. It also adds a slight bit of strategy in that the LA charactor would have to decide to pass it out or keep it. 


Artifacts is definately tougher starting out. But it's a good thing. It creates options for people who want different challenges. Also, with all the medics, it's not too bad.

The balance of not having vamp or regen is easily made up in the adren and the triple. A monster that goes down in a third of the time is shooting at you 2/3 less. I'm oversimplifying, but that's the general idea. The ability to max weapons or max + 1 is also key.

Artifacts players *must* use the triple and have good overall map knowledge to do well.

Of the three classes, I like LW the most. I love the avril and mines and I just basically "flow" better when playing LW. Weapon combos are just such a rush. Nothing better than pulling off four or five in a row and you know your timing was just right.
TheElectrician

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Joined: 01/23/2006 22:13:50
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320 wrote:

supertoast wrote:
I've been playing as a LA charactor for a slight while now, and while it may have been mentioned quite a few times, I'm very curious about the direction they are going. My main concern is how extremly difficult it is to survive as a low-level charcter. There is no real boost for a LA charactor when they are a low level. This is very apparant at the start of waves during which you died previously. Denial 2 is a very hefty thing to buy and isn't available for low level players, so at the start of the wave your pretty much helpless. Something to say might be the use of Globes and what not, but they are really not that effecient until you get a lot of adrenaline and high levels of the adrenaline drips and what not. So my main point is while both medics have the advantage of their infinite healing weapon (a healing flak and your pretty much good to go as long as your decent at picking your fights wisely) and weapon masters can get loaded weapons and start with an array of weapons. My suggestion then is to give the LA charactors a slight boost in the form of a new artifact. The new artifact would brand a weapon as your creation and would cost a certain amount of adrenaline. The weapon will get a slight boost in say it's attack speed and damage, but the real benefit would be in handing it out. Handing out your specially branded weapon would allow you to get a small amount of xp for each kill that weapon makes. This would give the LA a slight bump as a more powerful weapon when they start and don't quite have the adrenaline to MWM it, and it could also give them a bump for xp if they passed it out.

I'm not sure how much coding that would take, but it would make a couple useful advantages. Other charactors could get a slightly more powerful weapon and the LA charactor could get more xp. This encourages other classes to want weapons made the LA player. It also adds a slight bit of strategy in that the LA charactor would have to decide to pass it out or keep it. 


Artifacts is definately tougher starting out. But it's a good thing. It creates options for people who want different challenges. Also, with all the medics, it's not too bad.

The balance of not having vamp or regen is easily made up in the adren and the triple. A monster that goes down in a third of the time is shooting at you 2/3 less. I'm oversimplifying, but that's the general idea. The ability to max weapons or max + 1 is also key.

Artifacts players *must* use the triple and have good overall map knowledge to do well.
 



LA is definitely tough starting out, but once you hit around level 50 or so, it gets much easier.

Obviously staying alive is tougher than it is for a medic or LW early on, but spending points on the right things helps tremendously.

I look at it like this - even for the highest level players, dying during a tough wave is going to happen now and again. Staying alive for a LA player requires different tactics being that we don't get Vamp or Regen. I maxed out my health and damage reduction pretty early on. But as 320 said, the bread and butter of the Adren class is....you guessed it, adrenaline. Spend points on your adren max, at least a couple levels of Leech, and then max out Surge and Adren drip. Add to that Loaded Artifacts 2 (I'm not bothering with lvl 3 for a long while....no point really) and Denial 3.......life gets much easier.

Since I've been focusing on adren related skills in the last couple weeks, my average scores have truthfully jumped 400-500 per match. The triple is your best friend....bind the "use" key to something you can get to quickly to turn it on and off easily. You should be able to run the triple thru an entire wave. Staying alive to me means simply taking out the mobs as quickly and efficiently as possible.

Most of my deaths come from me being overly zealous. Sometimes my sense of self-preservation on a tough wave gives way to terminator mentality. I'm an aggressive player and I think LA suits that very well.

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Ratar_Killer

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BotFodder 06/14/2006 03:54:51 Subject: Re:Suggestions!!!

--------------------------------------------------------------------------------

Get Resupply.

I'm beginning to think that the new advice to newbies who will *not* be medics is to dump points into ammo bonus (until they hit 50) so they can get resupply first.

Some maps it ain't a problem. Some maps it's fatal.  


I have resupply 2, I generally only keep just the weapons i like, usually flak, mini, and shield. (for faster switching with wheel). I was thinking the artifact could be used as an instant boost to ammo when say, surrounded by warlords on map 12. maybe a 1 use artie like the summoning charm.

Anyway it was just a suggestion.

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rockgoddess

Killing Spree
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Joined: 05/05/2006 10:48:25
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I was thinking it'd be cool to have something like a denial 4, where you can keep your weapons for more than 1 map. It would be expensive, maybe only for 2 maps, then maybe denial 5 for 3 or more maps. I just get tired of using my LA charactor to make a really good weapon, getting it on like wave 14 or 15 then losing it after the map is done. Just a thought.

"You cannot kill what you did not create"

"Give away the stone. Let the waters kiss and transmutate these leaden grudges into gold."


ROCK ON!!!
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320

Wicked Sick!

Joined: 10/11/2005 21:28:38
Messages: 605
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rockgoddess wrote:
I was thinking it'd be cool to have something like a denial 4, where you can keep your weapons for more than 1 map. It would be expensive, maybe only for 2 maps, then maybe denial 5 for 3 or more maps. I just get tired of using my LA charactor to make a really good weapon, getting it on like wave 14 or 15 then losing it after the map is done. Just a thought. 


Sort of a variation on this, I always thought it would be cool if LA could get some sort of MWM proficiency. Like each level improves the chances of getting a vamp or a vorpal by like 1%, maybe maxing at level 10 (10%).
 
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