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Concept ideas.  XML
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Mystic

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Joined: 12/21/2004 21:36:56
Messages: 417
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Guns:
Razor gun,. 2 blades maximum..
Bouncer,. shoots bouncing balls of plasma untill it hits something.
Net gun, entraps a group of monster together.
Bio Cannon, covers the area in bio fluid.more than the rifle..
Ice gun .makes monsters slip and slide..

Skills:Mine toss. allows you to throw 1 extra mine per level..max 2.must be lw5, 40 points..
Grenader ..allows extra dmg for each grenade. 5 pct dmg per grenade per lvl. 1 grenade per lvl..
Full Moon.Allows you too turn into a <Brute,Titan,nali,or a queen>medic only skill., thier monster form only heals.
bind wound; loaded artifact only..heals you as you use adrenaline 1 point per level. per 5 adrenalin used.
Vorplicity: Gives you a pct chance to score a instant kill .1 pct per lvl .3 lvls max..

Artifacts: Moon ,,turns you into a nali,brute same time ratio as double damage.. 200 adren to use..
kamakazi,100 adren to use timed bomb.<1 time use lol..
Heal all, heals all,100 adren to use.must be in the radius.
reflect, makes you reflect all energy dmg.
Sacrafice, takes 100 adrenalin .99 pct of health.gives you a maxed weapon.. <infinity maxed weapon..
Chucker,allows you to chuck rocks for a limited time.

class: flyer Class . always levitating<with the out of bounds ion, it shouldnt be a big prob. <healer class..benefits of healer's.
monster class. lets you select a monster to be ..like a player,LW benefits.
swordsman class. give the players midevil weapons.
morpher class. allows you to merge weapons creating new generations and prototypes ..artifact benefits..
Mechanic class,, <possible artifact>heals vehicles with shots.. able to spawn certain vehicles. pending on adren used .
Emt,,Same as medic but heals heals adrenalin ... .

Just some ideas i thunk up what ya think ? Reminder Be nice!

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emetakleze

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Joined: 01/02/2005 18:15:15
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I like the razor, that would be cool!
Net gun would be nice for those mobs of nali's and skarrj. (would kinda look like the gun on a scorpion with a long plasma trail, but instead of killing the critters it would trap them?)
Vorplicity. all I got to say is
kamakazi- energy build thing like the skill ultima, with an explosion?
Sacrafice- Nice concept, but would this step on the LA toes? (though I gotta say, I would really like it.)
swordsman class-NICE
Mechanic class. I would consider playing this one it would be really cool, but would you be able to use it in all games (I would assume that only the mechanic could use the vehicle, if they left it it would blow up or something?), or just vinv? (Meaning, how hard would it be to code in to get vehicles in invasion?)
Nice thunkin' Mystic.

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Teddy_Bear



Joined: 12/12/2005 20:23:53
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Location: Albany, Oregon
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If you have played Painkiller, the ninja star thrower/electric charged plate, was an awesome gun. The stake gun was kinda of cool, stake and grenade launcher. If you haven't played the game yet, get it. It's kind of demonic tho, you are a hired hit man for god, to kill lucifer and his generals before they can invade heaven. Great models of monsters too.
Grizzled_Imposter

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WOW

Mystic, that is cool. There are so many ideas there.

I hope some of em get some consideration. I would love a mechanic type class, kind of team fortress old school.

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Mystic

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Joined: 12/21/2004 21:36:56
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i have so many ideas.
ok
kamakazi Artifact...
would have to be an artifact... 200 adren to use..1 time use. its baseicaly an ultima without buying it..

Sacrafice Artifact..,
i rethought this one,... make it a LA player only artifact.. killing you but giving you full adrenalin.. that way they can still help other players and help themselves.. with a price..

Net gun .
yes the only way to make a easy net gun is to take the gun from onslaught and make it useable.in invasion.. unless yall can do that kinda
thing

Vorplicity Skill.
.lemme explain ...u only get a 2 pct chance of instagib... cant be more than that..anything higher would end up bad..

Mechanic class:
will give ammo.and adren....to make it playably fun. able to spawn vehicles in onslaught only.. 250 adren ..

Full Moon Artifact.
I love this idea..Gives you a chance to turn into a monster ..lasting as long as your adrenalin..must have 250 adren ..250 to use..

Swordsman Class.
midevil weapons <druid style.> LW player benefits..

Razor Gun.
2 blade max ,,so its thier to use not to abuse!

Loaded weapons6 ,
One extra slot in your arsenal.. one of the low end fraghouse invasion games,,, something cool .something new.. but something useable that wont cause issues..

Jump boots skill.
Gives u cool boots .

hope that adresses some questions em
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dip42

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Joined: 04/25/2005 17:06:20
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Mystic wrote:
Guns:

Skills:Mine toss. allows you to throw 1 extra mine per level..max 2.must be lw5, 40 points.. 


You do not know how happy this would make me. Ive been wanting to post an idea about it but ive been too busy to do it...

The net gun is a good idea too,like eme said about the scropion gun, would it give a little shock and kill somthing or just tie em up so you can run an hide.. would you be able to hold the scorpion gun because ive seen scorpions with many sifferent guns..

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v0rTeX

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Joined: 12/19/2004 20:59:52
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Mystic wrote:
Sacrafice Artifact..,
i rethought this one,... make it a LA player only artifact.. killing you but giving you full adrenalin.. that way they can still help other players and help themselves.. with a price..
 


I'm confused. It kills you and gives you full adren? What good is full adren if you are dead?
Mystic

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for the next wave.
La players often die before they max thier adrenalin ..
so sacrafice gives them the chance to do it in one shot.. since La players dont get much ..i thuoght that would be very good for them to have..if they truely want max adren to max something then sacrafice yourself. till next wave.then use your max adren for whatever it is you need..

so now they can max you a weapon and off themself to make thier own .. its a tricky idea .. but thuoght out it works quite well..
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Continuum

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1. How about an ability that you can buy to make adrenalin combos like berserk work for those who have maxed out damage bonus. It seems like when I play I have no reason for using adrenalin unless I pick something up but that doesnt happen often.

2. A skill that extends the max quikfoot level. When you have maxed out quikfoot you can buy a skill that makes your dodges go faster/further and possibly a secon level of this that would cause collision damage if you rammed a monster.





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Mystic

Godlike

Joined: 12/21/2004 21:36:56
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Hmm good idea.. id call it Ram attack!
Since invisible doesnt work on invasion maybe you can substitue the invis combo < Left,Left,Left,LEft,>
for it.. maybe add a knockback effect to it..so when you ram stuff it'll knock it back a descent amount.

cool ideas thoe cont..


maybe you can incorprate both ideas into 1... a super speed ram!

gotta love concept idea's..

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Shadow-X

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Joined: 01/22/2006 13:46:46
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I had a gun idea but i haven't totally worked out the kinks in it yet.

Ghost Gun.*magic weapon* of course

You get tired of hitting yourself with the flak when you near a wall no problem it goes right through the wall..An its good for those people that just hog the monster like 5 of them standing there murdering a queen you shoot to but can't get a shot around them boom goes right through them...Now my cons about this is like the flak balls when you toss them they would just go through the floor and not splatter everywhere.Or the rocket launcher.See i havent worked out all the kinks yet..But please tell me what ya think thanks.Well there is always making this a artifact -=]
dip42

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Continuum wrote:
1. play I have no reason for using adrenalin unless I pick something up but that doesnt happen often.

2. A skill that extends the max quikfoot level. When you have maxed out quikfoot you can buy a skill that makes your dodges go faster/further and possibly a secon level of this that would cause collision damage if you rammed a monster.

 


1.) is VERY true i dont use it all and it feels like a waste
2.) how about a multi dodge effects. instead of only being able to dodge off the walls once you can do it as many times as you would like. In other words if done right you can basically walk on the walls by dodging and jumping at right times, Ive played in other servers with multi dodge and its really fun and a good way to get around and run away

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KohanX

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Joined: 03/04/2006 13:40:23
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Okay, my omondo page of grammar fixing and criticism. Please let me know if I did not interpret your ideas correctly.

Guns:

Mystic wrote:
Razor Gun: 2 blades maximum. 
Like the Ripper? I haven't used it before, but it sounds familiar. The C.U.T.T.E.R. (ChaosUT2) would also work for that job.

Mystic wrote:
Bouncer: Shoots bouncing balls of plasma. 

The C.U.T.T.E.R. also does that with its primary fire; secondary fire makes them explode.

Mystic wrote:
Net Gun: Entangles monsters within the effect radius. 

Oh that's cool.

Mystic wrote:
Bio Cannon: Covers the area in bio fluid (more than the rifle). 

Interesting idea, but too much team damage and the effects would be difficult to create.

Mystic wrote:
Ice Gun: Makes monsters slip and slide. 

Or freeze entirely? *Flashback to Metroid Prime* Wewt!

Skills:

Mystic wrote:
Mine Toss: Allows you to throw 1 extra mine per level (Max Level: 2). Must have Loaded Weapons Level 5, costs 40 points. 

As in, Mine layers could have 10 mines instead of 8 at max level? You could probably increase the amount, but I wouldn't make it so expensive.

Mystic wrote:
Grenader: Grenades deal 5% more damage per level. 

Grenades from the Assault Rifle or what?

Mystic wrote:
Full Moon: Allows you to turn into a Brute, Titan, Nali, or Queen. Medic skill. Attacks only heal. 

Sort of defeats the purpose of being a monster if you can only heal. Perhaps Medics won't be able to actually hurt enemies unless they turn into a monster? A sort of Dr. Jekyll-Mr. Hyde thing. Also, I'm quite sure a large amount of code would be required to make a user interface on monsters, since they're designed for use by and controlled by the computer.

Mystic wrote:
Bind Wound: For every five adrenaline spent, one point/level of health healed. Must have Loaded Artifacts. 

Defeats the purpose of medics.

Mystic wrote:
Vorpality: You gain a chance to Instagib. 1% per level (Max Level: 3). 

Defeats the purpose of Vorpal weapons.

Artifacts:

Mystic wrote:
Moon: Turns you into a nali or brute for 30 seconds. 200 Adrenaline. 

A bit pricey, and again with the monster interface problem.

Mystic wrote:
Kamikaze: Ultima effect upon use. 100 Adrenaline. 

I like it. But perhaps more like a one-time Ultima instead of having to activate it (like temporarily having the ability)? I'm sure people would be waiting to get low enough health to make it worthwhile, only to get pegged in the back and not be able to use it.

Mystic wrote:
Heal All: Completely heals all players within given radius. 100 Adrenaline. 

Also defeats the purpose of Medics. A better idea for a Medic-only thing, considering the only thing they really use Adrenaline for is making their Medic weapon.

Mystic wrote:
Reflect: Makes you reflect all energy damage. 

Rather difficult to incorporate, because projectiles don't have a general variable that refers to the way it damages, and hitscan reflecting would be just a little difficult. Perhaps a manual check of the damage type? Would only work for default UT2004 weapons, but better than nothing. Adrenaline cost?

Mystic wrote:
Sacrifice: Makes your current weapon a maxed Infinity, sets your Health to 1. 100 Adrenaline. 

That's iffy, and would take away teamwork (almost kill yourself instead of asking an Adrenaline Master to max it).

Mystic wrote:
Chucker: Allows you to chuck rocks for a limited time. 

I like it, but player damage would be a bit overboard, as would the server stress. Adrenaline cost?

Classes:

Mystic wrote:
Flyer: Perpetual Boots of Flight effect. (With the out of bounds ion beam, it shouldnt be a big problem. 

Sure, why not? BoF are underused anyhow.

Mystic wrote:
Healer: Benefits of the Medic's Monster Master features. Lets you summon a pseudo-human monster to have Loaded Weapons benefits, et cetera. 

Erm, defeats the purposes of Medics and Weapon Masters.

Mystic wrote:
Swordsman: Give the players medieval weapons. 

Was talking about that with Druid, using the ChaosUT2 melee weapons. Cool stuff.

Mystic wrote:
Morpher: Allows you to combine weapons. 

Too many combinations O_O good idea though.

Mystic wrote:
Mechanic: Heals vehicles, able to spawn certain vehicles. Should adrenaline be used? 

Was mentioned before; an engineer class. Heals vehicles, and could spawn vehicles at special points (like the Engineer in Star Wars: Battlefront with turrets). I liked that idea a lot.

Mystic wrote:
Emt: Same as Medic but heals Adrenaline. 

Emm... Weird name, and a sort of pointless class, me thinks. They could only help Adrenaline masters (for the most part), and an unlimited supply of adrenlaline is not a big thing to base an entire class on.

Well, I hope you enjoyed my speil. Again, please let me know if I did not interpret any of your ideas correctly.
Mystic

Godlike

Joined: 12/21/2004 21:36:56
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uhm .yeah you misunderstood most of the points associated with the idea's
as this is a CONCEPT idea thread.. none of them expecting to actualy hit the server..but someplace to put your idea's without haveing them crushed by peeps.. No offense but,

Druid if or when you read this can u put this thread in contributers forums pwease
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Continuum

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dip42 wrote:


1.) is VERY true i dont use it all and it feels like a waste
2.) how about a multi dodge effects. instead of only being able to dodge off the walls once you can do it as many times as you would like. In other words if done right you can basically walk on the walls by dodging and jumping at right times, Ive played in other servers with multi dodge and its really fun and a good way to get around and run away 



How about as your adrenaline fills up you can do more dodging. At 25% of your max adrenalin you can do 1 more dodge, 50% you can do 2 extra dodges ect.... I don't know about unlimited but more than one would definatly be a skill I would buy.





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