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What possible powerups can work on super weapons?  XML
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SSMaster



Joined: 02/05/2006 15:50:39
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I mean actually having a use, because they tend to have an instagib effect. For instance, Vampirism would probably work, but Null Entropy would be useless. Also, can you get "Infinite" on a Super Weapon? *drools*

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320

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SSMaster wrote:
I mean actually having a use, because they tend to have an instagib effect. For instance, Vampirism would probably work, but Null Entropy would be useless. Also, can you get "Infinite" on a Super Weapon? *drools* 


Triple damage.
Drago'Nish

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triple damage is no magic 320.

and there is no actually working magic on SWs, as when you switch the weapon, the magic gets changed to the weapon you selected.
so at the time of the explosion, the magic on your deemer isnt active anymore anyway.

and infinity is not possible, unless Druid removed the redeemer from the super weapons list in the config.
wich, i am pretty sure of, he wil not be doing, ever!

Zenas: Weapons Master - lvl 26
Mac_Knife

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Force redeemers work well because the redeemer missile flies faster.

And no you cant get infinite super weapons.

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v0rTeX

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Effects that would work while holding the superweapon without firing:
Quickfoot/Slowfoot
Reflection
Protection/Harm
Sturdy
Luck

Effects that would work at the moment of firing:
Force/Slow Motion

Those are the only magic effects that will directly come from the superweapons. The rest of the magic effects would require the superweapon to be held out when the shot hits and that doesn't happen with supers because the ammo runs out, the gun goes away, and the magic that happens when the shot hits are from the gun you are now holding instead of the super.
crabman2

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I played a game the other day where a medic claimed he made an infinite deemer that always had ammo. He may have been lieing. Another medic tried it but couldn't do it.
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As far as I know, if you pilot the deemer it will retain its magic effect. Don't know that 100% for sure. But I've had healing deemers that I shot people with this way and they said they got healed.

The triple damage was just a joke.
Zinzin



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Poison works too.
The few things that don't get killed, get poisoned
Drago'Nish

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Zinzin wrote:
Poison works too.
The few things that don't get killed, get poisoned  

actualy, i think it does not work.
poison only works when the magic is still active when the explosion is taking place.
and when the deemer explodes, the magic that is on the redeemer isnt active anymore.

Zenas: Weapons Master - lvl 26
TheDruidXpawX

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SSMaster wrote:
Also, can you get "Infinite" on a Super Weapon? *drools* 


Not until April.

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TheDruidXpawX wrote:

Not until April. 



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Okinesu

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TheDruidXpawX wrote:

SSMaster wrote:
Also, can you get "Infinite" on a Super Weapon? *drools* 


Not until April. 


lol would that be a saturday by any chance?

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Pyramidion

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TheDruidXpawX wrote:

SSMaster wrote:
Also, can you get "Infinite" on a Super Weapon? *drools* 


Not until April. 

lol... for some reason I don't think they'll be for us
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kyraeu

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Probably like the vorpal links and minis last year.

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TheDruidXpawX wrote:
SSMaster wrote:
Also, can you get "Infinite" on a Super Weapon? *drools* 



Not until April. 




I will be playing on the first then!

HAHA, I got the little box thingies to work! WOOT!

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