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01/01/2005 18:10:09
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TheDruidXpawX
Wicked Sick!
Joined: 12/19/2004 18:32:13
Messages: 1946
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This isn't an offical release note yet. I'm still testing out some of the changes, but here's the short list:
Null Entropy is a bit more effective.
Freezing allows very slow movement dependant on modifier.
Loaded Weapons can be somewhat changed via the UT2004RPG.ini properties file.
Artifact Monster Summoning doesn't allow the queen or the giant gasbag to be summoned. (There's just too many problems with the child monsters these spawn)
DruidGhost doesn't use the Ghost code anymore. Instead of the slow traversal that we've all seen cause the ghost bugs, it just respawns you somewhere else and gives 3 seconds of protection. It also regenerates after an interval dependant upon level.
I'm curious to see what people on the server think about these changes and any bugs noted on the server.
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Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page
The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.
The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star |
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01/01/2005 21:00:02
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Azumarril
Joined: 12/29/2004 23:29:07
Messages: 13
Location: Colorado
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I found a bug with freezing!
if it's -1 or -2, then it's simple math: -10 * -1 = 10 and -10 * -2 = 20
otherwise, great job. loaded looks very customizable.
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01/01/2005 21:32:03
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Cloud34
Rampage
Joined: 12/19/2004 21:59:37
Messages: 138
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About the the ghost thing. With the old ghost, you had a non-corporeal "body" that traversed a distance and would take x amount of time to do so based on the ability level. Since the not-quite dead person doesn't traverse a distance anymore, and instead respawns instantaneously- does that mean at all three ability levels it takes the same amount of time to respawn, unlike the old version of ghost?
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01/01/2005 22:52:15
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Azumarril
Joined: 12/29/2004 23:29:07
Messages: 13
Location: Colorado
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I don't think respawning in the same spot would be the greatest spot, i mean, since you died, they probably all crowded around you, and that invuln isn't gonna save you for long.
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01/02/2005 01:09:25
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TheDruidXpawX
Wicked Sick!
Joined: 12/19/2004 18:32:13
Messages: 1946
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Azumarril wrote:
I found a bug with freezing!
if it's -1 or -2, then it's simple math: -10 * -1 = 10 and -10 * -2 = 20
otherwise, great job. loaded looks very customizable.
uh? freezing with a negative multiplier? I'm a bit confused. It doesn't go negative....
Ok, I just checked the code. I've got the freeze min at 3 and the max at 6... it doesn't allow a negative modifier.
If you're reconfigurating it outside the supported set, I can say that your math is correct, It will actually probably make your opponent go faster, which might be a fun cursed weapon at some point
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Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page
The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.
The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star |
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01/02/2005 01:10:53
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TheDruidXpawX
Wicked Sick!
Joined: 12/19/2004 18:32:13
Messages: 1946
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Cloud34 wrote:
About the the ghost thing. With the old ghost, you had a non-corporeal "body" that traversed a distance and would take x amount of time to do so based on the ability level. Since the not-quite dead person doesn't traverse a distance anymore, and instead respawns instantaneously- does that mean at all three ability levels it takes the same amount of time to respawn, unlike the old version of ghost?
That's true. It wont work that way anymore. Everyone respawns instantaneously. I think the regen time reduction/level for it will more than compensate for the slow traversal.
In 145 I'll rework the wording on ghost to indicate this.
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Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page
The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.
The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star |
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01/02/2005 01:34:19
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v0rTeX
Wicked Sick!
Joined: 12/19/2004 20:59:52
Messages: 562
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Even though all 3 levels are instant respawn you still need 3 levels for the fact that you get either 1, 100, or full starting health depending on which level you have.
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01/02/2005 13:15:42
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Kris
Joined: 12/28/2004 09:52:46
Messages: 17
Location: Las Vegas /SoCal
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TheDruidXpawX wrote:
Artifact Monster Summoning doesn't allow the queen or the giant gasbag to be summoned. (There's just too many problems with the child monsters these spawn)
People were still spawning queens this morning?
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01/02/2005 14:27:11
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cplmac
Wicked Sick!
Joined: 12/19/2004 21:10:38
Messages: 1464
Location: chicago burbs
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level 8 monster tongue still allows for the giant gasbag, and queen. out of courtesy to fellow gamers and server proprieters alike, i kill them as soon as i notice them. besides, i like the titan and warlord better anyway.
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good, bad, I'm the guy with the gun. |
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01/02/2005 18:29:39
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TheDruidXpawX
Wicked Sick!
Joined: 12/19/2004 18:32:13
Messages: 1946
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DruidsRPG145 Released https://www.disastrousconsequences.com/dcforum/posts/list/23.page
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Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page
The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.
The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star |
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