[Logo]
 
  [Search] Search   [Recent Topics] Recent Topics   [Members]  Member Listing   [Groups] Back to home page 
[Register] Register / 
[Login] Login 
SubClass Balance Issues  XML
Forum Index -> Druids RPG Go to Page: Previous  1, 2, 3 , 4 ... 10, 11, 12 Next 
Author Message
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
Offline

I have noticed some people are playing the Extreme AM character, but are not purchasing Loaded Artifacts 5 - which gives the more-adrenaline-damage-but-less-weapon-damage. Instead they are using it as a way to get a weapon based character with Surge 3. It means I will have to put extra effort into adding a completely new Loaded Artifacts ability for the Extreme AM to purchase - so that will delay some of the bug fixes a bit as exploit fixes come first.

I also believe we need extra artifacts for the Extreme AM to use, to give it better adrenaline based attacks. Suggestions welcome. The vortex has been suggested, but since the problems with the repulsion artifact, I am reluctant to do anything that involves moving monsters.

I was thinking about a different type of attack - one that spreads from the monster you hit to any adjacent monsters.

So for instance you could have a plague blast - a beam of say 10 degrees wide expanding out in front of the AM. Any monsters caught in it catch the plague - similar to poison, but contagious. Each tick until it terminates, any close monster will also catch the plague - and so on. Each step of the plague would reduce the "closeness" distance by which it will transfer.

Another variant might just be the antimatter blast. Similar principle, but the affected monster just explodes. Again it spreads to adjacent monsters, and they explode. Would be expensive to fire, with a timer. But on the right map could be fun.

Of course only available to LA5.
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
Offline

And on the subject of exploits, will players please stop buying both versions of retaliation. You know you are not supposed to buy both, but some players consistently are. Please read the server rules on deliberately using exploits.
Thank you.
(DC)DEMONSLAYER

Wicked Sick!
[Avatar]

Joined: 03/18/2006 12:10:27
Messages: 2151
Location: Colorful Colorado
Offline

Szlat wrote:
And on the subject of exploits, will players please stop buying both versions of retaliation. You know you are not supposed to buy both, but some players consistently are. Please read the server rules on deliberately using exploits.
Thank you. 


Just so that every one is on the same page, exploiting the "loopholes" is a bannable offense................

Let us not fool ourselves into thinking we went to the Moon because we are pioneers, or discoverers, or adventurers. We went to the Moon because it was the militaristically expedient thing to do. Neil deGrasse Tyson

Every job is a self-portrait of the person who did it....Autograph your work with excellence. Author Unknown

UT2004
LW-DEMONSLAYER-ACTIVE
LM-DEMONMEDIC-ACTIVE
LA-DEMONMAGIC-ACTIVE
LE-DEMONEER-ACTIVE
LG-DEMONJACK-ACTIVE

UT3
LW-DEMONSLAYERII
LM-KNIGHTMAGIC

My skin is Graah, a reincarnation of an ancient African warrior mixed with the soul of a lion,
download: http://www.disastrousconsequences.com/dcforum/posts/list/2843.page
[Email] [Yahoo!] [MSN]
Thè-Hättêr

Wicked Sick!
[Avatar]

Joined: 06/09/2008 23:49:41
Messages: 615
Location: Mexico
Offline

thanks to my D&D books i have few ideas

why not a chain lighting artifact..

its similar to beam except once you hit the target the beam can hit a monster that is nearby, that only occurs if you have enough adren to make the attack.

why not a fireball

its kind of a ball that goes the place the player has the point and it brings some fire pain to adjent monsters.

"Only a few find the way, some don't recognise it when they do, some don't ever want to."

Cheshire, The Cat


Alice and the Hatter: Quotes: Alice in Wonderland
Alice: What a funny watch! It tells the day of the month, and it doesn't tell what o'clock it is!
The Hatter: Why should it? Does your watch tell you what year it is?
Alice: Of course not, but that's because it stays the same year for such a long time together.
The Hatter: …which is just the case with mine.


HERE IS MY NEW SKIN ... please take time to download it
MY SKIN--

thanks road

working on a new skill please support and advice would be great
[MSN]
(DC)DEMONSLAYER

Wicked Sick!
[Avatar]

Joined: 03/18/2006 12:10:27
Messages: 2151
Location: Colorful Colorado
Offline

Since we are going out in left field, why not the magi blast from D2? 10-12 enemies at 1 time..........

Let us not fool ourselves into thinking we went to the Moon because we are pioneers, or discoverers, or adventurers. We went to the Moon because it was the militaristically expedient thing to do. Neil deGrasse Tyson

Every job is a self-portrait of the person who did it....Autograph your work with excellence. Author Unknown

UT2004
LW-DEMONSLAYER-ACTIVE
LM-DEMONMEDIC-ACTIVE
LA-DEMONMAGIC-ACTIVE
LE-DEMONEER-ACTIVE
LG-DEMONJACK-ACTIVE

UT3
LW-DEMONSLAYERII
LM-KNIGHTMAGIC

My skin is Graah, a reincarnation of an ancient African warrior mixed with the soul of a lion,
download: http://www.disastrousconsequences.com/dcforum/posts/list/2843.page
[Email] [Yahoo!] [MSN]
Elite

Godlike
[Avatar]

Joined: 10/21/2007 13:24:50
Messages: 417
Offline

Actually A chain lightning isn't that bad of an idea once you hit one monster it continues with the adjacent monster dealing the most damage to the first monster and then less with to all the other monsters it hits, with each new monster that it hits it deals less damage. It could either be included in the Loaded Artifacts or have a separate skill... for each level it can target more monsters and does more damage to them.

WM: 383 Elite_Guard(AI)
AM: 381 Elite_Junkie(AI)
MM: 382 Elite_Medic(AI)
EN: 384 Elite_Engine(AI)

My skin: Elite(AI)


Most rocket launcher kills: 459
Spacey

Wicked Sick!
[Avatar]

Joined: 01/07/2005 21:28:14
Messages: 589
Location: Da'Burgh (Pittsburgh) PA
Offline

Ratar_Killer wrote:

I'd like to see feedback from Spacey on this. Elite has a high AM but completely rocks on all classes, Spacey and I are about the same skill and would feel the effects possably in the same way. Not sure how many 200+ AM are out there. 


OK...OK... I get the message... I will hop in the game and give it a try. I have saved off a copy of my stats page (did that to get rid of energy shield, which kept draining all my adren) so I can go back to my current profile if I so desire.

BTW... what is the diff between the two retaliations?? Which one should I really be buying??

*BEL*_e (spacey), BEL Clan General -- You Frag em, I'll Slag em!
LA -- *BEL*_e (level 283 - Extreme AM), LW -- *BEL*_o (level 26) MM - ?? ( *BEL*_Rolaids ?? *BEL*DrWho??, Engineer... *BEL*BS_E_E [BSEE '89, Ohio U] (level 22)

[Email] [WWW] [Yahoo!] aim icon [MSN] [ICQ]
Elite

Godlike
[Avatar]

Joined: 10/21/2007 13:24:50
Messages: 417
Offline

okay i think the main bugs have been adressed with the other subclasses, I'm going to start talking about the hybrids now:

AM/MM: I think it needs 5 levels of advanced damage reduction, it NEEDS A ROD in loaded artifacts level 2 which should be the max. It needs 5 levels of loaded monsters so it could at least have a mercenary and 6 monster points in which to spawn it. Currently its underpowered. Monster intelligence could be around level 2 but this is an extra, the other things I suggested are a must have. And the 1 level of energy shield should be just taken out, 1 level is just not worth buying it absorbs adrenaline exceedingly fast that it is better to not buy it at all

WM/MM: I think it needs 5 levels of advanced damage and reduction, currently has none and around 4 levels of vamparism. It also needs 5 levels of loaded monsters so it could at least have a mercenary and 6 monster points in which to spawn it. Also the monster intelligence could be extra but I suggest level 2 or so.

MM/ENG: Surprisingly this has 5 levels of advanced damage reduction, it needs just the 5 levels of loaded monsters so it could at least have a mercenary and 6 monster points in which to spawn it and the monster intelligence. Also needs armor vamparism at least to level 5. Needs shield regen at least to 7

WM/AM: I think it needs 5 levels of advanced damage bonus and the rod and level 4 vamp, 3 just isn't quite enough.

WM/ENG: I think it needs 5 levels of advanced advanced damage bonus and level 4 vamp. Shield regeneration should be cut to level 7 perhaps not 10, and this hybrid already has armor vamparism level 5

AM/ENG: I think it needs armor vamparism to level 5 and also armor regen to level 2 and shield regeneration to level 7. The energy shield might prove handy for the excess adrenaline. This class definitely needs a rod but I'm not so sure it needs adrenaline drip 3 perhaps 2 is enough?

I think you would notice that for all AM hybrids I said to add a rod, this is because the rod is the source of life for the AM's. Without it they are powerless and I'm still trying to keep it balanced. I just covered all the hybrids.

WM: 383 Elite_Guard(AI)
AM: 381 Elite_Junkie(AI)
MM: 382 Elite_Medic(AI)
EN: 384 Elite_Engine(AI)

My skin: Elite(AI)


Most rocket launcher kills: 459
greg11

Wicked Sick!

Joined: 02/10/2008 20:00:40
Messages: 526
Location: Hood River, OR
Offline

Szlat wrote:

I was thinking about a different type of attack - one that spreads from the monster you hit to any adjacent monsters.

So for instance you could have a plague blast - a beam of say 10 degrees wide expanding out in front of the AM. Any monsters caught in it catch the plague - similar to poison, but contagious. Each tick until it terminates, any close monster will also catch the plague - and so on. Each step of the plague would reduce the "closeness" distance by which it will transfer.
 


Set them on fire
Spacey

Wicked Sick!
[Avatar]

Joined: 01/07/2005 21:28:14
Messages: 589
Location: Da'Burgh (Pittsburgh) PA
Offline

Elite wrote:
Actually I side with you on this one Ratar, yes the extreme AM needs either denial or an energy artifact and perhaps a piercing artifact... but to make things balanced you can only make one weapon either a piercing weapon or an energy weapon. And the extreme AM almost impossible to kill is okay since its score is not excessively high, it balances out in the end but then again I did have 2 retaliations maxed out which might of helped increase my survival rate.
 


I agree as well. I started playing Extreme AM with only one retaliation maxed out (take a look at http://www.disastrousconsequences.com/dc/stats.jsp?name=%28DC%29*BEL*_e for details), and we definitely need something in the denial or energy/piercing artifact. I would almost say that if we go the artifact route, making a single weapon to something like a energy weapon with the equivalent of resupply 4, and to get nearly the same adren a normal AM would get (e.g. if extreme AM gets 50% of what a normal AM would, the adren would come in at 2x for given damage) would be the way to go. I know tonight I was running out of adren way too fast, particularly in mixed waves where the rod would get over-saturated with titans, queens, etc, but the beam/bolt could not kill enough of the skarj, etc. And this is without Energy Shield of any level.

On the flip side, respawning without weapons, particularly at later waves is a killer.

Also, I would say we need ghost 3, because ghosting and coming back with only 100 health leaves the AM very vulnerable.

Well, off to bed with me.

*BEL*_e (spacey), BEL Clan General -- You Frag em, I'll Slag em!
LA -- *BEL*_e (level 283 - Extreme AM), LW -- *BEL*_o (level 26) MM - ?? ( *BEL*_Rolaids ?? *BEL*DrWho??, Engineer... *BEL*BS_E_E [BSEE '89, Ohio U] (level 22)

[Email] [WWW] [Yahoo!] aim icon [MSN] [ICQ]
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
Offline

Thanks for the extra testing and feedback Elite.

Elite wrote:
I think you would notice that for all AM hybrids I said to add a rod, this is because the rod is the source of life for the AM's. Without it they are powerless and I'm still trying to keep it balanced. 
I am still unconvinced that the lifeblood for a class should be something that is unaimed. But that should be a separate thread.

For all the MM hybrids you have added 5 levels of Advanced Damage Reduction, plus basic monster summoning skills. Since they do max quite early, and if the subclass is a bit weak, I don't see why not.

For all the WM hybrids you have said Advanced Damage Bonus 5. And again I suppose why not, since they all max quite early.

Elite wrote:
AM/MM: .....the 1 level of energy shield should be just taken out, 1 level is just not worth buying it absorbs adrenaline exceedingly fast that it is better to not buy it at all 
Ok

Elite wrote:
WM/MM:...and ... around 4 levels of vamparism. ... 
Not so sure about this. The subclass has the medic weapon so can self heal. Also the vampirism concept doesn't fit in too well with the medic concept - medics shouldn't really drain life off others? How about more regen instead?

Elite wrote:
MM/ENG: .... Also needs armor vamparism at least to level 5. Needs shield regen at least to 7 
Again, should a medic have more regen rather than vampire? I know not as powerful, but...

Elite wrote:
WM/AM: I think it needs 5 levels of advanced damage bonus and the rod and level 4 vamp, 3 just isn't quite enough. 
I was pitching this one so the AM part helped the WM have better weapons. So the increased vamp - why not.

Elite wrote:
WM/ENG: I think it needs 5 levels of advanced damage bonus and level 4 vamp. Shield regeneration should be cut to level 7 perhaps not 10, and this hybrid already has armor vamparism level 5 
ok

Elite wrote:
AM/ENG: I think it needs armor vamparism to level 5 and also armor regen to level 2 and shield regeneration to level 7. The energy shield might prove handy for the excess adrenaline. This class definitely needs a rod but I'm not so sure it needs adrenaline drip 3 perhaps 2 is enough? 
ok
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
Offline

Spacey wrote:
.... and we definitely need something in the denial or energy/piercing artifact. I would almost say that if we go the artifact route, making a single weapon to something like a energy weapon with the equivalent of resupply 4, and to get nearly the same adren a normal AM would get (e.g. if extreme AM gets 50% of what a normal AM would, the adren would come in at 2x for given damage) would be the way to go.  
At the moment, the subclass has reduced Energy leech - perhaps we add more levels of this, and remove the restriction for this subclass about it not working with an artifact running.

Spacey wrote:
I know tonight I was running out of adren way too fast, particularly in mixed waves where the rod would get over-saturated with titans, queens, etc, but the beam/bolt could not kill enough of the skarj, etc. And this is without Energy Shield of any level. 
Currently the rod gets no benefit from an Extreme AM compared to a normal AM. If you use it, you will run out of adrenaline. I think I need to start a separate thread about what we can do with the rod - everybody loves it but it is a balancing nightmare.

Spacey wrote:
On the flip side, respawning without weapons, particularly at later waves is a killer. 
I don't want this subclass to be dependent on weapons. It isn't a WM/AM hybrid.

Spacey wrote:
Also, I would say we need ghost 3, because ghosting and coming back with only 100 health leaves the AM very vulnerable. 
At the moment, half of the Extreme/Specialist ones get only Ghost 2. Perhaps they all need to be Ghost 3.

And thanks for the feedback Spacey.
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
Offline

greg11 wrote:

Elite wrote:
on the extreme monster master the pets are getting 300% damage increase due to the advanced damage bonus for pet. There are currently 20 levels, i think it should be reduced to 10, and if that is still too strong then perhaps 5, but 10 should be good for now. 


I would change it to 5% per level, this way there are points to be spent. 
ok
Dracos

Rampage
[Avatar]
Joined: 09/27/2007 13:36:52
Messages: 176
Location: South Carolina
Offline

Szlat wrote:
I have noticed some people are playing the Extreme AM character, but are not purchasing Loaded Artifacts 5 - which gives the more-adrenaline-damage-but-less-weapon-damage. Instead they are using it as a way to get a weapon based character with Surge 3. It means I will have to put extra effort into adding a completely new Loaded Artifacts ability for the Extreme AM to purchase - so that will delay some of the bug fixes a bit as exploit fixes come first.

I also believe we need extra artifacts for the Extreme AM to use, to give it better adrenaline based attacks. Suggestions welcome. The vortex has been suggested, but since the problems with the repulsion artifact, I am reluctant to do anything that involves moving monsters.

I was thinking about a different type of attack - one that spreads from the monster you hit to any adjacent monsters.

So for instance you could have a plague blast - a beam of say 10 degrees wide expanding out in front of the AM. Any monsters caught in it catch the plague - similar to poison, but contagious. Each tick until it terminates, any close monster will also catch the plague - and so on. Each step of the plague would reduce the "closeness" distance by which it will transfer.

Another variant might just be the antimatter blast. Similar principle, but the affected monster just explodes. Again it spreads to adjacent monsters, and they explode. Would be expensive to fire, with a timer. But on the right map could be fun.

Of course only available to LA5. 


Why not put an ability limiter on Drip 4 and 5 that it required LA5?

"The fun about this sentence is that by the time you realise it doesn't say anything, it's too late to stop reading it."

Dragonmaster (AM) - 84
DragonmasterE (E) - 55
DragonmasterM (M) - 40

Im back baby!!!!

My Skin
http://skincity.beyondunreal.com/?section=models&action=show_infos&id=487
Ghost

Killing Spree
[Avatar]
Joined: 08/24/2008 21:25:58
Messages: 49
Offline

I tried the Extreme AM subclass and gotta agree with Ratar "it doesn't feel extreme" like one of the WM subclasses.


It felt extremely underpowered in the sense that it only had resupply 2. I'm constantly running away to avoid damage because of not enough ammo.

Sure, beam is useful on waves 6 and 14. But on other waves it is just impractical because of the large numbers of monsters. So beam is out for most of the waves. Rod is constantly on to keep monsters off of me.

I could not replenish my adrenaline fast enough because of running out of ammo constantly. I know Zlat want this class to be dependent on artifacts and independent of weapons. But they two are NOT exclusively independent.

You can't solely depend on adren drip to keep a constant flow of adren while the artifacts are draining twice as fast, perhaps more. Need to leech more with guns, in other words, resupply 3 or 4? don't know, I'd have to try either one.

Ghost 3? hm would not hurt, I don't feel it necessary. Denial? yes, at least denial 2 where u get to keep at LEAST one gun.

Hope this info is useful.




My skin: Ghost Ranger
 
Forum Index -> Druids RPG Go to Page: Previous  1, 2, 3 , 4 ... 10, 11, 12 Next 
Go to: