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Bugs in DruidsRPG225  XML
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greg11

Wicked Sick!

Joined: 02/10/2008 20:00:40
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Szlat wrote:

tgroombr wrote:
Couldn't you create another float value and set that to the Shields and replicate that to the clients on some sort of Inventory actor?... 
I could do, but it is all extra replication, and we have too much network traffic already. So is it worth it, if it means other things will not get replicated? So the bar is now currently 0-150 not 0-max shield 

The actual shield value is replicated though correct?

Instead of replicating the players max, why not just go ahead and start another color if the shields are above 150.
0-150 : dull yellow
150-200 : gold
200 - 250: white
This way if some player has a max of 175, I will try and heal them to 150, but shield healing happens so fast that I actually heal to 160. At this point the shield bar will be a solid dull yellow partially filled with gold...this should be a clue that the player needs more shield healing.
Szlat

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That's a good idea. At least visually you get a sign that the person goes above 150. However, you still do not know when to stop, since they might just have Shields Up level 3, so 225 max.

I suppose the alternative would be to dynamically update the max based on the current value, and store for each person.

So each time you see a player, if their shield value is greater than the max, update the max to the next 25 multiple. Eventually, you will get everyone correct.

Then we can scale the yellow bar for their real maximum. It would mean the first time you healed them the bar would keep maxing, then stepping back, then maxing,...
greg11

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Szlat wrote:
That's a good idea. At least visually you get a sign that the person goes above 150. However, you still do not know when to stop, since they might just have Shields Up level 3, so 225 max.
 

They will stop when they see that it doesn't go up any further.


I suppose the alternative would be to dynamically update the max based on the current value, and store for each person.

So each time you see a player, if their shield value is greater than the max, update the max to the next 25 multiple. Eventually, you will get everyone correct.
 

It seems like that could work too.
RoadKill v3.4

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Joined: 06/03/2007 18:43:42
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WM crash while firing deemer (think Titan got me )

UT2004 Build UT2004_Build_[2005-11-23_16.22]

General protection fault!

History: UObject:rocessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level DM-AChina <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


http://www.unrealcentral.com/download.php?view.167 < -- Click for my skin/model
Szlat

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RoadKill v3.4 wrote:
WM crash while firing deemer  
Can you remember if you had spawned a pet or not? My current potential fix for the bug only applies to medics, enginers, generals and people who have spawned pets.
If you hadn't spawned a pet, then I need to look further.
Wail

Rampage

Joined: 09/20/2007 21:14:41
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Just as an alternative suggestion on the Shield max displaying issue:

Rather than having "Shields Up!" grant more maximum shield, modify the ability so that each point of shield provides more protection?

E.g. Instead of 1 Shield absorbing 1 point of damage, one shield absorbs 1.166 points of damage, 1.333, etc.

A side effect is that this would make Shields Up marginally more powerful, as you gain more benefit from shield pickups and healing. Though that's not necessarily a bad thing considering how expensive Shields Up is relative to health.
Trooper

Godlike
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Joined: 05/17/2008 15:32:06
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found something that might be part of the problem regarding the crashing when dying. I was on general, placed a def sent, died on titan wave, stayed in game, next wave, didnt place sent, died, crashed. restarted, placed sent, died, stayed, respawned, didnt place sent, died crashed. maybe when it checks to see if you have a sent or monster and finds you dont have one, it doesnt know what to do and crashes. thoughts?

EDIT: nvm, I did it again and crashed again. seems to only be titans, queens, and warlords that do it to me
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dom60

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Joined: 09/30/2006 16:10:39
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ok I have not had this issue in a very long time but I died and respawned with link and nothing else then my mouse wheel rolled and it said I had trans but saw nothing, could not even see my self shoot link (I assume I was shooting since things died I was aiming at). died and came back with nothing what so ever. been over a yr since I had this issue used to get it with old vid card since it was not even supposed to play UT

I may be getting old and falling apart but I can sure can raise Hell and have fun doing it!
RoadKill v3.4

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Szlat wrote:

RoadKill v3.4 wrote:
WM crash while firing deemer  
Can you remember if you had spawned a pet or not? My current potential fix for the bug only applies to medics, enginers, generals and people who have spawned pets.
If you hadn't spawned a pet, then I need to look further. 


I had spawned a pet but it was dead i believe

http://www.unrealcentral.com/download.php?view.167 < -- Click for my skin/model
Szlat

Wicked Sick!

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RoadKill v3.4 wrote:

Szlat wrote:

RoadKill v3.4 wrote:
WM crash while firing deemer  
Can you remember if you had spawned a pet or not? My current potential fix for the bug only applies to medics, enginers, generals and people who have spawned pets.
If you hadn't spawned a pet, then I need to look further. 


I had spawned a pet but it was dead i believe 
Good. Spawning a pet gives you a MonsterPointsInv item, which can cause the crash.
Thè-Hättêr

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i got the bug this bug on my AM, i dont know if something killed me but didnt get me the chance to ghost..

the bug is here

UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2995 MHz with 1534MB RAM
Video: NVIDIA GeForce 6200 (861

General protection fault!

History: KBodyGetActor <- BodyGetDoubleRate <- KBuildPartitions <- KWorldStepSafeTime <- KTickLevelKarma <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level DM-Neandertalus <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free



my time is 03.37 -7 gtm map is DM-Neandertalus

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thanks road

working on a new skill please support and advice would be great
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dom60

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Joined: 09/30/2006 16:10:39
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ok yesterday I was playing my medic and was getting the crashes without having spawned anything and maybe once with pets spawned maybe I need to takes notes of when it happens








note to self take notes

I may be getting old and falling apart but I can sure can raise Hell and have fun doing it!
Szlat

Wicked Sick!

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dom60 wrote:
ok yesterday I was playing my medic and was getting the crashes without having spawned anything and maybe once with pets spawned maybe I need to takes notes of when it happens 
If you have Loaded Monsters, you get a MonsterPointsInv regardless of if you have spawned a monster or not.
Likewise the engineers get an EngineerPointsInv regardless of if they have spawned anything.
And if you have one of these two items, you have a chance of crashing when you die - I think it just depends where on the screen refresh it is when you die and the objects disappear.
dom60

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I have also recently wound up dieing twice once from someone jumping around me and like landed on me and the of time person was on block(s) and I was standing next to the block(s) and they moved towards me and BAM I was dead!

I may be getting old and falling apart but I can sure can raise Hell and have fun doing it!
 
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