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Exploding turrets crashing the server  XML
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RoadKill v3.4

Wicked Sick!
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Szlat wrote:
Is it one particular monster, like a null warlord. Or is it the "nulling" effect, so could be null warlords or poison queen webs?

Or is it just that turrets don't get destroyed much before wave 12 (except titan waves)

Is it just minigun turrets, or has it ever occured in a different turret? 


doesn't seem to be a particular monster that I've noticed
just mini gun turret that I've seen
and always in later waves

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Dr.Wayno

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I have not had a crash while I was on in a while. All I can remember is that the last crash was during a warlord ambush on wave 12 with a mini turret that I was healing.

I will make sure I am healing a mini on wave 12 for my next few rounds and see what happens.

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RoadKill v3.4

Wicked Sick!
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happened again last night
mini turret
wave 15 I think, not sure if player had ejector (was an engineer)
I was not boosting/healing turret when it happened
was trying to find artifact to destroy it before monsters got it

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greg11

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Happened again
iFullTower
1:44am (Central time)
Wave 16 - Lots of queens in the area
x0rg was in one of zneers mini turrets.
It didn't look like anyone was linking it, but it wasn't in my viewpoint...we were over run by queens, the mini turret x0rg was in exploded, killing x0rg then the server crashed. I don't think x0rg was an engineer.
greg11

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And again:
11:34PM (Central time)
Map: CTF-Megawoot2k4
Wave 6: Titans

Zneer had a mini turret available for anyone to use, not sure who was using it (Not Zneer though). As soon as a titan destroyed it the server crashed.

Maybe the bug is related to Zneer? jk
Szlat

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Has anyone ever seen this happening except for a minigun turret?

I know minigun turrets are the most popular, and cheapest, so it is more likely to happen in them.

I think it is unlikely in a BallTurret, as at the moment I believe everyone gets ejected from BallTurrets. (possible bug/exploit?)

What about in Energy Turrets?

(I still haven't managed to duplicate on a test server or get an error report, so still struggling to find where it is crashing)
Dr.Wayno

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Szlat, that sounds like a challenge to me.

Next time I am on I will try and spawn an energy and a mini turret on waves 6, 14, 15 and 16 to see if any unknowing noobs hop in as guinea pigs. Or I will just get Clueless to let me experiment on her.

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greg11

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Szlat wrote:
Has anyone ever seen this happening except for a minigun turret?

I know minigun turrets are the most popular, and cheapest, so it is more likely to happen in them.

 

I suspect that it is related to non-engineer players using turrets.
It tends to be mini-turrets because many engineers can spawn spare mini turrets for other players.

I will also play wayno's turret challenge game this weekend and see if I can reproduce it.

Dr.Wayno wrote:
Or I will just get Clueless to let me experiment on her. 

surely this 3 day weekend can spawn some test noobs for us.

RoadKill v3.4

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I'm in I'll try to "test" someone without eject or put my AM or WM in the line of fire

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Szlat

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Thanks guys.

We know it crashes in the minigun turret, so we do not need to test that.

The general drift seems to be that the crash is related to ejecting or not ejecting.
If we can't get it to crash with the BallTurret, which always ejects, then the simple solution might be to set minigun turrets to always eject.

Slightly devalues the vehicle eject skill, but I would rather the server didn't crash.

Anyway, we need just one crash induced by a BallTurret to indicate we are on the wrong track. Once we have one, please do not crash it any more. Otherwise you will get me banned.
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Eh, just make all Turrets Auto Eject and call it a day.



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greg11

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Szlat wrote:

If we can't get it to crash with the BallTurret, which always ejects, then the simple solution might be to set minigun turrets to always eject.

Anyway, we need just one crash induced by a BallTurret to indicate we are on the wrong track. Once we have one, please do not crash it any more. Otherwise you will get me banned.  

How does the BallTurret always eject?

This whole prevent death stuff is tough to follow.

Since this seems to be related to non engineers, is it possible that the eject ability is being passed down to them? If it does won't their abilitylevel being zero cause a divide by zero error and crash the server?
Code:
ejected.lifespan = default.BigSeconds/AbilityLevel;

maybe as a safety there should be a check for AbilityLevel!=0. Even if this isn't the case here, doesn't reseting the stats set the abilitylevels to 0 but not remove the abilities until the player dies.

Any luck getting server logs? Maybe add some debug output to the logs.

Another factor that might have some influence is if the driver has any shields. Most engineers have shield regen. Could it be possible that the shields are masking a flaw in the prevent death part of the code?
Szlat

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greg11 wrote:
How does the BallTurret always eject? 
It has bRemoteControlled=true

greg11 wrote:
Any luck getting server logs? Maybe add some debug output to the logs. 
not yet.

greg11 wrote:
Another factor that might have some influence is if the driver has any shields. Most engineers have shield regen. Could it be possible that the shields are masking a flaw in the prevent death part of the code? 
Could be. Or it could depend on if the player actually dies in the turret. I don't know.
Dr.Wayno

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That is a good point Szlat. I have seen my health go down while in a turret, so maybe the person is dying in the turret before it explodes.

Lol, maybe cleaning dead bodies out of turrets is just too much for even the game to handle.

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RoadKill v3.4

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is it possible that only the mini-turret allows the player to be hit while inside it and the others don't.
so they can take damage as well as the turret
I'm sure I saw something like that in some of the coding "for Dummies" I read

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