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		![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 05/03/2005 13:16:20
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						| {RAD}Raze2K5 
 Killing Spree
 
 Joined: 04/20/2005 14:25:39
 Messages: 82
 Location: Tempe, AZ
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 | bushbomb wrote: 
 [DruidsRPG155.DruidMonsterSummon]
StartingCost=10
 CostAddPerLevel=4
 MaxLevel=8
 NewMonsterList=Class'SkaarjPack.SkaarjPupae'
 NewMonsterList=Class'SkaarjPack.Razorfly'
 NewMonsterList=Class'SkaarjPack.Manta'
 NewMonsterList=Class'SkaarjPack.Krall'
 NewMonsterList=Class'SkaarjPack.EliteKrall'
 NewMonsterList=Class'SkaarjPack.Gasbag'
 NewMonsterList=Class'SkaarjPack.Brute'
 NewMonsterList=Class'SkaarjPack.Skaarj'
 NewMonsterList=Class'SkaarjPack.Behemoth'
 NewMonsterList=Class'SkaarjPack.IceSkaarj'
 NewMonsterList=Class'SkaarjPack.FireSkaarj'
 NewMonsterList=Class'SkaarjPack.WarLord'
 
 
 Is that how it should look?  I'm not able to change the cost of it.  Any tips?
 
 can you please elaborate on this please? If you have a list, it only picks from those monsters or does the summon go in that order? where do we put this tidbit?
   
 i want something like this:
 
 lvl1=skaarj pupae
 lvl2=babyskaarj
 lvl3=skaarj
 lvl4=iceskaarj/fireskaarj
 lvl5=Metalskaarj
 lvl6=Electro
 lvl7=Ictus
 lvl8=Trogg
 
 (weak to strong skaarj)
 
 or
 
 lvl1=nali w/shieldgun
 lvl2=nali w/assaultrifle
 lvl3=nali w/biorifle
 lvl4=nali w/flakcannon
 lvl5=nali w/rocketlauncher
 lvl6=nali w/lightninggun/sniperrifle
 lvl7=nali w/minigun
 lvl8=nali w/shockrifle
 
 (i.m.h.o - what a nali would be best with according to damage vs. range vs. firing rate)
 
 a hiearchy of pets, instead of this "well let's spawn random stuff now that we have all these monsters" thing... that's ridiculous, imho... i remember with regular RPG and druids with satore's, and no other mutes, it was something like this:
 
 lvl1=razorfly/manta/skaarj pupae
 lvl2=krall
 lvl3=krall/elite krall
 lvl4=brute/behemoth
 lvl5=skaarj
 lvl6=fireskaarj
 lvl7=iceskaarj
 lvl8=warlord/titan/queen
 
 any ideas? tips? help ? plz? ;[ thanx!
  - Raze2K5 | 
						
							| Disclaimer: Post count does not reflect level of expertise.
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		![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/13/2005 00:22:55
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						| TheDruidXpawX 
 Wicked Sick!
 
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 Joined: 12/19/2004 18:32:13
 Messages: 1946
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 | New release. Please see http://www.disastrousconsequences.com/dcforum/posts/list/701.page#4414 | 
						
							| Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page
 
 The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.
 
 The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
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		![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 07/06/2005 06:31:28
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						| KampKounslr 
 
 
 ![[Avatar]](/dcforum/images/avatar/e56954b4f6347e897f954495eab16a88.png) 
 Joined: 07/06/2005 06:27:24
 Messages: 13
 Location: Tucson, AZ
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 | I'm still interested in what was posted 2 posts previous... how does it determine which summon to use for which level of the skill? | 
						
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		![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 07/06/2005 19:14:59
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						| TheDruidXpawX 
 Wicked Sick!
 
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 Joined: 12/19/2004 18:32:13
 Messages: 1946
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 | KampKounslr wrote: 
 I'm still interested in what was posted 2 posts previous... how does it determine which summon to use for which level of the skill? 
		 
 There's some formula in the source that determines based upon the score you get for killing a monster what level of monster you can summon. You may want to ask on Mysterial's forums as I dont know for sure, and havent spent the time to figure it out.
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							| Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page
 
 The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.
 
 The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
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		![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 07/08/2005 04:35:21
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						| KampKounslr 
 
 
 ![[Avatar]](/dcforum/images/avatar/e56954b4f6347e897f954495eab16a88.png) 
 Joined: 07/06/2005 06:27:24
 Messages: 13
 Location: Tucson, AZ
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 | One thing to note is that I used the exact code above, and it does not constrain the summons to the list... wondering if I'm using the right code? Ideas welcome   | 
						
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		![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 07/08/2005 14:27:28
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						| TheDruidXpawX 
 Wicked Sick!
 
 ![[Avatar]](/dcforum/images/avatar/eccbc87e4b5ce2fe28308fd9f2a7baf3.jpg) 
 Joined: 12/19/2004 18:32:13
 Messages: 1946
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 | KampKounslr wrote: 
 One thing to note is that I used the exact code above, and it does not constrain the summons to the list... wondering if I'm using the right code? Ideas welcome   
 Are you uising the 163 release? If you are, the list is constrained by UT2004RPG itself, and all this code has been removed from my classes
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							| Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page
 
 The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.
 
 The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
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		![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 07/09/2005 05:43:12
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						| KampKounslr 
 
 
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 Joined: 07/06/2005 06:27:24
 Messages: 13
 Location: Tucson, AZ
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 | Yeah, using 163/2.1... the method recommended by Mysterial was to code in "ConfigMonsterList=Class'satoreMonsterPackv120.SMPQueen'" in the [UT2004RPG.MutUT2004RPG] section of the .ini, which limits all the summons, whether via artifact or tongue. Now, thats assuming I wasnt using your mod (which is wonderful, btw. Gotta tell you I admire yours and Mysterials ability with code, wish I had it!) 
 The other tidbit is that the Tongue list is not modifiable in the order that mobs are summoned (so to say, you can't specify Skaarj at Level 1 tongue)... however, they are based upon the point value of the monster, so you can constrain your allowable summon list, and leave a bit of a gap in the cost of the mobs; make sense, I hope? e.g. my list currently is Manta, Skaarj, Behemoth, SkaarjSniper, Titan, and Queen. There are a few levels that the player has the same mob, but I prefer there to be a bit of a jump between what mobs are given.
 
 Anyhows, hope I provided some info that others were wanting.
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		![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 07/09/2005 10:20:49
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						| TheDruidXpawX 
 Wicked Sick!
 
 ![[Avatar]](/dcforum/images/avatar/eccbc87e4b5ce2fe28308fd9f2a7baf3.jpg) 
 Joined: 12/19/2004 18:32:13
 Messages: 1946
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 | KampKounslr wrote: 
 Yeah, using 163/2.1... the method recommended by Mysterial was to code in "ConfigMonsterList=Class'satoreMonsterPackv120.SMPQueen'" in the [UT2004RPG.MutUT2004RPG] section of the .ini, which limits all the summons, whether via artifact or tongue. Now, thats assuming I wasnt using your mod
 Yeah Mysterial added that at my request, and when he did I took the code out of my classes which did essentially the same thing as my classes.
 
 I did have the ability to change it for monster tongue and for the artifacts, but I never had a different list for each on my server...
 
 KampKounslr wrote:
 
 
(which is wonderful, btw. Gotta tell you I admire yours and Mysterials ability with code, wish I had it!)
 
 Thanks!
 
 KampKounslr wrote:
 
 
The other tidbit is that the Tongue list is not modifiable in the order that mobs are summoned (so to say, you can't specify Skaarj at Level 1 tongue)... however, they are based upon the point value of the monster, so you can constrain your allowable summon list, and leave a bit of a gap in the cost of the mobs; make sense, I hope? e.g. my list currently is Manta, Skaarj, Behemoth, SkaarjSniper, Titan, and Queen. There are a few levels that the player has the same mob, but I prefer there to be a bit of a jump between what mobs are given.
 
 My code never had the ability to pick which level summoned which monsters either. The people who were posting about it just wanted it to be that way.
 
 It's possible if I code up the Monster Master class that you'll be able, as a server admin, to pick which monsters can be summoned at what levels, and I'm thinking the player could actually pick which of those monsters to summon.
 
 That will be a wholesale replacement of the Monster Tongue and Monster Summon artifacts though.
 
 
 
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							| Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page
 
 The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.
 
 The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
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		![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 07/10/2005 05:53:27
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						| KampKounslr 
 
 
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 Joined: 07/06/2005 06:27:24
 Messages: 13
 Location: Tucson, AZ
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 | Sounds interesting and quite enjoyable! I await possible said changes with baited breath   
 Thanks for the info btw!
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		![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/18/2005 10:39:12
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						| TheDruidXpawX 
 Wicked Sick!
 
 ![[Avatar]](/dcforum/images/avatar/eccbc87e4b5ce2fe28308fd9f2a7baf3.jpg) 
 Joined: 12/19/2004 18:32:13
 Messages: 1946
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 | DruidsRPG170 released: 
 http://www.disastrousconsequences.com/dcforum/posts/list/1217.page
 
 
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							| Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page
 
 The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.
 
 The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
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