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Wicked Sick!

Joined: 03/18/2006 12:10:27
Messages: 2151
Location: Colorful Colorado

I agree with Insane. With the understanding that lower level players are having a difficult time (not to mention their frustration), I feel that Dru's proposal is fair for those players who are under 40. Personally, I feel that it's a triumph for me to survive the full 16 waves without dying, especially with my style (face to face) of play.

Let us not fool ourselves into thinking we went to the Moon because we are pioneers, or discoverers, or adventurers. We went to the Moon because it was the militaristically expedient thing to do. Neil deGrasse Tyson

Every job is a self-portrait of the person who did it....Autograph your work with excellence. Author Unknown



My skin is Graah, a reincarnation of an ancient African warrior mixed with the soul of a lion,
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Killing Spree

Joined: 09/04/2006 16:00:21
Messages: 78

I also agree with insane, I found myself in the old difficulty level simply spamming with the flak every wave and basically running into groups of monsters. With the new difficulty I can't do that on the later waves, I have to be resourceful.

As insane alluded to I think my overall skill level has improved dramatically since the new difficulty was instituted, no longer do i simply spam with the flak but I have introduced combos with the avril and the LG so i can sit back and make kills. I can't simply run into groups of monsters anymore on later waves because I can't afford to waste ghost. I have no problem with lower level players getting a boost in stats, etc. but I am worried about a potential drop-off after they get that ghost or extra DR taken away. Level 40 to about 70 is a real grind and not having that pillar you had as a low level player is tough.
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