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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/07/2010 03:07:26
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Szlat
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Joined: 05/18/2005 18:32:41
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Is it the Extreme Monsters class that is overpowered, or is it just the Lava Skaarj?
Can someone test the Extreme Monsters SubClass please without the Lava Skaarj, and see how it goes. Thanks.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/07/2010 08:41:11
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Szlat
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Joined: 05/18/2005 18:32:41
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I am trying to incorporate back into the code the suggestions raised in this and the bug thread. Some fixes are quite easy, so can go straight in. Others require significant coding (like the extra AM abilities and the HardCore feedback), so haven't been finished yet.
Sorry to everyone for any lack of enjoyment they might experience while these issues are being resolved.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/07/2010 13:35:13
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Elite
Godlike
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okay so I played a few maps without the red skaarj and I must say now the class seems pretty balanced. I think the red skaarj is just overkill, naturally they do a lot of damage and with their precise shots they kill way too fast. Especially when stacked with advanced monster damage. I think the red skaarj is too powerful to have as a pet and should be taken out. Of course I know there might be people that would hate to lose their skaarj. If taking out the red skaarj is not what you want you can always reduce the base damage a red skaarj does, but reduce it by more than half or so. The skaarj's accuracy is too much already.
If the red skaarj does get taken out why not add a queen but without the pupae though? Or one of my personal favorites a skaarj sniper but make it a ghost like the ghost behemoth. Or possibly a bunny that can only be used once a wave just like the redeemer or ion, after all the Monster master is a fighting class now.
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WM: 383 Elite_Guard(AI)
AM: 381 Elite_Junkie(AI)
MM: 382 Elite_Medic(AI)
EN: 384 Elite_Engine(AI)
My skin: Elite(AI)
Most rocket launcher kills: 459 |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/07/2010 13:44:08
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Szlat
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Elite wrote:
okay so I played a few maps without the red skaarj and I must say now the class seems pretty balanced. I think the red skaarj is just overkill, naturally they do a lot of damage and with their precise shots they kill way too fast. Especially when stacked with advanced monster damage. I think the red skaarj is too powerful to have as a pet and should be taken out. Of course I know there might be people that would hate to lose their skaarj. If taking out the red skaarj is not what you want you can always reduce the base damage a red skaarj does, but reduce it by more than half or so. The skaarj's accuracy is too much already.
Thanks for checking that for me. It helps to get a fuller picture. Perhaps for the short term up the Lava Skaarj to 16 points, so you can only get a max of 1, while I think about replacements. I vaguely remember Druid didn't like the lag that Queens put on the system, so he may not be keen on using Princesses as pets.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/07/2010 15:19:00
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RoadKill v3.4
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just wondering if extra monsters are as much a "burden" on the server as all the Engineer "toys"
I'm just wondering if a few more friendly monsters (more than 3 per Monster Master) would be worse than the multitude of Engineers and their blocks etc.
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http://www.unrealcentral.com/download.php?view.167 < -- Click for my skin/model |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/07/2010 23:27:49
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Thè-Hättêr
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and barrels!! i hate big barrels and what buggy me the most is that high lvl engis can spawn them once every second or so
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"Only a few find the way, some don't recognise it when they do, some don't ever want to."
Cheshire, The Cat
Alice and the Hatter: Quotes: Alice in Wonderland
Alice: What a funny watch! It tells the day of the month, and it doesn't tell what o'clock it is!
The Hatter: Why should it? Does your watch tell you what year it is?
Alice: Of course not, but that's because it stays the same year for such a long time together.
The Hatter: …which is just the case with mine.
HERE IS MY NEW SKIN ... please take time to download it
MY SKIN--
thanks road
working on a new skill please support and advice would be great |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/10/2010 08:20:50
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Szlat
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Has anyone with the Extreme Monsters SubClass tried the commands
AttackEnemy
Follow
Stay
You will probably need to put them in your user.ini, like
.....
home=AttackEnemy
.....
Period=Stay
.....
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/10/2010 10:47:07
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Elite
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No I haven't gotten to that, how do u access those comands? is it by pressing v just as if u were giving commands to your teamates? if not can you please explain
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WM: 383 Elite_Guard(AI)
AM: 381 Elite_Junkie(AI)
MM: 382 Elite_Medic(AI)
EN: 384 Elite_Engine(AI)
My skin: Elite(AI)
Most rocket launcher kills: 459 |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/10/2010 11:36:15
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Szlat
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Elite wrote:
No I haven't gotten to that, how do u access those comands? is it by pressing v just as if u were giving commands to your teamates? if not can you please explain
You can type then directly into the console, or edit your user.ini file and directly assign them to keys. e.g.
home=AttackEnemy
to set the home button to issue the AttackEnemy command. Of course you could set any key. But the point is you do not have to use an Alias.
(The AttackEnemy command causes your pets to attack what you are focused on. The Stay command causes them to stay where they are, the follow essentially counters the Stay command)
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/10/2010 21:35:06
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RoadKill v3.4
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loving the ghost behemoths,Dual Titans
been playing a bit and it seems just the Lava skaarj are off balance due to the massive damage they deal with a very high accuracy (1 shot kills)
I've gone back to my berserking ways with the Monster Master as I have no heal blasts to spend my adren on fun fun fun
I think the monster master should get some experienced healing though as this would provide them with a little more incentive to heal other characters and be more team-like in nature
so if I type "follow" into the console my monsters will stop wandering around so much and follow me cool
will they sit and roll over though ?
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http://www.unrealcentral.com/download.php?view.167 < -- Click for my skin/model |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/10/2010 23:11:14
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Thè-Hättêr
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acually i think is better if you go to ur user.ini open it as a text pad. then you bind the command for example you will see W=forwards or something like that, well pick a key that isnt used and add follow
for example you could make this
/=follow (the "/" key is in the num pad)
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"Only a few find the way, some don't recognise it when they do, some don't ever want to."
Cheshire, The Cat
Alice and the Hatter: Quotes: Alice in Wonderland
Alice: What a funny watch! It tells the day of the month, and it doesn't tell what o'clock it is!
The Hatter: Why should it? Does your watch tell you what year it is?
Alice: Of course not, but that's because it stays the same year for such a long time together.
The Hatter: …which is just the case with mine.
HERE IS MY NEW SKIN ... please take time to download it
MY SKIN--
thanks road
working on a new skill please support and advice would be great |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/10/2010 23:16:59
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Elite
Godlike
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Joined: 10/21/2007 13:24:50
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Thè-Hättêr wrote:
acually i think is better if you go to ur user.ini open it as a text pad. then you bind the command for example you will see W=forwards or something like that, well pick a key that isnt used and add follow
for example you could make this
/=follow (the "/" key is in the num pad)
Yes I agree with Hatter, going into the console brought me problems and said the orders were unrecognized.
When you tell your pet to stay, it stays which is actually very useful but it becomes practically blind to its surrounding, if its not within a foot or two of your pet it will completely ignore it. The follow command is just like normal. And the attack is a nice addition but I think we will benefit from this command mainly in DM when players run away. Here monsters seem to die way too quickly to actually target them with your pets and execute an order.
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WM: 383 Elite_Guard(AI)
AM: 381 Elite_Junkie(AI)
MM: 382 Elite_Medic(AI)
EN: 384 Elite_Engine(AI)
My skin: Elite(AI)
Most rocket launcher kills: 459 |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/12/2010 00:29:48
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greg11
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Joined: 02/10/2008 20:00:40
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Szlat wrote:
I vaguely remember Druid didn't like the lag that Queens put on the system, so he may not be keen on using Princesses as pets.
If I remember correctly, I think it is the null web. I recall getting some serious lag on a local server when many queens spawn their web at the same time.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/12/2010 00:31:40
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greg11
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Elite wrote:
Or possibly a bunny that can only be used once a wave just like the redeemer or ion, after all the Monster master is a fighting class now.
The bunny would be like the engineer barrel.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/12/2010 00:48:05
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Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
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greg11 wrote:
Szlat wrote:
I vaguely remember Druid didn't like the lag that Queens put on the system, so he may not be keen on using Princesses as pets.
If I remember correctly, I think it is the null web. I recall getting some serious lag on a local server when many queens spawn their web at the same time.
My recollection was with Queens, not Poison Queens.
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