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Extreme AM Report  XML
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dom60

Wicked Sick!

Joined: 09/30/2006 16:10:39
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but doesn't the megablast require 250 adren? if so where you get'n the extra adren to run the trip then the mega????

I may be getting old and falling apart but I can sure can raise Hell and have fun doing it!
Szlat

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Joined: 05/18/2005 18:32:41
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dom60 wrote:
but doesn't the megablast require 250 adren? if so where you get'n the extra adren to run the trip then the mega????  
The standard cost for MegaBlast is 200, but Extreme AMs get it at half price, so it only costs them 100. To compensate, they only get half weapon damage.
Elite

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Joined: 10/21/2007 13:24:50
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I still think the Beam is too effective against titans, 2 consecutive shots within almost a second and a titan goes down. With smaller monsters it is okay as it is harder to aim and hit them, but with titans being so big this character steals from the rest of the classes, perhaps the beam would do reduced damage to titans and queens? It takes about 4-5 flak kills to kill a titan with a normal WM why should it take an AM only 2?... and when it comes to the rod and a double damage your adrenaline just wont go down anymore. The rod and triple is now sustainable which is not a good thing, as the rod does more damage with this character. The chain lightning definitely needs to cover a greater area in order to hit more monsters and a boost in power. Most of the time it only hits 1 monster and sometimes it doesn't even kill the 1 monster it hits, making it not as efficient compared to the beam. I would strongly advise to lower the timers of the fireball and the chain lightning and increase the timer on the beam. And if you do not want to decrease the timer on the fireball perhaps a lock on like the avril but with a faster lock on than the normal avril? It currently takes 8 shots with the fireball to kill a titan, and you can only shoot the fireball once every 2 seconds... meaning it takes around 16 seconds to kill one titan with a fireball. While with the beam you can shoot it twice in 1 second meaning 1 titan per second since it only takes 2 shots to kill a titan. It takes 7 shots with the chain lightning to take out a titan, but can only be fired once every 2 seconds.

And why are the chain lightning and fireball artifacts added to all AM's shouldn't it be specifically to the Extreme AM class? since the Extreme Monster class has different pets, and all engineer specialists have better toys in which ever part they specialize, it would mainly be to give it uniqueness. Especially, since in the normal AM classes, those artifacts are or at least should be weaker, thus meaning they would be used less.

WM: 383 Elite_Guard(AI)
AM: 381 Elite_Junkie(AI)
MM: 382 Elite_Medic(AI)
EN: 384 Elite_Engine(AI)

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Thè-Hättêr

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Joined: 06/09/2008 23:49:41
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ditto...


"Only a few find the way, some don't recognise it when they do, some don't ever want to."

Cheshire, The Cat


Alice and the Hatter: Quotes: Alice in Wonderland
Alice: What a funny watch! It tells the day of the month, and it doesn't tell what o'clock it is!
The Hatter: Why should it? Does your watch tell you what year it is?
Alice: Of course not, but that's because it stays the same year for such a long time together.
The Hatter: …which is just the case with mine.


HERE IS MY NEW SKIN ... please take time to download it
MY SKIN--

thanks road

working on a new skill please support and advice would be great
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RoadKill v3.4

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Joined: 06/03/2007 18:43:42
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Elite wrote:
. The rod and triple is now sustainable which is not a good thing, as the rod does more damage with this character. 


thanks for testing Elite I don't use the Triple/Rod combo much anymore but it has limitations with a standard AM.
The word sustainable kinda scares me. For how long ?!

http://www.unrealcentral.com/download.php?view.167 < -- Click for my skin/model
Szlat

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Joined: 05/18/2005 18:32:41
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Thanks for the extra testing Elite

Elite wrote:
I still think the Beam is too effective against titans, 2 consecutive shots within almost a second and a titan goes down. With smaller monsters it is okay as it is harder to aim and hit them, but with titans being so big this character steals from the rest of the classes, perhaps the beam would do reduced damage to titans and queens? It takes about 4-5 flak kills to kill a titan with a normal WM why should it take an AM only 2?...  
How about I limit the beam to a max of 200 damage? It is currently limited to the max of 200 or half the monsters original health - so it will currently do 450 against a titan. So if I get rid of the health based option, and just have a 200 limit things like skaarj and behemoths would be as now, but titans, warlords and queens would take more hits?

Elite wrote:
....and when it comes to the rod and a double damage your adrenaline just wont go down anymore. The rod and triple is now sustainable which is not a good thing, as the rod does more damage with this character.  
For a long time I have wanted to not have the rod work with DD/TD, but the WMs were against it.

Elite wrote:
The chain lightning definitely needs to cover a greater area in order to hit more monsters and a boost in power. Most of the time it only hits 1 monster and sometimes it doesn't even kill the 1 monster it hits, making it not as efficient compared to the beam. I would strongly advise to lower the timers of the fireball and the chain lightning and increase the timer on the beam. And if you do not want to decrease the timer on the fireball perhaps a lock on like the avril but with a faster lock on than the normal avril?  
I have updated Chain Lightning to improve the chaining. We will have to see how that goes once it is rolled out.

Elite wrote:
And why are the chain lightning and fireball artifacts added to all AM's shouldn't it be specifically to the Extreme AM class? since the Extreme Monster class has different pets, and all engineer specialists have better toys in which ever part they specialize, it would mainly be to give it uniqueness. Especially, since in the normal AM classes, those artifacts are or at least should be weaker, thus meaning they would be used less. 
But the WM specialists/extreme don't get anything extra, and I don't want those to be left out by themselves.
Ratar_Killer

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Joined: 02/12/2006 13:46:09
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Flame me if you like, but for the best balance of the game I have

Changed Beam and Bolt so they will do a maximum of 200 damage. It used to be the the maximum of 200 or half the victims health. Extreme AMs were taking down titans too fast

Rod now does single damage even if you run a DD or TD - like the Beam or Bolt do. You have a choice - it goes through DB/DR like normal damage and gets affected by the DD/TD, or it does none of them. Change mainly brought on by Extreme AMs being too powerful, but also it was dominating the game too much. Let's tweak this down, and other things up if need be. But for Extreme AMs to be able to sustain the rod and TD will kill the game  


Here comes the Flame!!!


Please dont take the triple off the Rod for regular AM. It's really the only way I can survive on wave 12. I really believe it will take so much away from the class. I rarely put heart felt emotion into my posts, but it would be wrong to do this to the AM.

I suggest eliminating the Rod from Extreme AM's and make it so they cant pick it up.

I am really against this change, Please take into consideration my time on this server and my AM level.

Thank you

There are 10 types of people in the world: Those who understand binary, and those who don't.
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Thè-Hättêr

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Joined: 06/09/2008 23:49:41
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same goes here, i havent acces to extreme AM however in my level around 100, its just not fine! triple and rod works fine in normal AM, maybe in Extreme AM ( havent test it yet), but never in my entire life i have been able to mantain triple and rod!

if an AM take the DD its ok, not in every map is DD and there is a lot of competition this days for the DD...


"Only a few find the way, some don't recognise it when they do, some don't ever want to."

Cheshire, The Cat


Alice and the Hatter: Quotes: Alice in Wonderland
Alice: What a funny watch! It tells the day of the month, and it doesn't tell what o'clock it is!
The Hatter: Why should it? Does your watch tell you what year it is?
Alice: Of course not, but that's because it stays the same year for such a long time together.
The Hatter: …which is just the case with mine.


HERE IS MY NEW SKIN ... please take time to download it
MY SKIN--

thanks road

working on a new skill please support and advice would be great
[MSN]
RoadKill v3.4

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Joined: 06/03/2007 18:43:42
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No flame here
I've said long ago the rod has too far a reach, reigning this in may just be a better option IMHO

The Triple/Rod combo even if not sustainable for long as an AM is extremely powerful and un-aimed (always been a bigger issue to me) ability

as a alternative to all may I suggest the damage sphere ; works with piercing/vorpal weapons, benefits all players around ,and is a great source of xp

http://www.unrealcentral.com/download.php?view.167 < -- Click for my skin/model
Ratar_Killer

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RoadKill v3.4 wrote:

The Triple/Rod combo even if not sustainable for long as an AM is extremely powerful and un-aimed (always been a bigger issue to me) ability 


This would be a valid argument if the high score table was dominated by AM's. As it stands now all the big high scores go to Eng and WM. Fact is low level Eng have trounced AM scores.

Seriously, how can anyone say that the AM's are over powered.

There are 10 types of people in the world: Those who understand binary, and those who don't.
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Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
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The score table will be dominated by engineers, due to their linking.
So the real important figure is the xp gained per map. This is what affects how frequently people level up.

The current rumour going around is that Elite got more than 10,000 xp in a single map with his Adrenaline Master. Agreed it was as an Extreme AM rather than a normal AM, but it is too much.

Which means the most exploitable bit has to be capped. Elite - we probably need you to clarify
a) if the rumour is true?
b) what was the thing overpowered?

In his post earlier, Elite mentions a number of things. One is the speed at which Extreme AMs can take out titans with the Beam - which I have applied a change to.
The other is the rod/triple being too powerful.

For the moment, at Ratar's request, I have put the Rod/TD change on hold, while we discuss more.

I think we need some sort of change, as the combo dominates too much. When people say they can't survive without one thing, then that one thing is too powerful - well it can't be balanced can it?

So how about other options? The problem is once you get on a multi-kill spree, the adrenaline keeps flooding in.
  • we could make it work less well as time goes on. So it will run ok for 30 secs, but then needs to be rested for a minute. Just to break the sprees.
  • We could make it work less well the more kills it gets. So once you get more than say 50 kills with the rod, its usefullness drops.
  • We could make it do normal damage rather than bypassing db/dr.
    Thoughts?
  • Ratar_Killer

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    I would be fine with removing the spree's all together from the rod/triple/double combo. It more about survival, then xp.

    Has anyone thought about upping the difficulty level?

    Dru did that about 2 years ago, and now with the new charaters and sub classes, maybe it's time for a boost. Do we really need to finish everymap? There has been alot of discussion about thing being over powered for the last year or so, maybe the levels are just underpowered.

    P.S. especially with the invention of ENG bases survival has gone way up.


    There are 10 types of people in the world: Those who understand binary, and those who don't.
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    F8_AL

    Rampage

    Joined: 05/31/2008 05:21:22
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    Upping the difficulty might be unfair on lower level characters though. They arn't being buffed by any of the changes and deffinatly cant use rod+triple. i think that making the last few waves from 12 onwards harder would be ok, because that way lower level players will have at least part of the game where they can kill things. adding a boss level at tthe end would be fun =)

    ((> > F8_Al < <))- level 159 engineer

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    dom60

    Wicked Sick!

    Joined: 09/30/2006 16:10:39
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    ok when things got harder we got free regen and ghost until lvl 40 for the new characters/ players. I never use the triple except on rare occasions and never in combo with the rod adren vanishes to fast!....so it is something with the way the extreme am is set up if they can run it without running out of adren so that is what needs changed not a across the board change. hell with my new general/trooper char I am a happy camper to get a lucky so that I can get a rod and use the medic rocket launcher to self heal blast critters with a dbl/rod going when there's a big crowd at my wall i've set up and i'm right at lvl 40 now with that char and have not crossed the 1k score yet theres been quite a few times my little base would of been over-run without being able to do that, sometimes its just a rod with no dbl.
    but since this seems to be a ETREME AM issue changed that char not the system...at least until it proves to be a prob with the regular am's

    I may be getting old and falling apart but I can sure can raise Hell and have fun doing it!
    Ryuxen

    Rampage

    Joined: 10/08/2009 09:10:26
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    Ratar_Killer wrote:
    I would be fine with removing the spree's all together from the rod/triple/double combo. It more about survival, then xp.

    Has anyone thought about upping the difficulty level?

    Dru did that about 2 years ago, and now with the new charaters and sub classes, maybe it's time for a boost. Do we really need to finish everymap? There has been alot of discussion about thing being over powered for the last year or so, maybe the levels are just underpowered.

    P.S. especially with the invention of ENG bases survival has gone way up.

     


    How about new waves, from wave 16 to 20, 4 new levels of waves but really EXTREME, low level players will die or maybe not if they hide in bases and shooting from there, more intense monsters and more exp.
    With those 4 new waves will encourage new players to lvl up so they can deal with the new extreme waves.
     
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