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Critical Error: Medic Link Gun jumping into Manta crash  XML
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DaRedeye


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Joined: 03/22/2005 10:05:54
Messages: 29
Location: I'm using the Zero skin from the Nightdyne Strike Force pack.
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This may be a bug in the Medic Class. While on ONS-IslandHop I convertied my link to a Medic link and wanted to see if it worked while in the Manta. The game crashed instantly when I jumped into the Manta with this critcal error:

"RPGLinkGun ONS-IslandHop.RPGLinkGun (Function Engine.Weapon.GetFireMode:0000) Infinite script recursion (250 calls) detected

History: FFrame::Serialize <- UObject::ProcessEvent <- (RW_SuperHealer ONS-IslandHop.RW_SuperHealer, Function UT2004RPG.RPGWeapon.ClientStopFire) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Island Hop <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free"

I'd like to get Druid's input and others with similar type history of (RW_SuperHealer...) errors :?

DaRedeye

I'm using the Zero skin from the Nightdyne Strike Force pack V1
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Fro13

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Joined: 04/04/2005 17:36:13
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Location: Spokane, WA
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I noticed that when you make a link gun into a medic link gun, and then immediately try and recharge and manta(not sure about any other vehicle) the game crashes. If you wait a second or two, then it doesn't crash. It may be along the same lines as that.

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FodderFigure

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Joined: 03/31/2005 17:04:57
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DaRedeye wrote:
I convertied my link to a Medic link and wanted to see if it worked while in the Manta.  


How do you use a link, or any weapon for that matter, inside a manta?






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DaRedeye


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Joined: 03/22/2005 10:05:54
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I did not mean you could fire the link gun or any other weapon from within the Manta. But simply lend their ablilities to the Manta. Vampirc and Lightning Rod do. Damage Reduction doesnt.

You dont know unless you try or hear about it.

Why did it crash?

I'm using the Zero skin from the Nightdyne Strike Force pack V1
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KohanX

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Joined: 03/04/2006 13:40:23
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I haven't looked at any code yet, but I do know that it is only the Link Gun because the Link Gun is the only normal weapon that has a new version specifically for UTRPG (RPGLinkGun), because it had to have the XP-transfer-to-linked-players thing. It had a problem with the function that executes when you stop firing, it seems. One moment while I look at the code...

Update: Well, the code is too scattered to tell what part is screwed up, so until then I suggest you use a different Medic Weapon. v0rTeX is welcome to attempt to figure it out.
v0rTeX

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Joined: 12/19/2004 20:59:52
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Lol, sure hand it to me.



I might take a peek at a couple of things.

DaRedeye wrote:
Vampirc and Lightning Rod do.  

Are you sure it wasnt just the Vampirism skill stealing you some health from the vehicle?

DaRedeye wrote:
Damage Reduction doesnt. 

I was pretty sure that DR and DB transferred to vehicles along with Weapon Speed and Health Bonus.
KohanX

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If I can't figure it out, the chances are not exceptional that someone else will. I mean, not to disrespect your skill, but I find myself quite good at such things. God I feel like an idiot saying "Ooh wow im so graet lol lol i roxxorz!!!111oneone11elevem" like that.
BotFodder

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Joined: 01/13/2006 15:23:41
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v0rTeX wrote:
Are you sure it wasnt just the Vampirism skill stealing you some health from the vehicle? 


I think you mean healing the vehicle. Yes - the skill does it. I don't think the weapon does.

v0rTeX wrote:
I was pretty sure that DR and DB transferred to vehicles along with Weapon Speed and Health Bonus. 


I know it can be a bit buggy with WS - I don't always get mine the first time I jump in a vehicle.

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Mach10

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Joined: 01/19/2006 17:43:06
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Fro13 wrote:
I noticed that when you make a link gun into a medic link gun, and then immediately try and recharge and manta(not sure about any other vehicle) the game crashes. If you wait a second or two, then it doesn't crash. It may be along the same lines as that. 


I can confirm this, happened to me the other day.
v0rTeX

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After reading that quote I am starting to wonder. Is it possible the Link Gun chokes on trying to heal a manta because the Medic part of the gun wants to give health to a teammate and the Link part of the gun wants to build armor on a car?

Maybe the two functions try to work at the same time and crash out.
I realize a car and a teammate are two different things but maybe the gun can't sort it out because cars do have a team designation. (Which is why a link secondary can destroy enemy cars in ONS unless you have hijacked them and converted them to your team so to speak.)

Just a thought...
KohanX

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Joined: 03/04/2006 13:40:23
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Well, the same variable is used, and I'm sure both Players and Vehicles are both Pawns, but I get what you're saying. And players have a team designation as well, correct? But the problem is that that isn't where the error is. The error is in calling ClientStopFire, which doesn't exactly make sense, considering it happens upon contact. Weirdness... I wonder, if you took out the changed Link Gun (the one that shares EXP) and just had a normal Medic Link Gun, would it work? Something to think about.
cplmac

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I believe this is a known bug. I remember reading it somewhere else on the forums. Link guns do not make good healing guns if you like to play uninterrupted.

good, bad, I'm the guy with the gun.
v0rTeX

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That would be my next move.

-Do Infinite Link guns cause the same problem?
-Do healing Link guns cause the same problem?

If the answer to both questions is no then the only other thing medic guns do is have a different health max. And how do vechicles handle health max when a person is not in them?
KohanX

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Joined: 03/04/2006 13:40:23
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Hmm... Medic weapons do have a variable healing maximum... But test out the normal Healing Link, I wanna see how that works.
Pyramidion

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I'm pretty sure this just happened to me, but I made the inf link, played for about a minute, started to heal a tank and it gave me Fro's error message. I'm just wondering if there are any updates on this topic?
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