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Old Post -- NoCamping rules?  XML
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TheDruidXpawX

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I'm working on both ideas now.

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The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
FodderFigure

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I like this new system. Although twice today I was killed when I didn't know I was in the wrong place, I just didn't see the warnings while running around in the courtyard near the deemer. That's why I have my text-to-speech turned on, I get too engrosed in the game to see the text on my screen. Could there also be some sort of audio warning?

Also, I see no reason to give newbies any different treatment then anyone else, a quick transport to somewhere else and a messege across the screen will let then know what's going on.






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Boingo_Babe

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FodderFigure wrote:
Also, I see no reason to give newbies any different treatment then anyone else, a quick transport to somewhere else and a messege across the screen will let then know what's going on. 


I concur with this. How are they going to get any better if they get different treatment? I also like the idea of transporting people to spots where monsters spawn. If you could do it so the players who go back a second time get transported to a spawning area. Hopefully, that won't happen a whole lot, but why do it to first timers who don't know what's happening? Make the first transport a warning.

I also like these ideas. I never understood how people could just stay out of the way of things and still get points (unless they had spider mines). If I ever try to hide someplace, I can never get enough decent shots in, then I end up getting bored and hop out of there.

And working 14 hours AND getting hate mail has to be tough. I just can't say enough how great of a job all of you do. The server just wouldn't be the same without you.

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JaggedMarble

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Joined: 02/14/2005 23:00:05
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Personally hoping this will also give those of us who run around on higher waves instead of hiding out of sight a better shot at surviving. Nothing like running around and getting gunned down by 10 warlords just to see 10 people hiding where the monsters can't shoot em.

Excellent work Druid, it's greatly appreciated as always
Pyramidion

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yup same here, I think this modification is great... will cut down work of the admins so they can enjoy and it just secures the rules of the server. And definately hatemail is way overboard!!! We're just playing a game to have fun that's all, no need for hostility. But anyways I don't think new people should get exceptions either because they should read the player agreement and it says no camping, so if they read it they'll be fine... you'll soon find out the players that didn't bother. Placing them in monster areas would teach them, but it's better than the punishment of being banned or kicked.... Anyways you're doing a great job dru, don't let others who take this to the extreme get you down! Great mod!
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bob


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MAS - the no camping rule has side effects - abjasca (or what ever it is) dam, etc, take longer then the 25 seconds for ai to reach you - i was killed around 15 times in MAS Becuase i was driving the tank

Remove the no camping mut from MAS? Comments? Also you might want to consider removing it from MONS as well

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TheDruidXpawX

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Please see this post now: http://www.disastrousconsequences.com/dcforum/posts/list/898.page

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The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
Deunan

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TheDruidXpawX wrote:
Please see this post now: http://www.disastrousconsequences.com/dcforum/posts/list/898.page
 

Thanks Dru

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The_Shrike



Joined: 04/22/2005 17:17:21
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I think there might be some flaws w/the mod. I was experimenting tonight and at first I thought the parameters were height based. But apparently they're more complex than that.
What I take issue with is that there are plenty of places to camp which the mod doesn't recognize. On Oceanic, there's an area where people teleport up to and sit and unleash mines&grenades without moving and without getting hit. On Albatross, you can camp in the lower tunnels with a mine layer for practically every wave. Also, on Buliwyf, warlods, gasbags, queens, and titans are all capable of hitting the roofs or towers (been knocked off plenty of times myself) but those areas are now considered off limits. So, it seems a little fuzzy as to the "AI can't get to you in 20 seconds rule. Also, I think the rule renders the sniper rifle and the lightning gun useless. If I've got a +6 Freezing Sniper Rifle (like I did tonight), I at least want to get to use it. If I can't take higher ground, I have to grunt it out on the floor of the map with a negative flak. I'm sure the mod is here to stay and it seems like a good attempt to take care of camping problems, but...

I think the teleporting solution is a good idea, as is the reverse booster concept.
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Tarl

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I waited a bit before I replied to this thread. I wanted to see everyone elses opinion first.

I am all for this, GREAT JOB DRUID. This should make for a more difficult game play for most people. Without those spots it should make that 80 points a real target. As it is now you put a few of the elite players on at once and you win every map anyhow.

I dont fully agree with the teleporting of players, I kinda prefer after bieng warned they just die. My reasoning is if they die they lose points, and that adds to the deterrent of doing wrong.

On a large map you could camp a spot so you can be teleorted to the monster areas? I can see this bieng exploited, heck I think even I would do it on a large map to save the trip running across the map.
MoDeath



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JaggedMarble wrote:
Personally hoping this will also give those of us who run around on higher waves instead of hiding out of sight a better shot at surviving. Nothing like running around and getting gunned down by 10 warlords just to see 10 people hiding where the monsters can't shoot em.

Generally I like collecting all the kills I can (for exp. points) while the others hide, but on waves 12, 15, & 16, we could definatly use the help. I also like it becuase if one or two people are left, we all are not just watching them hide. I think it may speed up invasion games. Good job Dru
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v0rTeX

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Haha!

I've been waiting for something like this. Any chance you'll put up a public download for other admins to use once you get it to a level you're happy with?

Also, hate mail comes with being an admin. There is absolutely no one who can run a server and not get 1 single complaint. There is always that one dork (or sometimes many many of them) that has to rant about how the server sucks because you need to change X, Y, or Z about it.

Sounds like great work with this mutator though.

TheDruidXpawX

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v0rTeX wrote:
Haha!

I've been waiting for something like this. Any chance you'll put up a public download for other admins to use once you get it to a level you're happy with?

Also, hate mail comes with being an admin. There is absolutely no one who can run a server and not get 1 single complaint. There is always that one dork (or sometimes many many of them) that has to rant about how the server sucks because you need to change X, Y, or Z about it.

Sounds like great work with this mutator though.

 


Yeah I'll be putting it up for public download after a few more tweaks and fixes. I'll also submit it to unreal admin and to the ut2004servers list for whitelisting

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The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
edomingox

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I think pausing the respawn time of the item while in the area is still good to add.

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TheDruidXpawX

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edomingox wrote:
I think pausing the respawn time of the item while in the area is still good to add. 


When I first heard this, I thought what a great idea! I wonder how I can increase the timeout, but after thinking about it for a few minutes I stumbled into some issues with it.

The first problem is actually an exploit. If I get a nuke, I can now camp the nuke spot, and no one can get one except me. This can even happen by accident. Just think about Deck 17

The second problem is a new player signs on the server and camps the nuke, not knowing that the respawn is being delayed while they camp it.

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
 
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