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F8_AL

Rampage

Joined: 05/31/2008 05:21:22
Messages: 145
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The bug with the defence sent doesnt happen that often, but i have seen it happen to astra as well. sometimes i think i can see the animation of sparks flying from a broken tranz where it is shooting, but without the trans below it. so i dont know if it is anything to do with a broken tranz. ill try and screenshot it next time i see it. This may be my imagination though as it is quite hard to see.

((> > F8_Al < <))- level 159 engineer

My skin: http://skincity.beyondunreal.com/index.php?section=models&action=show_infos&id=474

You will also need this to see it online: http://disastrousconsequences.com/dcforum/posts/list/4274.page

Thè-Hättêr

Wicked Sick!
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Joined: 06/09/2008 23:49:41
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Location: Mexico
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it is a broken trans i have got it several times, and 99% of the time has to do a broken trans.. which by the way it isnt frome human or bots ( i have asked and i have been alone (everydie) in some waves (trans die with the owner) and the trans remains

"Only a few find the way, some don't recognise it when they do, some don't ever want to."

Cheshire, The Cat


Alice and the Hatter: Quotes: Alice in Wonderland
Alice: What a funny watch! It tells the day of the month, and it doesn't tell what o'clock it is!
The Hatter: Why should it? Does your watch tell you what year it is?
Alice: Of course not, but that's because it stays the same year for such a long time together.
The Hatter: …which is just the case with mine.


HERE IS MY NEW SKIN ... please take time to download it
MY SKIN--

thanks road

working on a new skill please support and advice would be great
[MSN]
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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Interesting. I wonder why we are getting those left?
Perhaps I just need to stop the def sents targetting translocator beacons.
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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RoadKill v3.4 wrote:
used the summoning charms a couple of times and my monsters were invisible ! 

Szlat wrote:
I will check something with Druid regarding the configuration. 
I believe Druid found a problem. Is it working now?
Elite

Godlike
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Joined: 10/21/2007 13:24:50
Messages: 417
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Well before any fixes around 2 days ago I went in as a medic, and yes the pets were invisible. Which I bet you guys already knew from the feedback but was particularly interesting is that when I created 2 fire skaarj and 1 lava skaarj, I could see the fire skaarj fire and kill monsters but I could not see the lava skaarj kill anything. What I think is that the first monster that I summoned does not even summon at all... Now this is just a hypothesis as I could not see the pets themselves. When I had all 3 pets summoned never did I see lava anywhere but I always kept seeing my fire skaarj shoot out of nowhere.

FIX: actually pets are working normally from what I have seen

WM: 383 Elite_Guard(AI)
AM: 381 Elite_Junkie(AI)
MM: 382 Elite_Medic(AI)
EN: 384 Elite_Engine(AI)

My skin: Elite(AI)


Most rocket launcher kills: 459
Flak Monkey

Wicked Sick!
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Joined: 08/24/2006 12:21:41
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Location: Land of great Cheese and Beer
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Yesterday, I used the charm and it worked....like a charm..
So ya, it seems to be fixed.

My current skin After several other skins, I have reverted back to Bender.

Flak Monkey -> Berserker ( 818 )
Flak Junkie -> AM (60)
Monkey Wrench -> Engineer (27)

Favorite quotes:

"It puts the lotion on it's skin, or else it gets the hose again."

"Every morning is the dawn of a new error"

"But why is the rum gone?"

"The brain is a wonderful organ. It starts working the moment you get up in the morning and doesn't stop until you get to the office." - Robert Frost

"Beer has some Food value, but Food has no Beer value."
F8_AL

Rampage

Joined: 05/31/2008 05:21:22
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Just played a map and there were two monsters left over once the game was won that could not be killed.

((> > F8_Al < <))- level 159 engineer

My skin: http://skincity.beyondunreal.com/index.php?section=models&action=show_infos&id=474

You will also need this to see it online: http://disastrousconsequences.com/dcforum/posts/list/4274.page

Flak Monkey

Wicked Sick!
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Joined: 08/24/2006 12:21:41
Messages: 1098
Location: Land of great Cheese and Beer
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Some maps have timing issues so this has been going on for a long time. Some maps are worse than others.

My current skin After several other skins, I have reverted back to Bender.

Flak Monkey -> Berserker ( 818 )
Flak Junkie -> AM (60)
Monkey Wrench -> Engineer (27)

Favorite quotes:

"It puts the lotion on it's skin, or else it gets the hose again."

"Every morning is the dawn of a new error"

"But why is the rum gone?"

"The brain is a wonderful organ. It starts working the moment you get up in the morning and doesn't stop until you get to the office." - Robert Frost

"Beer has some Food value, but Food has no Beer value."
dom60

Wicked Sick!

Joined: 09/30/2006 16:10:39
Messages: 931
Location: NorCal is currant home
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should it be in here? I have had pets do the inviz thing yesterday then show up later!

I may be getting old and falling apart but I can sure can raise Hell and have fun doing it!
tgroombr

Dominating
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Joined: 11/26/2006 15:05:26
Messages: 211
Location: The Invasion Vault
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dom60 wrote:
should it be in here? I have had pets do the inviz thing yesterday then show up later! 


Sounds like replication lag to me. This is when the server has so much data to send to clients that it is sometimes "overflowed" and some data is not received about other things like pawns or projectiles. This explains why you cannot see titan rocks on large maps with at least 50 titans in it throwing rocks at a single player high in the sky.

TonyTheSlayer - Medic
TonyTheSlayaneer - Engineer ( Of Course )
TonyTheAssassin - Weapons Master
TonyTheSlaughter - Junkie

Watch out for Rage Rocks Of Infinity +2865196826982165 (No Self-Damage) *

My Skin: http://skincity.beyondunreal.com/?section=models&action=show_infos&id=487
Elite

Godlike
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Joined: 10/21/2007 13:24:50
Messages: 417
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I've seen engineer awareness still has the bug in which it cannot see if a player has shields up or not. As soon as a player has 150 shield the engineer awareness assumes the player is full. Could this be an easy fix? Instead of having shields up like a skill, it might be bought as a quantity like health bonus or max adrenaline? Then it would behave more like medic awareness, would it not?

WM: 383 Elite_Guard(AI)
AM: 381 Elite_Junkie(AI)
MM: 382 Elite_Medic(AI)
EN: 384 Elite_Engine(AI)

My skin: Elite(AI)


Most rocket launcher kills: 459
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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Elite wrote:
I've seen engineer awareness still has the bug in which it cannot see if a player has shields up or not. As soon as a player has 150 shield the engineer awareness assumes the player is full. Could this be an easy fix? Instead of having shields up like a skill, it might be bought as a quantity like health bonus or max adrenaline? Then it would behave more like medic awareness, would it not?  
This isn't an easy fix, as the max shield value isnt replicated to other players.
F8_AL

Rampage

Joined: 05/31/2008 05:21:22
Messages: 145
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whilst in the ball turret, the names of my artifacts dissapear. i have never noticed this before. i have also notice the medic sometimes has the same problem in that their artifacts do not appear with names, but i think this has been brought up before.

((> > F8_Al < <))- level 159 engineer

My skin: http://skincity.beyondunreal.com/index.php?section=models&action=show_infos&id=474

You will also need this to see it online: http://disastrousconsequences.com/dcforum/posts/list/4274.page

tgroombr

Dominating
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Joined: 11/26/2006 15:05:26
Messages: 211
Location: The Invasion Vault
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Szlat wrote:

Elite wrote:
I've seen engineer awareness still has the bug in which it cannot see if a player has shields up or not. As soon as a player has 150 shield the engineer awareness assumes the player is full. Could this be an easy fix? Instead of having shields up like a skill, it might be bought as a quantity like health bonus or max adrenaline? Then it would behave more like medic awareness, would it not?  
This isn't an easy fix, as the max shield value isnt replicated to other players. 


Couldn't you create another float value and set that to the Shields and replicate that to the clients on some sort of Inventory actor? Pardon me if I'm wrong, I'm just guessing since I need to start getting the hang of fixing my own replication bugs.

TonyTheSlayer - Medic
TonyTheSlayaneer - Engineer ( Of Course )
TonyTheAssassin - Weapons Master
TonyTheSlaughter - Junkie

Watch out for Rage Rocks Of Infinity +2865196826982165 (No Self-Damage) *

My Skin: http://skincity.beyondunreal.com/?section=models&action=show_infos&id=487
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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tgroombr wrote:
Couldn't you create another float value and set that to the Shields and replicate that to the clients on some sort of Inventory actor?... 
I could do, but it is all extra replication, and we have too much network traffic already. So is it worth it, if it means other things will not get replicated? So the bar is now currently 0-150 not 0-max shield
 
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