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05/03/2006 04:23:23
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BotFodder
Wicked Sick!
Joined: 01/13/2006 15:23:41
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modulstyle wrote:
Only can buy Pupae as Healing Master: U can only buy one Monster when u got the Healing Master. We fixed it and add all Monsters in there.
I suspect the rest of the monsters are actually configured (and pupae are reconfigured) in the RPG INI file, which since Dru isn't officially distributing this code yet, you don't have it. This theory is supported by the fact that Dru has removed several monsters from use without having to change the mod at all. This is actually a quite intelligent way to do it (no surprise when talking about Dru) as it allows one to tailor monsters for their particular installation (if Satore's pack is in use or not, or if you have custom monsters you want to summon, etc).
Therefore, it's my guess that this is (was?) an implementation fault on your end, and not a bug in Dru's mod. This is what you get for obtaining a beta mod that's not being actively supported for external use.
Note that this isn't completely out of the ordinary, either - lots of configuration options reside in the RPG INI, such as magic weapon chances, probably monster intelligence, etc.
modulstyle wrote:
Healing Master: Wehn u pickup a Monster Summoner, and want to build it with the artifact, adrenalin may stuck sometimes. U have to press often Use key to build a monster.
I've not encountered this bug, and prior to having any monster summoning skills, I routinely begged for the summon artifact to have a walking XP giver - er, Warlord. Let him walk around, take a few hits, and heal him up - mmmmm, that's *good* XP.
If this *is* actually a bug, then it must kick in when you already have the MS/MP skills (though I've had the MS artifact at least once since getting some MS skills and haven't been able to verify this bug). Again, since the 189 that's in use on DC is beta and not yet supported for public use, it could be an implementation issue. Or your "use" key might be sticking.
Also realize that some monsters cannot be summoned without sufficient enviornment to support them (Warlords or Titans won't spawn where characters barely fit space wise, or devil fish won't spawn when there's not enough water for them). You may be seeing this logical behavior and not realizing that a situation exists where the monster can't spawn. There's usually a message indicating that the monster couldn't spawn (and sometimes there's an actual reason why there).
A bug that *does* exist is that the names of the monsters for given icons sometimes disappear. I find it fun: if I loose track of which monster an icon is for, I get a surprise when I summon one.
The other (especially annoying for summoners) bug that we're aware of is the monster points HUD indicator will show another summoner's monster points (whether the viewer of the bug is a summoner or not). Especially aggravating when you find yourself viewing someone else's MP's and they have the same number of MP's as you - you go to spawn a monster because you think yours died (when he's just wandered away somewhere), and you're told "You don't have enough monster points".
modulstyle wrote:
Weapon Master: When u got a SlowMo LinkGun +4 and above, your shots wont move.
While I've never gotten specifically a SlowMo -4 (link or other, I think and it's - not +), all SlowMo -5 guns (no matter what class is firing them off) have shots that go no where (you should see it when Deemers just hang around in one spot for the rest of the map). It's the curse of a SlowMo -5 ... so I'm guessing that this isn't a bug, but by design.
Sticking to simple math, my guess is that for every minus on a SlowMo weapon, you loose 20% of the speed of said weapon - so a -1 would only go 80% as fast as normal, down to 20% as fast for -4, and 0% for -5. This actually tracks quite well if you get some goofy Adrenaline Master who likes to double his cursed weapons - doubled SlowMo's can actually start flying backwards.
If you want to accurately test 189, I suggest you make your offer via email to unreal(at)disastrousconsequences.com so that Dru can give you everything you need to actually implement 189 appropriately.
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07/09/2006 19:06:15
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TheDruidXpawX
Wicked Sick!
Joined: 12/19/2004 18:32:13
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This commentary isn't for everyone who responded.
I'd just like to venture forth some commentary on this entire thread.
So we started working on fixing some bugs for DruidsRPG190 today, but we've literally spent the entire day trying to sort through this post. That translates to no code being written.
This post was clearly labeled as "not an ideas" post and I also stated to keep the flames to yourself.
When I start reading some of the comments in this thread, particularly posts that masquerade as constructive criticism, but are in fact direct flames or personal attacks, my motivation to work on this stuff takes a serious nose dive.
I'm simply not willing to deal with this sort of thing anymore.
I do this for my own fun and enjoyment. When people derive fun from what I do, that's also fun for me.
When I come back to start working on DruidsRPG and have to sift through this pile of steaming poo, that's not fun for me. That means that I don't work on DruidsRPG, because with feedback like this, I don't enjoy it.
So I'll say this. One of the rules of our server is "9) No crybabies or bad attitudes."
There is an undisclosed number of people who responded to this post in direct violation of that rule. To those of you who violated this rule, and I suspect you know who you are, you have now received your only warning. Take this as an opportunity to re-evaluate how you post in our forums.
To those of you who offered support and backed me up, I applaud you. I apologize that I may not have even read your positive comments in this thread. I had to stop reading after a few very hurtful posts.
I welcome constructive comments about what's going on, and I welcome debate. When I put up a new DruidsPRG190 post, I expect you to treat me and my time with respect, even when you don't agree.
Dru
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The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.
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07/12/2006 14:56:51
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shimmyNshake
Joined: 02/27/2006 13:25:05
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I love the changes Dru. Good work. I especially like the increased drain rate of the triple. Now I might be able to keep up with the "upper tier" players like 320 and Fro since Im terrible at running the triple . Also the freezing flack is actually a pleasure to use now.
shimmyNshake
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07/23/2006 18:10:47
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TheDruidXpawX
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Joined: 12/19/2004 18:32:13
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Please see the release announcement!
http://www.disastrousconsequences.com/dcforum/posts/list/2246.page
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The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.
The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star |
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