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Old Post -- NoCamping rules?  XML
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edomingox

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Joined: 05/22/2005 16:57:45
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TheDruidXpawX wrote:
The first problem is actually an exploit. If I get a nuke, I can now camp the nuke spot, and no one can get one except me. This can even happen by accident. Just think about Deck 17. 


well if the camping rules are still going, then they will either be transported away or they can suffer damage to the point that they cannot be camping. i would think the respawn time pause is an additional effect on top of what you have already done.

TheDruidXpawX wrote:

The second problem is a new player signs on the server and camps the nuke, not knowing that the respawn is being delayed while they camp it. 


if you provide warnings, that may help with those not knowing they are doing it. pretty much like the transport away thing. again, i would think this would be good as an additional side effect to your mod.

The reason why i bring this up is because i was playing the other day and i noticed, on StalwartXLClassic, that someone was purposefully camping the nuke. I know this because I stood there watching the deemer cams that are all over that map. he stood on the actual spot, then moved out and then came back couple seconds later until he got the deemer. what the pause does is it keeps people away from trying to exploit the boundaries of the warnings that go in effect.

there's another simple fix. Players start with deemers.

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Deunan

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Edomingox..aka..Gordon_Freeman wrote:

there's another simple fix. Players start with deemers.

 

Yikes, that would be a scary thought, Deemers flying everywhere. lol

Seriously though, I think that people will camp it even if they did start out with a deemer. They would fire theirs off, run back and wait for another.


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Pyramidion

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yeah I don't think that'd be too good ... first it'd pretty much make loaded 3 a waste except for the ion, and secondly i think there'd be a lot more suicide nukes happening if that took affect. I did see the same thing at stalwart I was there for that round...
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cplmac

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The only players who will ever be starting with a deemer are the ones with Loaded Weapons 3 or higher. Sheesh, just dont camp and watch for the onscreen warning in case you are in a bad spot and dont know it. I got blasted tonight, and now I know that is a spot I cant be hanging out at.

good, bad, I'm the guy with the gun.
Shantara

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I just have a quickie comment as far as the players starting with nukes thing goes- we used to not have a level requirement for Loaded Weapons.
After just a few maps with numerous new people suicide nuking everywhere, we decided that was a bad idea.

Thus the level requirement. You still get suicide nukers, but at least you know they had to kill a lot of stuff to get there.

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edomingox

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i was being facetious with that last remark.

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Deunan

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edomingox wrote:
i was being facetious with that last remark. 


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Shantara

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Fa-cet-ious? That means that what you said has lots of facets, right?

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edomingox

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um... ya.

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TheDruidXpawX

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edomingox wrote:

there's another simple fix. Players start with deemers. 


When we first put in loaded weapons, anyone could buy loaded 3 by just spending the points, so you could get a deemer to start with just by dropping the points.

It was mass chaos on the rest of the server. A lot of new players dont realize that their nukes can kill team players.

It's actually the only reason there's level requirements on level 3 loaded.

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TheDruidXpawX

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edomingox wrote:

TheDruidXpawX wrote:
The first problem is actually an exploit. If I get a nuke, I can now camp the nuke spot, and no one can get one except me. This can even happen by accident. Just think about Deck 17. 


well if the camping rules are still going, then they will either be transported away or they can suffer damage to the point that they cannot be camping. i would think the respawn time pause is an additional effect on top of what you have already done.
 


Once I finish up some changes to this mod, I'm planning to release it to the community, and also get it whitelisted. If I play with the in game objects like this. I'm not sure epic will agree with the whitelist request if I'm messing with the in-game objects as such.

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The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
TheDruidXpawX

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Actually if they try to exploit the boundry, it's not really all that different than putting a translocator there and keeping track of it. It just enables others who may be watching to get the nuke without them squatting right on top of it.

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The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
edomingox

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ya but there is a difference between intentionally exploiting the boundary and squatting on the nuke, than leaving your teleporter there. I would be more tolerant of someone leaving a teleporter there. it's just i hate to see all that time you put into this mod to see someone trying to work around it.

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TheDruidXpawX

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There's been a new set of modifications to the no camping rules. Hopefully this will be the last.

Some bonuses include audiable alerts, better false positive checking, counting changes, and more vehicle fixes. If you want to download it, you can get it here:

https://www.disastrousconsequences.com/dcforum/posts/list/917.page


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The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
Chameleon

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One thing I've noticed Dru is there are a couple maps that I was on where I got the 'out of bounds' warning when I know I was in the map. I should of written down the map names so that you can check it out yourself, so I apologize for that. I think one of them was that Archipelago map. I was on the beach near that little dock sitting in the water (I wasn't on the dock, though) and I started to get the warning countdown. I moved forward a few steps and it went away. It wasnt' a big deal, but if it does it on that map, I wonder how many other maps it would do it on. I do think the mod is cool, though.

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