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Bugs in DruidsRPG225  XML
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Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
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Can we log here all bugs in the latest release please. Thanks.
( Balance issues go in a different thread )
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
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I suppose the first question is about the crashes. Is it still crashing as frequently with the InteractionMaster.Process_PostRender fault?
This was the bug where when medics or engineers died, when they respawned they would crash clientside.
RoadKill v3.4

Wicked Sick!
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Joined: 06/03/2007 18:43:42
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Location: Resurrection Hub orbiting Canada searching for More Beer
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Crash is still there for General class , and Engis too according to Rapier
do you want crash logs ?

http://www.unrealcentral.com/download.php?view.167 < -- Click for my skin/model
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
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When it crashes, if you can copy the message from the messagebox on the screen and paste it, it will at least let me know if it is the same problem or a new one.
If you don't get a message box, then the final bits of the UT2004.log file would help.
Thanks.
Paycheck



Joined: 03/20/2010 15:22:00
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Just had it still crash instantly upon death with that exact bug, after noticing that 225 was out:
History: UObject:rocessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Jungle <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free 

It might be slightly less frequent, It's hard to tell after playing for under an hour. However it has only crashed on death so far and not upon respawn yet for me. Still early days yet though.
If there's anything I can do to help let me know.
Paycheck



Joined: 03/20/2010 15:22:00
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Darn sorry, it reposted when I edited the post to turn off smileys. Don't seem to be able to delete posts here...
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
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Ok, thanks for posting.
I will look into it again. Don't bother posting any more crash messages if they are the same InteractionMaster.Process_PostRender, now that I know it is the same error.

But if they are different, please post.
RoadKill v3.4

Wicked Sick!
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Joined: 06/03/2007 18:43:42
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used the summoning charms a couple of times and my monsters were invisible !

http://www.unrealcentral.com/download.php?view.167 < -- Click for my skin/model
dom60

Wicked Sick!

Joined: 09/30/2006 16:10:39
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Location: NorCal is currant home
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SWEET!! means they live longer!



I may be getting old and falling apart but I can sure can raise Hell and have fun doing it!
Flak Monkey

Wicked Sick!
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Joined: 08/24/2006 12:21:41
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I dont know if they live at all...you hear it happen, but there is nothing there, not even on radar. Too many things going on to tell if they exist or not after using summoning charm

My current skin After several other skins, I have reverted back to Bender.

Flak Monkey -> Berserker ( 818 )
Flak Junkie -> AM (60)
Monkey Wrench -> Engineer (27)

Favorite quotes:

"It puts the lotion on it's skin, or else it gets the hose again."

"Every morning is the dawn of a new error"

"But why is the rum gone?"

"The brain is a wonderful organ. It starts working the moment you get up in the morning and doesn't stop until you get to the office." - Robert Frost

"Beer has some Food value, but Food has no Beer value."
F8_AL

Rampage

Joined: 05/31/2008 05:21:22
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I don't know if this is a bug, but sometimes all players get diconected from a map and the map changes. This is when no one has voted either. Also i have noticed that the defence sentinel will sometimes get stuck shooting at the same thing, rendering it useless and forcing you to delete all your sentinels just to replace it.

((> > F8_Al < <))- level 159 engineer

My skin: http://skincity.beyondunreal.com/index.php?section=models&action=show_infos&id=474

You will also need this to see it online: http://disastrousconsequences.com/dcforum/posts/list/4274.page

Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
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RoadKill v3.4 wrote:
used the summoning charms a couple of times and my monsters were invisible ! 
This is the summoning charm pickup, not the normal medic pets from the LoadedMonsters skill?

Are we getting the problem with both, or just with the charm?

And is it just one monster (e.g. warlord) or is it anything?

(Just trying to narrow down where the problem might be)
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
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F8_AL wrote:
I don't know if this is a bug, but sometimes all players get diconected from a map and the map changes. This is when no one has voted either. 
This is what you would see from a server-side crash. This can happen for a number of reasons, the most common being a bug in the map. At the moment I am looking at each restart to see if it indicates a bug in DruidsRPG, but it isnt always easy to tell. At the moment, there are about 4-5 restarts a day.

F8_AL wrote:
Also i have noticed that the defence sentinel will sometimes get stuck shooting at the same thing, rendering it useless and forcing you to delete all your sentinels just to replace it. 
I haven't noticed that one. The server must have a projectile it can't destroy for some reason. Does this happen frequently?
Clueless

Killing Spree
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Joined: 01/04/2008 22:33:37
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Location: Houston, Texas
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As far as pets are concerned, they seem to be invisible both when one uses the charm and when one summons them from the LoadedMonsters skill.

I feel that my pets are still acting the same aside from being invisible and not showing up on the radar:
* IS OUT still appears on the screen from time to time
* I can hear them
* They still give me points when I check my F3 screen
* My monster points still show 26/30 when I create 2 Warlords while I am an Extreme Monster Medic
* One invisible pet stopped my deemer
* I've been bumping into them
* Last night I created 2 pets while I was my Extreme Monster Medic and 1 more with a summoning charm and when I received another charm and tried to use it, I received an error about already having 3 pets

I usually make Warlords, but a few days ago I tried to use a summoming charm when I had 50 adren and I still didn't see my pet.

One problem with having these invisible pets is that I can't tell if they need to be healed. Since my Warlords normally follow me between waves, I have been having Wayno do healing blasts near me to heal me and my pets.

"Have fun storming the castle!" - Miracle Max from "The Princess Bride"

Extreme Monster/Medic: (DC)clueless ................................................. General: clueless
Engineer: cluelessENG ................................................... Weapons Master: cluelessWEP
Adrenaline Master: cluelessADR ..................................................... Medic: cluelessMED

Here is the skin for my general char (Bunny): http://www.disastrousconsequences.com/dcforum/posts/list/3640.page

Here is the skin for my adrenaline char (Callisto): http://www.disastrousconsequences.com/dcforum/posts/list/4223.page

Here is the skin for the rest of my chars (Callisto v2): http://www.disastrousconsequences.com/dcforum/posts/list/4462.page
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
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Thanks for the feedback Clueless. Answered all my questions - even those I forgot to ask.

Those invisible problems normally occur when the package containing the item isn't loaded. But the same package DCMonsters225 contains the pets and the enemy monsters - and the enemies are all visible.

I will check something with Druid regarding the configuration.
 
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