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Forum Index -> UT2004 DisastrousConsequences.com Go to Page: Previous  1, 2, 3, 4, 5, 6, 7, 8 Next 
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[KitFox]

Dominating
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Joined: 11/25/2005 07:59:59
Messages: 232
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I think someone mentioned this already but the easiest solution would be to raise the monsters difficulty
 


Monsters difficulty is pretty high right now. when we are only 5-6 on the server its impossible to get past wave 12


Nope. And this artifact is still being considered as needed to further lessen it's ability somehow...  


You know Druid, even if LA is fun to play, when a LW is in the game, its impossible to do as much xp. With all the field fulled with mines and more Super Weapon explosions than the number of mobs... I think LA needs something "unique" to make the class more attractive. Its not for nothing that no one is LA.
That Magic Weapon +1 was a good idea !

LW is really powerfull. 95% of the time, a LW guy survive all waves to the end. The only LA player ive seen able to survive is DaRedEye, and hes lvl 240?

I want you to know tough that i never had so much fun in a game as on your server. Not even in WoW or Everquest. Its wonderfull, and thanks!
ck

Killing Spree

Joined: 01/20/2006 17:28:27
Messages: 48
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I'm confused about why... If you get to level 200 as a medic, that's great, you're on a level playing field with other medics. If you get to level 100 as a adrenaline master and it takes the same amount of time, great!  


this is really not the best way to look at it, because of this;

You can buy it the same as anyone else...  


i know the numbers are not exact, but those extra 700 points gained in the same amount of time will mean more damage reduction, more damage bonus, more wep speed, more skills etc. on the short run, this might not be very important. but considering meds are lvl'ing fast, the long run is shorter, too. (i dunno what that means)
la_bomba

Killing Spree
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Joined: 01/07/2005 15:19:42
Messages: 66
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TheDruidXpawX wrote:
There's no rule that says you have to help big jerks.  


Hehe, I've learned that the hard way....

Noob^2: Medic..................lvl 28
Noob^3: Weapons Master...lvl 43
ck

Killing Spree

Joined: 01/20/2006 17:28:27
Messages: 48
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Future ideas:

Possiblity for the healing weapon to knockback enemies instead of dealing damage to them.  


i think a weapon that heals your allies, should poison the enemy. if you played tfc in the past you might know what i mean. this is really the best I can think of - serves primary purpose and does little damage (and makes sense I guess)
ck

Killing Spree

Joined: 01/20/2006 17:28:27
Messages: 48
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You know Druid, even if LA is fun to play, when a LW is in the game, its impossible to do as much xp. With all the field fulled with mines and more Super Weapon explosions than the number of mobs... I think LA needs something "unique" to make the class more attractive. Its not for nothing that no one is LA.
That Magic Weapon +1 was a good idea !  



LA definitely has the least incentive. there are not a lot of reasons to play LA. it has benefits, but they come after `a lot` of leveling. (denial 3 + LA is nice, but that's really not happening anytime soon on a solid build)

max +1 is a good step forward (it also requires high levels with 150 more points in adrenalin) but I think there should be some things that are useful in lower levels. can't think of much right now but the summon creature charm could do the trick. that might be too good, but can't think of anything else atm.
deidog

Killing Spree

Joined: 12/29/2005 05:55:01
Messages: 43
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regardless of xp and leveling and all that I have only found one thing and one thing only that annoys me so far and its more of a player common sense thing then a game build thing...


Healers ...listen ... I don't start with much xp. My method of staying alive is don't get shot. So when ya see me fighting a monster, strafing around it and fighting with just over a hundred health..... chasing me and hitting me with the alt fire of the flak is not helping me as much as its making it really hard for me to dodge and getting me shot more because your knocking me.
[KitFox]

Dominating
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Joined: 11/25/2005 07:59:59
Messages: 232
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But heals dont knock...
deidog

Killing Spree

Joined: 12/29/2005 05:55:01
Messages: 43
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[KitFox wrote:
]But heals dont knock... 


then between last night and tonight I've had two crazy people running me with a regular alt flak for some cooky reason. I had just assumed they were trying to heal me as I got slaughtered trying to figure out wich way I was giong as flak shells exploded on me head.

Dunno gonna try to play a bit agaon in a few. Shall see then
[KitFox]

Dominating
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Joined: 11/25/2005 07:59:59
Messages: 232
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Normal Flak knock yep. But healing weapons dont
FodderFigure

Wicked Sick!
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Joined: 03/31/2005 17:04:57
Messages: 508
Location: Northern Indiana
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TheDruidXpawX wrote:
btw, I'm also considering a loaded weapons skill that would allow you to further increase your damage bonus. 


Yea!!! I've purchased everything I care to purchase. I've begun buying things I don't think will help me the way I play just to spend my stats. An increase in some of my present maxed skills would be great.

TheDruidXpawX wrote:
There's no rule that says you have to help big jerks.  


Yes, but for people like me it helps.






You mean I really am important? How I feel when I'm drunk is correct?



My skin
http://www.disastrousconsequences.com/dcforum/posts/list/1093.page

My Loaded Weapon character is known as [DC]FodderFigure
My medic character is known as [DC]FodderFigure_MD
My Artifact character is known as [DC]FodderFigure_LA
Pyramidion

Wicked Sick!
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Joined: 02/21/2005 14:31:28
Messages: 1099
Location: Brick City
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TheDruidXpawX wrote:
btw, I'm also considering a loaded weapons skill that would allow you to further increase your damage bonus.

oooh, that sounds great... I hope I won't reach where fodder is for some time, but eventually that'd be nice
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Frost_Byte



Joined: 01/17/2006 19:09:30
Messages: 9
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I have 3 charactors for my skill class one weapon, other medic,other adrin.I started the medic last night and its fun to play for awhile but after that it gets boring b/c your not working toward your exp...I mostly use the artifact player i like a challange at a low level -=]

Here to have fun.
SilverMonkey

Killing Spree
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Joined: 10/27/2005 11:02:14
Messages: 35
Location: Tucson, Arizona
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More damage bonus eh? Hopefully it won't be like 100 stat points to purchase...I almost had a heart attack using 40 points for ghost and an extra 25 for level 2 (I used my monster tongue points I had been refunded). I like that idea but then I think it would only be fair for LA players to get more adrenaline which you can also make it a skill seeing as they all complain LW have ALL the advantage or maybe a skill for their damage bonus since they usually die first...

This may be way off topic and too soon to mention with you finishing the new class, but I've noticed a lot of higher level players have no definite goal anymore with what they'll purchase since they got mostly everything. Maybe if you added a few skills for players over level 100 it would spark that interest again. Just some thoughts

SiLvErMoNkEy - Level 90 Weapons Master
Zangetsu - Level 37 Adrenaline Master
SiLvErSuMmOnEr - Level 22 Monster Master
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[KitFox]

Dominating
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Joined: 11/25/2005 07:59:59
Messages: 232
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they got mostly everything
 


That have always been the problem of all RPGs. You cannot do anything about it. Unless releasing an Expansion, but you cannot really do that here, since there is only one area.
Teddy_Bear



Joined: 12/12/2005 20:23:53
Messages: 24
Location: Albany, Oregon
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I'd almost go as far as saying, you shouldn't allow slash damage weapons to be used as healing wepaons ( Flak, Rocket, Shock is stretching it, avril, mines, grenade) Pretty much just leave it to Minis, Links, Sniper, Lightning, Assualt Rifle. Reason being is that medics, must believe and trust their other medics to heal them if they are in need. I only use Mini's and Link's cause, I like to help out other medic level when I'm hurt. It's bad to rely only on just healing yourself to stay alive.

Someone did mention in game earlier, that where when you have a link gun in hand your name turns green, medic could be blue above their head. Mix that in with having blips show up on radar if a medic is near you, was another good suggestion, as it was posted here also.
 
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