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03/05/2006 18:39:38
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KohanX
Godlike
Joined: 03/04/2006 13:40:23
Messages: 350
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Oh that's a cool idea. Gives adrenaline players something to help get them out of tight spots. A bit difficult to not get confused with Adrenaline combos, though. Not the players, but the computer, seeing patterns of dodging, and thinking 'oh, an adrenaline combo!'.
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03/05/2006 19:55:53
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Continuum
Wicked Sick!
Joined: 03/09/2005 05:20:36
Messages: 479
Location: Indianapolis, Indiana
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KohanX wrote:
Oh that's a cool idea. Gives adrenaline players something to help get them out of tight spots. A bit difficult to not get confused with Adrenaline combos, though. Not the players, but the computer, seeing patterns of dodging, and thinking 'oh, an adrenaline combo!'.
True but I think there would a greater period of time between dodge moves than the double click(combo activation time).
Ive sort of been working on something like this for the skin I'm working on. I havnt got it to work as a dodge type move yet but I did get it to work as a new combo.
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Current WIP:
Skins:
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03/05/2006 20:26:04
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KohanX
Godlike
Joined: 03/04/2006 13:40:23
Messages: 350
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Well, dodge jump, remember the time interval, and then abstractly dodge forward twice (same interval) with 100 Adrenaline. I don't feel like testing, so let me know the outcome.
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03/06/2006 13:35:21
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dip42
Unstoppable
Joined: 04/25/2005 17:06:20
Messages: 344
Location: N.J.
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Well, if u where to basically dodge off the walls and everything, you would have to push space bar in order to stay at the height you are at, by pushing space wouldnt that clear the combination?
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03/06/2006 21:25:54
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KohanX
Godlike
Joined: 03/04/2006 13:40:23
Messages: 350
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I dunno. Test it. I don't know if it checks to see if the string of keys is equal or just if the string of keys contains them all in the right order. However, he's referring to multiple dodge jumps, not necessarily off walls, or using Spacebar at all.
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