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03/14/2006 05:38:32
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Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
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Location: UK
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You are correct to some extent Grizzled. If a WM has LW3 then they will have all weapons, including superweapons and onslaught weapons on every map. But the weapons can be passed to AMs by the WMs, and on some maps the AMs will be able to pick them up.
However, some artifacts like the MaxModifier and the Double magic Modifier are AMs only and can never ever be got by WMs.
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03/14/2006 08:22:35
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KohanX
Godlike
Joined: 03/04/2006 13:40:23
Messages: 350
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I think, because LW players seem to want more DB, that they should have an automatic DB/DR value. Like, they get a point to it every level, but they can't add to it. So they'll be pretty run-of-the-mill for a long while, until they hit level 80, where their DB and DR will keep going up... and up... and up...
We need to make a chart... or some sort of point system, that shows how the classes are 'balanced'. Then we can more easily compare them, and see where one may lack or reign supreme. I gotta get to school, so unfortunately, I can't go on any sort of long spiel, so ciao.
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03/14/2006 22:24:44
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SSMaster
Joined: 02/05/2006 15:50:39
Messages: 3
Location: Someplace far away
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The idea for weapons of +6 to +10 is good in theory, but there's a problem. That would eliminate all purpose of weapons of Rage, which are basically what you said with some health being taken away. That's what they're for. And also, I have an idea about nerfing the Flak Cannon and Rocket Launchers. The bonuses should just be decreased instead of eliminated altogether. Because some WMs will still use them either way, which would mean that for them Damage Increase would be pointless. If the increase is just cut in half, it would mean it wouldn't affect the game as much.
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Yerocha: That guy with the lower level than you who always asks where the Redeemer is. |
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03/15/2006 07:06:39
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BotFodder
Wicked Sick!
Joined: 01/13/2006 15:23:41
Messages: 1239
Location: Florida
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Something that just popped into my head while reviewing this thread ...
If WMs are supposed to be so much better at using weapons (at least within the framework that Dru seems to be developing) than the other classes, maybe Speed Switch should be either:
Cheaper for WMs than everyone else,
WMs get it "automatically", or
Available to WMs only
AMs: Understand that I know you guys like having that skill too. However, if we're moving towards the "AM as Mage" idea, it may not exactly mesh with your developing class dynamic. I'm sure that (as with the Lightning Rod) things will either be tweaked in your favor in the long run, or new artifacts that do cool things will be developed for you.
Weapon Speed is also something that might be tweakable in the favor of WMs.
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I use the Futurama Prof. Farnsworth Skin: http://www.disastrousconsequences.com/dcforum/posts/list/1595.page
WM: (DC)BotFodder 170
MM: (DC)BotDoctor 141
AM: (DC)BotBooster 147
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Twitter: http://twitter.com/ericdives |
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03/15/2006 19:52:55
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KohanX
Godlike
Joined: 03/04/2006 13:40:23
Messages: 350
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Indeed. I always envisioned Adrenaline Masters as those who were crap to start with, but which payed off later on. This has been proven many times on the battlefield. I believe that anyone complaining about "omg ploxxors dnot take meh tripl damag" simply hasn't found any other way to fight monsters. You want to take monsters down? Be a Weapon Master. Want artifacts too? Too bad. That's how the game was made. Wanna be smart? Okay. Wanna be strong, too? Not so easy (pardon the extremely stereotypical tradeoff). To create what little balance is possible in such a chaotic realm as this is harder than one might think, so cut everyone else some slack.
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03/16/2006 00:49:57
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deleted3
Killing Spree
Joined: 09/11/2005 07:46:05
Messages: 38
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I think this is all my fault with there being so many Flak +5's, I'm truly sorry my mom taught me how to share. Whenever I make a +5 Link, Shock, and Mini, I always pass them out to all. This is why bugs are going down so fast.
Oh Poopy Diapers what to do, what to do
Maybe I should be selfish, or even better make the vanilla weps not copyable
Then there will be arround 2 peeps in 20 with them
Just wondering, is the Triple going to drain faster for AM, or will it drain at same speed for both WM and AM. As I used to be a WM and the Triple drains real fast as it is.
I'm happy to see that many bugs are being addressed, my pops always say's to me, If a jobs worth doing, its worth doing well. I think the reason AM are so down on the +5's and Triple being Nerfed is due to the last Nerfing the AM's received. Its not surprising that AM's get a little sarcastic, Many players including the Oooster have put an awful lot of hours gameplay in on Disastrous Consequences server. I mean, your to blame Dru and Shantara, You've created such a Fantastic and Enjoyable server and forum for us all to spend our time. All this controversy means that your server and forums are a WINNER
P.S
Its not WM against AM, that silly flaming behaviour will lead to Disastrous Consequences for all.
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Your friendly neighborhood Oooster! |
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03/16/2006 11:32:43
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320
Wicked Sick!
Joined: 10/11/2005 21:28:38
Messages: 605
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KohanX wrote:
Indeed. I always envisioned Adrenaline Masters as those who were crap to start with, but which payed off later on.
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After playing with Ooo and Soupman, this has become my opinion as well. Denial 3 makes such a huge difference.
This has been proven many times on the battlefield. I believe that anyone complaining about "omg ploxxors dnot take meh tripl damag" simply hasn't found any other way to fight monsters. You want to take monsters down? Be a Weapon Master. Want artifacts too? Too bad. That's how the game was made. Wanna be smart? Okay. Wanna be strong, too? Not so easy (pardon the extremely stereotypical tradeoff). To create what little balance is possible in such a chaotic realm as this is harder than one might think, so cut everyone else some slack.
I've said it before and I'll say it again. In playing literally hundreds of maps with Ooo over the course of 50+ levels, the scores were always close. By accident or design, the classes as they currently stand are very balanced. Particularly when the server is full, I think LA may even have the advantage.
Ooo wrote:
Just wondering, is the Triple going to drain faster for AM, or will it drain at same speed for both WM and AM. As I used to be a WM and the Triple drains real fast as it is.
Yup. With adren abilities, if the triple eats adren faster, who does that hurt more, LW or LA? It hurts LW more, obviously. Without an energy wep, a LW player only gets the basic adren award. Let's take a brute, with 200 health. As LA with leach 5 and surge 2, if I kill one brute I get 20 adren. (.05 x 200) + (2 x 5) With LW, I get 5 adren. So as a LW, am I gonna run up to the brute, activate the triple and kill it with one flak shot? That's a very costly trade-off. For LA, it is far less costly. Even with no leach, the net loss is only 4 adren for artifacts. It's 9 for LW. With Drip and leach, you'll get that 4 adren back almost instantly. A LW player has to kill two more brutes to make that nine adren back.
LA is an advanced class, folks. I keep saying this. The difference is right there in the triple/adren vs Vamp. With vamp, you just buy another level and you're living longer, can play more aggresively and earn more points. More or less, you keep doing what you always did and your score will go up (to a point).
With LA, you have to manually turn on/off the triple as well as monitor a few other things. You have to think more about how you'll spend your adren. The power is there but you can't just hold the trigger down and reap the reward.
Is this to say that LW is a "beginner" class? No. There's a lot of depth to LW. If you think vamp 10 will mean you're invincible, you got another thing coming. But LW is definately more beginner and casual player friendly. LW is like driving a car with an automatic transmission. LA is like driving a Manual. In the right hands and with enough practice, both will get you where you want to go.
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03/16/2006 12:05:17
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[KitFox]
Dominating
Joined: 11/25/2005 07:59:59
Messages: 232
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And this is why i drive Manual
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03/16/2006 12:11:04
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[KitFox]
Dominating
Joined: 11/25/2005 07:59:59
Messages: 232
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OMG I did not notice this:
Freezing will stop acting so jerky
YES YES YES YES YES!!! Thanks!!!!!!
A bad aimer liker me only had the null entropy to rely on, and its so rare, now theres more chances
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03/16/2006 12:40:09
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BotFodder
Wicked Sick!
Joined: 01/13/2006 15:23:41
Messages: 1239
Location: Florida
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[KitFox wrote:
]OMG I did not notice this:
Dru wrote:
Freezing will stop acting so jerky
Neither did I ... I think he edited his message and added it later!
Thanks Dru!
I was playing with 1.76 on my own computer a few days ago and noticed it slowed things down, but didn't make things jerky ... and was like "Oh, so that's how it's supposed to be."
I hadn't played 1.76 for long before you started the 180 beta ...
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I use the Futurama Prof. Farnsworth Skin: http://www.disastrousconsequences.com/dcforum/posts/list/1595.page
WM: (DC)BotFodder 170
MM: (DC)BotDoctor 141
AM: (DC)BotBooster 147
http://ericdives.com/ - My DC Newbie FAQ: http://tinyurl.com/lz229
Twitter: http://twitter.com/ericdives |
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03/16/2006 13:17:01
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[KitFox]
Dominating
Joined: 11/25/2005 07:59:59
Messages: 232
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Told you it was fluid before
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03/17/2006 21:42:42
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KohanX
Godlike
Joined: 03/04/2006 13:40:23
Messages: 350
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Ooo wrote:
Just wondering, is the Triple going to drain faster for AM, or will it drain at same speed for both WM and AM. As I used to be a WM and the Triple drains real fast as it is.
I believe it will be going at the same speed, and while I'm rambling, I'll again note my hard-time idea, where it's 30 seconds no matter what, and doesn't drain Adrenaline. Also breaks after use. So it's a Double Damage, with more power, that you can activate upon will. Isn't that good enough? Hmm, actually... *does some math* Until a LA hits 210 Adrenaline Max, the 30-second thing will, in fact, be better for them. I dunno, really up to you all.
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03/18/2006 22:59:27
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320
Wicked Sick!
Joined: 10/11/2005 21:28:38
Messages: 605
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KohanX wrote:
Until a LA hits 210 Adrenaline Max, the 30-second thing will, in fact, be better for them. I dunno, really up to you all.
You can turn the triple on and off.
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03/19/2006 15:54:35
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KohanX
Godlike
Joined: 03/04/2006 13:40:23
Messages: 350
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Can you turn the double on and off? My problem is that the Triple, though more powerful than Double in the first place, has even more benefits, such as the one you stated. My opinion, so think what you will of it.
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03/20/2006 13:56:24
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[KitFox]
Dominating
Joined: 11/25/2005 07:59:59
Messages: 232
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I dont know if it would be possible to implement Ghost lvl 4.
Some sort of Instant Respawn.
Maybe puting the Ghost speed to 100000000000 would do the trick?
This skill cost 85 points, Its pretty incredible!
But I caint count the number of time i respawned in the middle of ghosting in an invalid area. Making me die. Having to wait a complete wave... pretty frustrating for a skill that cost so much.
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