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Loaded Weapons 6?  XML
Forum Index -> Druids RPG Go to Page: Previous  1, 2, 3
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Mystic

Godlike

Joined: 12/21/2004 21:36:56
Messages: 417
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also adressing the lvl cap issue .. i was thinking..and its just a thuoght..
once lvl 200-300. you can retire the player and make another but with 3 abilities from your high lvl player.. like im loaded weapons man....so lets say i kill my player<retire him.. and make new player ..but have an option to have 3 of my prior abilities.. id take ultima.. vamp6 and loaded.as my three skills for my new player.. call it a retirement benefit ..lol. players choice always.. kinda better ..i think .. :
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TheDruidXpawX

Wicked Sick!
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Joined: 12/19/2004 18:32:13
Messages: 1946
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Mystic wrote:
also adressing the lvl cap issue .. i was thinking..and its just a thuoght..
once lvl 200-300. you can retire the player and make another but with 3 abilities from your high lvl player.. like im loaded weapons man....so lets say i kill my player<retire him.. and make new player ..but have an option to have 3 of my prior abilities.. id take ultima.. vamp6 and loaded.as my three skills for my new player.. call it a retirement benefit ..lol. players choice always.. kinda better ..i think ..


Mystic, you have such cool ideas that make my head hurt on how to make them work... >

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The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

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Mystic

Godlike

Joined: 12/21/2004 21:36:56
Messages: 417
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lol sorry druid .. ill fed ex some advils for my idea's i know half of my idea's are impossible ..but im sure a portion of it is possible and if so ..your the man to do it.. < im sure of that> hers just amore descriptive idea of what im saying..

Retirement .. a thread for only retired names..with a breif description kind of like a hall of fame..once the names in the forum the player is erased with the permission of the player..

ex. <DC>Mystic -favorite weapon: minigun.
highest screenshot score: 2030
time played: 3-6 months
Title: Dominator
NewPlayer: <DC>Magical
Then we can send an email to dru n shan,,asking for enough points to buy 1-3skills u want to pass on to your new player.. naturaly it wont be untill he can reset the server..and do whats needed. <so you will have to play your new player without your 1-3 passd on abilities.. untill that happens.. or however it'll go..

Quote:an idea is only an idea untill brought forth to a out spoken soul.
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320

Wicked Sick!

Joined: 10/11/2005 21:28:38
Messages: 605
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Smokes wrote:
The 10,000 xp limit is not very high. It should be increasing as you go, I know it will restrict the progress of levels, on dawga's server the xp progressed very well making sure that you would have to dedicate lots and lots of time to gain the elite level of gaining all the abilities. I think I was level 126 needing around 32,000xp to level on dawga before leaving there (played there for about 6-8 months), now it is hard finding a server that I can play, the monsters are just was to easy to kill on this server and all the others you can max out stats pretty easily, and it is silly having super amounts of stat caps. It takes away the aim factor when you do that and having a low stats such as this server reduces the spam greatly. So my only gripe on this server is the monsters are too easy to kill, and the monsters can't aim for anything. When was the last time you died because a skaarj sniper got a head shot on you? Or a Titan could actually aim and hit you with a rock, instead they just don't anticipate for anything. This is a great server, but if I dedicate my time like I used to, I probably would max out within 2-3 months very easily. Well, you might be seeing me play more and more on this server, that is, if there are not 20 players on. hehe, Great server Druid and keep the mods coming! 


I think the exp curve could use some tweaking but I think 10k per level is very reasonable once you get high enough. If I had to do 15 - 20k, well, that would be akin to an old skool everquest exp grind, i.e. tedious. Even at around level 170, I still like to buy news skills and spend my points (still quite a bit to by). I don't buy only one new thing a week because the leveling is so slow.

Where I think the exp curve could use a bit of tweaking is at the low levels. It ramps up a bit too sharply in my opinion. Perhaps if the 10k ceiling were hit around level 100 instead in the 60s and the rest of the curve were adjusted. I just remember that going from level 20 - 60 took forever. It was quite a grind.
 
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