[Logo]
 
  [Search] Search   [Recent Topics] Recent Topics   [Members]  Member Listing   [Groups] Back to home page 
[Register] Register / 
[Login] Login 
DruidsRPG186 is now up  XML
Forum Index -> UT2004 DisastrousConsequences.com Go to Page: Previous  1, 2, 3, 4, 5, 6, 7, 8 Next 
Author Message
Chyster

Wicked Sick!
[Avatar]

Joined: 02/08/2005 20:26:37
Messages: 573
Location: Victoria, TX
Offline

If I am not mistaken, and I usually am, it was a UK2K3 or 4 mod. A special weapon that when fired, sucked everything that can move off the map. Basically, if you weren't behind a wall when the 'black hole' opened, you were toast. The wall did give protection, but the force of the gravity of the weapon was known to cause major damage to you by slamming you into the wall because of the gravity well.

Can't remember exactly what it was called, but it was one awesome weapon. You know, now that I think about it, this may have been a Tribes2 weapon, oh well its the thought that counts. They say that something goes first with age, but I can't remember what it was.

If at first you don't friccasee, fry, fry a hen.
[Email] aim icon [ICQ]
Shadow-X

Rampage

Joined: 01/22/2006 13:46:46
Messages: 114
Offline

Chyster thats all we need is a bunch of people killing people witha black hole gun
Kohan

Killing Spree

Joined: 01/21/2006 18:53:41
Messages: 88
Offline

The ChaosUT2 Gravity Vortex is good enough for a job like that, and sounds right, except the whole pressure against walls thing.
TheDruidXpawX

Wicked Sick!
[Avatar]

Joined: 12/19/2004 18:32:13
Messages: 1945
Offline

RPG 187 is now up, please post comments on that thread:

http://www.disastrousconsequences.com/dcforum/posts/list/1546.page#12094


Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
[KitFox]

Dominating
[Avatar]

Joined: 11/25/2005 07:59:59
Messages: 232
Offline

Spacey you explained it correctly. Thats exactly what i think. Sometime im unable to clearly express myself in english. (Sometime even in my own language )


I wonder if you're playing the class wrong... I couldn't disagree more. On average, I can level at the same speed as a LW person of similar level, as long as I get in in the beginning of a game. If I get in late, it's hard to catch up.

Look at how well ooo does, and he's a LA character. He's leveling at least as fast or faster than LW people, to the point that I feel like I need to help out the LW peoples.
 


One of the main problem is i dont have Denial, Resupply, or Ghost.
If i die on wave 6, and i seem to misteriously receive a rock from nowhere 95% of the time, i pretty much destroyed my game and end up trying to survive until next map.
deidog

Killing Spree

Joined: 12/29/2005 05:55:01
Messages: 43
Offline

TheDruidXpawX wrote:

deidog wrote:
chasing me and hitting me with the alt fire of the flak is not helping me as much as its making it really hard for me to dodge and getting me shot more because your knocking me. 


While healing, the momentum of the shot is nulled out, so it wont bounce you around.

Originally, I intended this to be a helpful sign when the healing was finished, that it would bump the player... Clearly this is a mistake on my part. I'll null out the momentum from healing shots on friendlies at all times so this stops. 


I'm so happy to have read that!

After KitFox's response and having people heal me in game (when low on hp) I thought I was going crazy because I knew they were bouncing me despite the fact that they didnt while actually healing.
[KitFox]

Dominating
[Avatar]

Joined: 11/25/2005 07:59:59
Messages: 232
Offline

Ohhh i never noticed.

Maybe because once i hit full HP, i instantly flee to find mobs

My mistake sorry!
deidog

Killing Spree

Joined: 12/29/2005 05:55:01
Messages: 43
Offline

[KitFox wrote:
]Ohhh i never noticed.

Maybe because once i hit full HP, i instantly flee to find mobs

My mistake sorry! 


It's all good. I'm the same way. Personally I rarely bother to stop and get healed. I'll usually just switch to the mini for a moment and let vamp do its work. So I would have never noticed either if it wasn't for some rather aggressive healers running me down and splashing me while I was fighting.

I'm just glad that it seems to have been an easy solution because I realize the intent of the medics were good. They were trying to help ... it just didnt work out that way.
deidog

Killing Spree

Joined: 12/29/2005 05:55:01
Messages: 43
Offline

Chyster wrote:
If I am not mistaken, and I usually am, it was a UK2K3 or 4 mod. A special weapon that when fired, sucked everything that can move off the map. Basically, if you weren't behind a wall when the 'black hole' opened, you were toast. The wall did give protection, but the force of the gravity of the weapon was known to cause major damage to you by slamming you into the wall because of the gravity well.

Can't remember exactly what it was called, but it was one awesome weapon. You know, now that I think about it, this may have been a Tribes2 weapon, oh well its the thought that counts. They say that something goes first with age, but I can't remember what it was.  


Actually I played on UT4K server that was running the UT3 invasion mod witht he vortex gun enabled and it worked pretty good. Ya just had to be a bit of a distance away from it when it went ... or have a trans beacon somewhere safe to port to right quick
Okinesu

Dominating
[Avatar]

Joined: 12/19/2004 20:45:34
Messages: 234
Location: San Marcos, TX
Offline

Chyster wrote:
If I am not mistaken, and I usually am, it was a UK2K3 or 4 mod. A special weapon that when fired, sucked everything that can move off the map. Basically, if you weren't behind a wall when the 'black hole' opened, you were toast. The wall did give protection, but the force of the gravity of the weapon was known to cause major damage to you by slamming you into the wall because of the gravity well.

Can't remember exactly what it was called, but it was one awesome weapon. You know, now that I think about it, this may have been a Tribes2 weapon, oh well its the thought that counts. They say that something goes first with age, but I can't remember what it was.  


Oh yes I'd like that very much

Disastrous Consequences
[WWW] aim icon
Spacey

Wicked Sick!
[Avatar]

Joined: 01/07/2005 21:28:14
Messages: 589
Location: Da'Burgh (Pittsburgh) PA
Offline

Chyster wrote:
If I am not mistaken, and I usually am, it was a UK2K3 or 4 mod. A special weapon that when fired, sucked everything that can move off the map. Basically, if you weren't behind a wall when the 'black hole' opened, you were toast. The wall did give protection, but the force of the gravity of the weapon was known to cause major damage to you by slamming you into the wall because of the gravity well.

Can't remember exactly what it was called, but it was one awesome weapon. You know, now that I think about it, this may have been a Tribes2 weapon, oh well its the thought that counts. They say that something goes first with age, but I can't remember what it was.  


As has been pointed out, it is the Gravity Vortex, and it is part of the chaos mods. I used to play quite extensively on a CTF server (It is listed as Wicked Game Server on my clan homepage), and it was a particularly nasty weapon. And you were not always safe hiding behind even mid-sized obstructions like large, square columns, even discounting the slam your flying past it.. There were times when it was just a bit off to the side relative to where you were, and even if you were firmly up against the obstruction, you could find yourself going sideways and then straight into oblivion.

As I mentioned in several posts over the past few months, this weapon is about as spammy as they come. The 80% kill zone on this weapon is probably in excess of 200' in diameter at peak (think the **entire** goal room on BR-Anubis), and the duration is more than 10 seconds. There are some CTF maps we played where in just one shot, I could go from no kills to getting both the max kills without dying notice ("Wicked Sick", 30 kills w/o dying) and the top spree message ("Holy S***" for 8 rapid kills) with folks still dying. So, unless you can tweek this weapon, I think that even a level 150 LA person should not be getting this, unless the xp/level starts going way up when you can have it. As for handing them out, dropping when dying, etc. NO WAY!

*BEL*_e (spacey), BEL Clan General -- You Frag em, I'll Slag em!
LA -- *BEL*_e (level 283 - Extreme AM), LW -- *BEL*_o (level 26) MM - ?? ( *BEL*_Rolaids ?? *BEL*DrWho??, Engineer... *BEL*BS_E_E [BSEE '89, Ohio U] (level 22)

[Email] [WWW] [Yahoo!] aim icon [MSN] [ICQ]
Chyster

Wicked Sick!
[Avatar]

Joined: 02/08/2005 20:26:37
Messages: 573
Location: Victoria, TX
Offline

EEEEP!!

Sorry I brought it up. I'll just put you down for a 'no' then, huh.

If at first you don't friccasee, fry, fry a hen.
[Email] aim icon [ICQ]
FodderFigure

Wicked Sick!
[Avatar]
Joined: 03/31/2005 17:04:57
Messages: 508
Location: Northern Indiana
Offline

Spacey wrote:
I think that even a level 150 LA person should not be getting this,  



I think 250 level player should






You mean I really am important? How I feel when I'm drunk is correct?



My skin
http://www.disastrousconsequences.com/dcforum/posts/list/1093.page

My Loaded Weapon character is known as [DC]FodderFigure
My medic character is known as [DC]FodderFigure_MD
My Artifact character is known as [DC]FodderFigure_LA
Spacey

Wicked Sick!
[Avatar]

Joined: 01/07/2005 21:28:14
Messages: 589
Location: Da'Burgh (Pittsburgh) PA
Offline

Chyster wrote:
EEEEP!!

Sorry I brought it up. I'll just put you down for a 'no' then, huh.  


Not entirely. While I view it as a spammy weapon, it can still be quite fun. Perhaps as a real oddity, we could have a weapon which awarded points in inverse proportion to your level, relative to a moderate xp level (say 100). If done this way, then drops or gives would even be OK with me. Of course, we could take it further, and have it tagged with the creator's/summoner's ID (to give them some XP for when it is used), and perhaps even have it tagged according to their level. That way, such a weapon created by a level 150 player does more than a level 120 player, and a level 20 player (and the creator/summoner) would get more XP than if it were used by a level 40 player. But the key should be that it is rare, and expensive to create/summon.

*BEL*_e (spacey), BEL Clan General -- You Frag em, I'll Slag em!
LA -- *BEL*_e (level 283 - Extreme AM), LW -- *BEL*_o (level 26) MM - ?? ( *BEL*_Rolaids ?? *BEL*DrWho??, Engineer... *BEL*BS_E_E [BSEE '89, Ohio U] (level 22)

[Email] [WWW] [Yahoo!] aim icon [MSN] [ICQ]
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
Offline

Spacey wrote:
...perhaps LA folks should not drop their artifacts when they die (but not prevent their intentionally dropping them or giving them away), and that perhaps XP is warranted when other players benefit from your using adren to max their weapon or to make one... 

I think you have two good ideas here Spacey, which I must admit I missed on the first read through.

LAs not dropping artifacts when they die. It makes their artifact use slightly more specialised. A LW player doesn't drop all his weapons when he dies does he?

One of the most helpful things that any player can do is provide good weapons for other people to use. LAs obviously do a lot of this due to the MWM and the maxmodifier, but others like DD hand out loads of weapons. Why not remember in code who made the weapon, and give an extra 1% xp of all xp generated by that weapon back to the original owner? So, if for example DD gives me a vampire flak (yes plz), then I score xp as normal with it, but he gets 1% extra as well. If a LA maxes a weapon and hands it back, the LA gets 1% extra of the xp. Reward the team players I say.

If the original person dies or exits and comes back in again, the extra xp will no longer count.
 
Forum Index -> UT2004 DisastrousConsequences.com Go to Page: Previous  1, 2, 3, 4, 5, 6, 7, 8 Next 
Go to:   
Powered by JForum 2.1.7 © JForum Team