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super_sonic



Joined: 01/22/2006 13:05:59
Messages: 24
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Here are a few things that i think would be a good improvement to be added onto Druids RPG:

1.Make the STURDY guns so that when a titan stamps you wont bounce and be moved around.

2.Make the buttons where you can add more points to a skill (e.g Damage Bonus) so that then range from - to + so that if you want you could remove some point from skills (If Possible)

3.Make it so that you can command what the monsters you have summoned can do e.g "Search And Destroy" Or "Cover Me" Ect... This would make it much better because they wouldnt always follow you.

4.*BUG*Im not sure if this happens for everyone or its just on my server but when you die and go in ghost, abilityies like AirMaster and QuickFoot dont seem to work anymore untill you actually die.
Tritium


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Joined: 01/26/2005 07:46:44
Messages: 13
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Add fraghouse Invasion

- I know Kung Fu -
Pyramidion

Wicked Sick!
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Joined: 02/21/2005 14:31:28
Messages: 1099
Location: Brick City
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tritium...? Wow it's been so long since I've seen you on!
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Tritium


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Joined: 01/26/2005 07:46:44
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Pyramidion wrote:
tritium...? Wow it's been so long since I've seen you on!  


Yes, I do not have the game on my computer. I was just checking in to see how things have been going and I noticed my character has been erased.

I'm really anxious to see the next iteration of UT. I will have to play that for sure... Or maybe I can talk whitty into loaning me his copy so i can re-install

Say hi to Dru and Shan for me man

- I know Kung Fu -
Kohan

Killing Spree

Joined: 01/21/2006 18:53:41
Messages: 88
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For the whole ordering-monsters-around thing, the system could basically just have a button that you hold down, which would bring up a monster order GUI (goes away when you let go), you select the action you want your monsters to perform (or the style of their AI), let the button go, and off they go. And also, I'm not sure if Medic-summoned monsters auto-spawn after death, but if not, you should be able to set that in the Monster GUI; respawn after death if Adrenaline is high enough.
super_sonic



Joined: 01/22/2006 13:05:59
Messages: 24
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Kohan wrote:
For the whole ordering-monsters-around thing, the system could basically just have a button that you hold down, which would bring up a monster order GUI (goes away when you let go), you select the action you want your monsters to perform (or the style of their AI), let the button go, and off they go. And also, I'm not sure if Medic-summoned monsters auto-spawn after death, but if not, you should be able to set that in the Monster GUI; respawn after death if Adrenaline is high enough. 


Good Idea!
Okinesu

Dominating
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Joined: 12/19/2004 20:45:34
Messages: 234
Location: San Marcos, TX
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Tritium wrote:
Add fraghouse Invasion  


Nooooo! Those were so bad, man...

Disastrous Consequences
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320

Wicked Sick!

Joined: 10/11/2005 21:28:38
Messages: 605
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How about a "blindness" weapon? Given the monsters ignore camo and invis, I don't know if this is possible.

Wouldn't it be neat to be able to shoot a monster and have a percent chance to blind it? At that point it runs in all sorts of directions (even off cliffs) and shoots wildly. I think that would be an awesome wave 16 gun.
Pyramidion

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Joined: 02/21/2005 14:31:28
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that's a cool idea, it'd be pretty humorous! Super_Sonic suggested that the sturdy weapon should not allow you to bounce if there are titans... what if you just made a gun called like a "gravity" gun or something.. It could keep you on the ground unless you jumped... so essentially it'd work like the electro-magnet allowing you to walk on walls... I think this may be more usefull than the artifact and easier to keep your aim at titans, so it may have to be a rare type of weapon, but just an idea
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Tidu!

Dominating
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Joined: 12/20/2004 14:32:15
Messages: 231
Location: Hatboro, PA
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How about since Invisibility is utterly useless, and Berserk is alright, but not used often, same with speed... why not have Activated Abilities that go into those slots? Maybe Booster could be leveled to give more health per second, and the abilities could be turned off before they're finished for better adrenaline control..

===============
this is tidu
Thanks to KohanX for the avatar
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320

Wicked Sick!

Joined: 10/11/2005 21:28:38
Messages: 605
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Pyramidion wrote:
that's a cool idea, it'd be pretty humorous! Super_Sonic suggested that the sturdy weapon should not allow you to bounce if there are titans... what if you just made a gun called like a "gravity" gun or something.. It could keep you on the ground unless you jumped... so essentially it'd work like the electro-magnet allowing you to walk on walls... I think this may be more usefull than the artifact and easier to keep your aim at titans, so it may have to be a rare type of weapon, but just an idea 


A gravity gun sounds like fun. I wouldn't mind the electro magnet if it were *super* slow drain. Like if it ate 1 adren every 3 - 5 seconds, I could kick it off on a map with a lot of falling spots and not have to worry.
Kohan

Killing Spree

Joined: 01/21/2006 18:53:41
Messages: 88
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Well, I dunno. There has to be *something* that you can't easily beat, no matter how high of a level you are. If anyone got one of them, they could easily defeat a titan; just dodge the rocks. It is because of the wobbliness the Titans create that they are difficult at all. Players should want more versatility, not an easier time.
[KitFox]

Dominating
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Joined: 11/25/2005 07:59:59
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I dont know if its a good idea to add weapon types. Especially since its already hard to get one usefull.

It always seems to be Lucky, Poisoned, Sturdys, Force or Knockback that we get...
Kohan

Killing Spree

Joined: 01/21/2006 18:53:41
Messages: 88
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I noted that back on page 13 of the original suggestions thingie:
Too Many RPG Weapons: Though all of the types of RPG weapons suggested are great, think about the cons. People often complain about how inoften such-and-such appears on a weapon. If you have more possibilities, then it lowers the chance of getting the one you want. 
320

Wicked Sick!

Joined: 10/11/2005 21:28:38
Messages: 605
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I think the skill-based awards (i.e. Flak Monkey, multi-kills, etc.) should be put in the RPG Faq. I think a lot of players, particularly low-level ones, could really benefit from the head hunter bonus.

It would also be nice if the combo timer could somehow be instantly killed after a holy crap kill.
 
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