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"Get out my way ya NOOB"  XML
Forum Index -> UT2004 DisastrousConsequences.com Go to Page: 1, 2, 3 Next 
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deleted3

Killing Spree

Joined: 09/11/2005 07:46:05
Messages: 38
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Heyas all,

Dont ya just hate it when you have under 50 health and even a poopy diaper slug can end your run of Holy "C" kills, and as you are a giving it the big "Run Forrest! RUN!" reenactment, some NOOB gets in ya way, and those last few warlord missiles you have skillfully been avoiding catch up to you 2 feet from a health keg .As you find yourself crushing your mouse with tramendous pressure, and smashing ya fist against the wall, You begin to wish that NOOB was'nt there. Well someone told me about a mutator that stopped players from colliding with each other YAY!. Just wondering what you peeps think about this

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Chai'i

Killing Spree
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Joined: 01/13/2006 12:39:55
Messages: 49
Location: Bar Harbor, Maine
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Something like that would be wonderfull. I get so embarased when I deliberately dodge out of someone's way, only to have them dodge in the same direction and run smack into me.

Directional signals would work as well


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Kohan

Killing Spree

Joined: 01/21/2006 18:53:41
Messages: 88
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xD yeah, turn signals. That'd be great. But yes, nulling player collision would not make a bad add-on.
UntamedSub

Wicked Sick!
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Joined: 11/07/2005 10:47:40
Messages: 637
Location: Florida
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LOL Poor Ooo... I hear what you're saying tho. What gets me is when you are fighting a warlord and someone comes to "help" or runs past you and YOU end up getting hit because they may not know that if you are standing still shooting at the warlord, thier rockets don't hit you! Then you have no choice but to move, run or in my case most of the time, die.

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la_bomba

Killing Spree
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Joined: 01/07/2005 15:19:42
Messages: 66
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On the behalf of all noob's out there...

WE'RE SORRY!

I mean, we're just noobs after all...

Noob^2: Medic..................lvl 28
Noob^3: Weapons Master...lvl 43
320

Wicked Sick!

Joined: 10/11/2005 21:28:38
Messages: 605
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The more pinatas-- er, I mean "artifacts players" that die, the more triple damages I get.

So poopie diapers on that idea, man.
ck

Killing Spree

Joined: 01/20/2006 17:28:27
Messages: 48
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320 wrote:
The more pinatas-- er, I mean "artifacts players" that die, the more triple damages I get.

So poopie diapers on that idea, man.  


so mean, i feel used...
SilverMonkey

Killing Spree
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Joined: 10/27/2005 11:02:14
Messages: 35
Location: Tucson, Arizona
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I've never had that problem since I always outlive them anyway...

And on the rare occasions that something similar happens I don't really get bothered by it...actually, I don't really care at all. I just say to myself "oh well..." and move on and occasionally laugh at what happend....maybe that's just me?


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solver7


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Joined: 10/02/2005 20:49:21
Messages: 12
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i think part of the challenge is working around other players and map objects.

It doesn't matter much to me either way. It may enhance the game slightly - but the time & energy could be better spent elsewhere.
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super_sonic



Joined: 01/22/2006 13:05:59
Messages: 24
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Ooo wrote:
Heyas all,

Dont ya just hate it when you have under 50 health and even a poopy diaper slug can end your run of Holy "C" kills, and as you are a giving it the big "Run Forrest! RUN!" reenactment, some NOOB gets in ya way, and those last few warlord missiles you have skillfully been avoiding catch up to you 2 feet from a health keg .As you find yourself crushing your mouse with tramendous pressure, and smashing ya fist against the wall, You begin to wish that NOOB was'nt there. Well someone told me about a mutator that stopped players from colliding with each other YAY!. Just wondering what you peeps think about this  

I made a mutator that does that... I mean it allows players to walk through other players...
Boingo_Babe

Wicked Sick!
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Joined: 04/02/2005 23:06:12
Messages: 946
Location: My own little world
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I've never had that happen, but it doesn't seem like a big deal. All of us were 'noobs' at one time or another. I remember getting in everyone's way. I agree with Solver that time and energy could be better spent elsewhere.

Besides, think of it as extra practice. Dogding noobs will help you dodge warlord missiles when the need arises. No?

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[KitFox]

Dominating
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Joined: 11/25/2005 07:59:59
Messages: 232
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I made a mutator that does that... I mean it allows players to walk through other players...
 


I support such a mutator
TheDruidXpawX

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Joined: 12/19/2004 18:32:13
Messages: 1945
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Ooo wrote:
Dont ya just hate it when you have under 50 health and even a poopy diaper slug can end your run of Holy "C" kills, and as you are a giving it the big "Run Forrest! RUN!" reenactment, some NOOB gets in ya way, and those last few warlord missiles you have skillfully been avoiding catch up to you 2 feet from a health keg  


Sorry, that wasn't a noob. That was probably me.

Ooo wrote:
someone told me about a mutator that stopped players from colliding with each other YAY!. Just wondering what you peeps think about this  


In my opinnion, It's unlikely. I'd really prefer when 20 people are on that players vote for larger maps, as I'm deeply concerned that such a modification would result in more votes for the 1-on-1 maps...

Controbutors, if you''ve got a strong opinnion about this one, please bring it up in the contributors forum.

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Dominating
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Joined: 11/25/2005 07:59:59
Messages: 232
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such a modification would result in more votes for the 1-on-1 maps...
 


Some people like little maps (Like me), others like big maps. Its just a question of opinion.
I dont think people choose the size of the map depending on how much people are on the server but with what kind of maps they have more fun in. (or are more comfortable with).
deleted3

Killing Spree

Joined: 09/11/2005 07:46:05
Messages: 38
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Boingo_Babe wrote :

I've never had that happen, but it doesn't seem like a big deal. 


Oh ok , so you have'nt played on DM-Oceanic and many other small DM maps that are meant for 2 - 4 players before , when the server has around 21 players on. Not even highly skilled players could avoid that constant bumping, The annoying part is not players getting in your way or you in there's, as that can't be helped, but the view shaking caused by players running behind you, or bumping into each other is.

320 wrote :

The more pinatas-- er, I mean "artifacts players" that die, the more triple damages I get.

So poopie diapers on that idea, man.  


Getting my triple if you are lucky enough wouldn't be very much use to you 320, as it's extremely rare that I would be out until nearing the end of wave 16. so POOPIE DIAPERS write back atcha

solver7 wrote :

time & energy could be better spent elsewhere.  


The mutator already exists, the time and energy has been spent

How can you knock something someone has built, before you have even tried it. You ought to be ashamed of yourselves, hang your heads down in shame

I think your mutator is the Shiz Niz! super_sonic. I thought these peeps here would like it, sry m8 I cant force it on them

Your friendly neighborhood Oooster!
 
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