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05/02/2010 12:36:38
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Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
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Can we log here all balance issues with the subclasses with the 225 release. Thanks.
( Bugs go in a different thread )
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06/02/2010 04:19:21
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Szlat
Wicked Sick!
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In the latest release I put some logging code to get a rough idea of how the classes are balanced. So I now have about a month's worth of data. The logging doesn't capture all entries, and I don't get all the logs from DC, so it is not a complete record - so please do not tell me your high score isn't there. I am also only showing the XP score not the game score, as that is what I am interested in from a balance point of view. I currently have over 20,000 score logs.
EDIT: figures updated 1st August, at the end of the 225 trial.
Looking at the XP scores we have recorded, I have limited the selection to players that have been on the map for at least 20 mins
Level 41-50
Code:
SubClass AverageXPPerMin MaxXPPerMap NumTimesPlayed AverageLevel DistinctPlayers
-------------------- --------------- ----------- -------------- ------------ ---------------
General 24 3862 233 44 13
WeaponMaster 18 1855 432 45 13
MonsterMaster 16 2072 129 45 15
AdrenalineMaster 16 2274 129 44 9
Engineer 16 2359 341 44 20
That looks fairly balanced. The General is doing slightly better here, but with 2 infinite weapons and self healing it is expected.
Level 90-110
Code:
SubClass AverageXPPerMin MaxXPPerMap NumTimesPlayed AverageLevel DistinctPlayers
-------------------- --------------- ----------- -------------- ------------ ---------------
General 71 5635 37 104 1
MonsterMaster 43 3041 118 101 6
Engineer 40 4817 193 99 7
AdrenalineMaster 37 4386 112 97 4
WeaponMaster 23 3611 210 102 10
Elite's General player has made it up to the level 90-110 range, so since he is the only General playing at this level, it wins. Aside from that, the AM is here is still doing better than the level 156 AM following, due to good scoring from PaRaSthEsia.
Bottom is the WM - but again the stats are distorted by one player dragging it down, and without that player it scores at around 41.
Level 150-170
Code:
SubClass AverageXPPerMin MaxXPPerMap NumTimesPlayed AverageLevel DistinctPlayers
-------------------- --------------- ----------- -------------- ------------ ---------------
Engineer 52 4778 414 160 7
WeaponMaster 42 2917 88 165 2
AdrenalineMaster 42 3265 52 157 2
All reasonably balanced here, but no medics. The Engineer is slowly falling from its high of 55 as more players dilute F8_ALs good scores.
Character basically maxed
Code:
SubClass AverageXPPerMin MaxXPPerMap NumTimesPlayed AverageLevel DistinctPlayers
-------------------- --------------- ----------- -------------- ------------ ---------------
Vehicle Specialist 97 7694 4 382 1
Berserker 85 9405 320 624 6
Extreme Engineer 85 3530 4 377 1
Extreme AM 83 10881 105 298 4
Extreme WM 83 7208 92 446 3
Skilled Weapons 83 4175 5 506 2
AM/WM hybrid 80 5409 30 768 2
MonsterMaster 72 5355 149 597 4
Extreme Monsters 71 7932 102 339 4
Tank 68 4163 2 388 1
Extreme Medic 67 4874 92 416 4
Sentinel Specialist 65 8246 84 292 4
Turret Specialist 62 5916 19 381 1
AdrenalineMaster 56 5146 312 222 9
WeaponMaster 48 5258 91 366 10
WM/Eng hybrid 47 2829 2 384 1
Engineer 45 4610 53 391 2
WM/MM hybrid 40 1500 3 330 1
Note that different subclasses max at different levels e.g. Extreme AM essentially maxes at level 128 while the turret specialist maxes at 301.
Increasingly, what I am seeing is that it is the player that makes the difference. If I look at the figures for any subclass, the lowest player tends to get a third to a half the scoring rate of the highest player. So the average figures above reflect more who was playing than the balance between the classes.
So, one extra table showing the max achieved regardless of level
Code:
SubClass MaxXPPerMap NumTimesPlayed
-------------------- ----------- --------------
Extreme AM 10881 105
Berserker 9405 320
Sentinel Specialist 8246 265
Extreme Monsters 7932 107
Vehicle Specialist 7694 4
Extreme WM 7208 92
General 6526 1182
Turret Specialist 5916 26
Engineer 5539 4118
AM/WM hybrid 5409 30
MonsterMaster 5355 2130
WeaponMaster 5258 3042
AdrenalineMaster 5146 2041
Extreme Medic 4874 99
Skilled Weapons 4175 5
Tank 4163 2
Extreme Engineer 3530 5
WM/Eng hybrid 2829 2
WM/MM hybrid 1500 3
None 742 436
So three hybrids have now made it on! Although with only a few games longer than 20 mins, the results are not conclusive.
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06/02/2010 05:22:03
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F8_AL
Rampage
Joined: 05/31/2008 05:21:22
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i imagine the hybrid classes will be played by the mid level 80-120 when released. just think, if you have the choice of all the subclasses, you are almost deffinalty going to play the extreme ones, but if you get to level 80, you will switch to a hybrid, as it is something new. This is why i think for testing, the hybrids should be availible to lvl 80+, then they will actaully be tested.
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((> > F8_Al < <))- level 159 engineer
My skin: http://skincity.beyondunreal.com/index.php?section=models&action=show_infos&id=474
You will also need this to see it online: http://disastrousconsequences.com/dcforum/posts/list/4274.page
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06/02/2010 05:53:19
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F8_AL
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I also think the extreme vehicle master needs something to make it more appealing. No one is playing this at all. i think flying vehicles would, make it more playable on large maps.
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((> > F8_Al < <))- level 159 engineer
My skin: http://skincity.beyondunreal.com/index.php?section=models&action=show_infos&id=474
You will also need this to see it online: http://disastrousconsequences.com/dcforum/posts/list/4274.page
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06/02/2010 07:20:09
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Ryuxen
Rampage
Joined: 10/08/2009 09:10:26
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F8_AL wrote:
i imagine the hybrid classes will be played by the mid level 80-120 when released. just think, if you have the choice of all the subclasses, you are almost deffinalty going to play the extreme ones, but if you get to level 80, you will switch to a hybrid, as it is something new. This is why i think for testing, the hybrids should be availible to lvl 80+, then they will actaully be tested.
Yeah the hybrids should be released for players 80+ and Extreme ones for players lv 120+ except berserk that one should be for lvl 200
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06/02/2010 07:24:29
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RoadKill v3.4
Wicked Sick!
Joined: 06/03/2007 18:43:42
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The hybrid classes are currently underpowered to be playing at level 200 + (most of us are well over 300+ I believe)
I think the Extreme classes being played most (Berserker/XWM) are being played maxed out , and are balanced very well.
I've been trying to get my AM over lvl 200 for a Month and a half now to try XAM so haven't played around with hybrid subclasses.
Maybe its time to break away and test the hybrids ,I'll try to help
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http://www.unrealcentral.com/download.php?view.167 < -- Click for my skin/model |
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06/02/2010 07:31:42
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Ryuxen
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Oh and by the way Szlat you should try to take a look at sentinel, turret specialists, always when im playing my engineer and there are players playing turret or sentinel specialists classes they cant beat me in the score, im always on top of them, maybe they are kinda underpowered againts normal Engineers.
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06/02/2010 07:36:39
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F8_AL
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I think that most of the extreme classes are fine now, except the tank, wep specislist and extreme vehciles which i have never seen used. Are the hybrids underpowered though? Or have people just not used then enough to realise their potential? Personally i think many of the hybrids sound very powerfull, although i am yet to play them.
I think you will find though that the extreme classes are always going to be played by people who have them, because they are more fun, even if the hybrids are just as powerfull. In my eyes, the hyrbids are going to be more for your averge level players who want a bit of variation when they hit 80.
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((> > F8_Al < <))- level 159 engineer
My skin: http://skincity.beyondunreal.com/index.php?section=models&action=show_infos&id=474
You will also need this to see it online: http://disastrousconsequences.com/dcforum/posts/list/4274.page
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06/02/2010 07:39:27
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F8_AL
Rampage
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the sentinel specialist is DEFINATLY not overpowered, its just i think sometimes people put the sents down and leave them to do the work (ie astra). the turret specialist is generally only being used when there are enough engineers on to link up, and provide a base with defence sents. without that, it is underpowered. However an ion turret with 2+ linkers is very powerfull.
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((> > F8_Al < <))- level 159 engineer
My skin: http://skincity.beyondunreal.com/index.php?section=models&action=show_infos&id=474
You will also need this to see it online: http://disastrousconsequences.com/dcforum/posts/list/4274.page
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06/02/2010 09:46:33
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dom60
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well as mentioned the hybrids need to be tested with the ppl who will be using them more often than the maxed out ppl
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I may be getting old and falling apart but I can sure can raise Hell and have fun doing it! |
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06/02/2010 16:40:02
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Szlat
Wicked Sick!
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I think the subclasses are going to be set:
Hybrids available from level 80
Extreme subclasses from level 130
Others (Tank, Specialists) from level 150.
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06/02/2010 19:41:59
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Elite
Godlike
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oooh NICE!!... but you sure its a good idea releasing them all at the same time?
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WM: 383 Elite_Guard(AI)
AM: 381 Elite_Junkie(AI)
MM: 382 Elite_Medic(AI)
EN: 384 Elite_Engine(AI)
My skin: Elite(AI)
Most rocket launcher kills: 459 |
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06/02/2010 23:33:03
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Szlat
Wicked Sick!
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Elite wrote:
oooh NICE!!... but you sure its a good idea releasing them all at the same time?
I am not sure.
However the first step is the big one - releasing the hybrids at level 80. That is going to affect the most people.
Bringing the extremes down to 130 and the others to 150 from 200 will affect fewer people - it could wait, but that would mean waiting for 2 builds, which could be a long time.
Let's give it a go. Of course, it all depends on when Druid gets time for a build.
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06/03/2010 00:55:41
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Elite
Godlike
Joined: 10/21/2007 13:24:50
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Yeah true ... you're right builds are rare
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WM: 383 Elite_Guard(AI)
AM: 381 Elite_Junkie(AI)
MM: 382 Elite_Medic(AI)
EN: 384 Elite_Engine(AI)
My skin: Elite(AI)
Most rocket launcher kills: 459 |
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06/03/2010 09:34:28
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dom60
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Joined: 09/30/2006 16:10:39
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ether his hammer is broken or he's get'n to much doctoring from shan!
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I may be getting old and falling apart but I can sure can raise Hell and have fun doing it! |
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