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02/05/2006 20:54:19
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SSMaster
Joined: 02/05/2006 15:50:39
Messages: 3
Location: Someplace far away
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I mean actually having a use, because they tend to have an instagib effect. For instance, Vampirism would probably work, but Null Entropy would be useless. Also, can you get "Infinite" on a Super Weapon? *drools*
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Yerocha: That guy with the lower level than you who always asks where the Redeemer is. |
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02/06/2006 11:35:02
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320
Wicked Sick!
Joined: 10/11/2005 21:28:38
Messages: 605
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SSMaster wrote:
I mean actually having a use, because they tend to have an instagib effect. For instance, Vampirism would probably work, but Null Entropy would be useless. Also, can you get "Infinite" on a Super Weapon? *drools*
Triple damage.
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02/06/2006 13:32:01
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Drago'Nish
Dominating
Joined: 08/10/2005 18:38:46
Messages: 205
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triple damage is no magic 320.
and there is no actually working magic on SWs, as when you switch the weapon, the magic gets changed to the weapon you selected.
so at the time of the explosion, the magic on your deemer isnt active anymore anyway.
and infinity is not possible, unless Druid removed the redeemer from the super weapons list in the config.
wich, i am pretty sure of, he wil not be doing, ever!
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Zenas: Weapons Master - lvl 26 |
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02/06/2006 17:54:49
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Mac_Knife
Rampage
Joined: 01/25/2005 21:31:29
Messages: 141
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Force redeemers work well because the redeemer missile flies faster.
And no you cant get infinite super weapons.
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My skin: http://skincity.beyondunreal.com/?section=skins&action=show_infos&id=1980 |
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02/07/2006 06:50:19
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v0rTeX
Wicked Sick!
Joined: 12/19/2004 20:59:52
Messages: 562
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Effects that would work while holding the superweapon without firing:
Quickfoot/Slowfoot
Reflection
Protection/Harm
Sturdy
Luck
Effects that would work at the moment of firing:
Force/Slow Motion
Those are the only magic effects that will directly come from the superweapons. The rest of the magic effects would require the superweapon to be held out when the shot hits and that doesn't happen with supers because the ammo runs out, the gun goes away, and the magic that happens when the shot hits are from the gun you are now holding instead of the super.
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02/07/2006 07:52:48
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crabman2
Killing Spree
Joined: 11/28/2005 07:31:18
Messages: 42
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I played a game the other day where a medic claimed he made an infinite deemer that always had ammo. He may have been lieing. Another medic tried it but couldn't do it.
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02/08/2006 02:01:46
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320
Wicked Sick!
Joined: 10/11/2005 21:28:38
Messages: 605
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As far as I know, if you pilot the deemer it will retain its magic effect. Don't know that 100% for sure. But I've had healing deemers that I shot people with this way and they said they got healed.
The triple damage was just a joke.
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02/08/2006 03:05:10
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Zinzin
Joined: 02/03/2006 13:16:49
Messages: 9
Location: Over the hills and far away
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Poison works too.
The few things that don't get killed, get poisoned
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02/08/2006 16:11:44
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Drago'Nish
Dominating
Joined: 08/10/2005 18:38:46
Messages: 205
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Zinzin wrote:
Poison works too.
The few things that don't get killed, get poisoned
actualy, i think it does not work.
poison only works when the magic is still active when the explosion is taking place.
and when the deemer explodes, the magic that is on the redeemer isnt active anymore.
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Zenas: Weapons Master - lvl 26 |
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02/08/2006 19:00:03
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TheDruidXpawX
Wicked Sick!
Joined: 12/19/2004 18:32:13
Messages: 1946
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SSMaster wrote:
Also, can you get "Infinite" on a Super Weapon? *drools*
Not until April.
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Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page
The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.
The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star |
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02/08/2006 19:22:37
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Tidu!
Dominating
Joined: 12/20/2004 14:32:15
Messages: 231
Location: Hatboro, PA
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TheDruidXpawX wrote:
Not until April.
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===============
this is tidu
Thanks to KohanX for the avatar |
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02/08/2006 19:26:58
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Okinesu
Dominating
Joined: 12/19/2004 20:45:34
Messages: 234
Location: San Marcos, TX
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TheDruidXpawX wrote:
SSMaster wrote:
Also, can you get "Infinite" on a Super Weapon? *drools*
Not until April.
lol would that be a saturday by any chance?
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Disastrous Consequences |
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02/08/2006 19:29:32
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Pyramidion
Wicked Sick!
Joined: 02/21/2005 14:31:28
Messages: 1099
Location: Brick City
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TheDruidXpawX wrote:
SSMaster wrote:
Also, can you get "Infinite" on a Super Weapon? *drools*
Not until April.
lol... for some reason I don't think they'll be for us
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02/08/2006 20:29:04
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kyraeu
Rampage
Joined: 08/20/2005 18:13:53
Messages: 110
Location: Edmonds, WA
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Probably like the vorpal links and minis last year.
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My Players: Junkie: Kyraeu 85 -- Medic: Excuses 68 -- Weapon: Fyruse 40
Saving for: Ghost 1, 2, 3, then adren skills -- Ghost 3 -- max DB, then some HB |
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03/03/2006 14:28:01
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Grizzled_Imposter
Wicked Sick!
Joined: 02/20/2006 15:59:35
Messages: 713
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TheDruidXpawX wrote:
SSMaster wrote:
Also, can you get "Infinite" on a Super Weapon? *drools*
Not until April.
I will be playing on the first then!
HAHA, I got the little box thingies to work! WOOT!
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Core 2 DUO @ 4.1Ghz Grizzled_AM AM 43
Nvidia 9800 1g Grizzled_EMT. MM 85
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A drop of knowledge is more powerful than a sea of force~ unknown |
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