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Wicked Sick!

Joined: 12/19/2004 18:32:13
Messages: 1946

Here's a short list of changes:

Null Entropy is a more effective.

Freezing allows very slow movement dependant on modifier.

Loaded Weapons can be somewhat changed via the UT2004RPG.ini properties file.

Monster Summon abilities can be somewhat controlled in the UT2004RPG.ini file. I did this to get queens and giant gasbags out of the summonable monsters list.

DruidGhost doesn't use the Ghost code anymore. It now calls the ability Resurrect (No properties changes, Just UI changes). Instead of the slow traversal that we've all seen cause the ghost bugs, it just respawns you somewhere else and gives 3 seconds of protection. It also regenerates after an interval dependant upon level.

As a hidden tips and tricks. I changed most of my classes to use the UT2004RPG.ini file for their properties, although not all the classes are setup to accept changes other than the defaults. If you flip undocumented settings around, your results may vary.

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star

Killing Spree

Joined: 12/29/2004 09:16:19
Messages: 72
Location: Montana

Hi Druid,

How about the mod we had talked about? The one where you can get big biceps and crush the monsters. I think I know someone who would really like this one!


I came, I saw, I flexed
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Killing Spree

Joined: 01/05/2005 20:11:00
Messages: 66
Location: Dundee, IL

Now that's scary.

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