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DruidsRPG163 Released  XML
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macadamia

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Joined: 05/03/2005 06:05:57
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TheDruidXpawX wrote:
This release is created on top of Mysterial's UT2004RPG 2.1 http://mysterial.linuxgangster.org/UTRPG/

Download from here: http://www.disastrousconsequences.com/dc/download.jsp 


do i have to downloaded mysterial's file or just the latest one? like is there an original and the rest are just add-ons?

My Skin- http://files.filefront.com/Yodazip/;3861297;/fileinfo.html



Xbox Live name: Macadamia87
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v0rTeX

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Joined: 12/19/2004 20:59:52
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If you want everything to work the way it should then get RPG v2.1 and also DruidsRPG 163.

163 was intended to work with RPG v2.1 so if you dont get the new RPG then some things wont be perfect.
=USG=Phoenix



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Hi DruidX,

For this great mutator i thank you, but since i have upgrated our servers to rpg 2.1 and druids 53, i have a huge amouth of issues.

First i use the 3339 dedicated version. Is all this compatible with this server version ?

Issues :

1° Druids artifacts didnt show up ;
2° Magical Druids weapons didnt show up ;
3° Players who turn to ghost sometime travel the map during a while, sometimes immediately resurect.
4° Sometimes ghost resurect a player out/under the map then the player fall down and die.
5° Weapons sometimes disapear or just the fire effects, i mean bullets.

Points 3 is may be caused by players using a older rpg client version. The server is unable to send the last one because misteria dont put a version number in front of the package files.

The tex/mesh files have been changed since 153 ? Because the file name as not changed, if yes this cause problems with players using old client version.
TheDruidXpawX

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=USG=Phoenix wrote:

First i use the 3339 dedicated version. Is all this compatible with this server version ?
 

Yup. That's what we run as well.

=USG=Phoenix wrote:

1° Druids artifacts didnt show up ;
2° Magical Druids weapons didnt show up ;
3° Players who turn to ghost sometime travel the map during a while, sometimes immediately resurect.
4° Sometimes ghost resurect a player out/under the map then the player fall down and die.
5° Weapons sometimes disapear or just the fire effects, i mean bullets.
 


it sounds like DruidsRPG163 isn't in the ServerPackages to me. Could you confirm that you've got both UT2004RPG and DruidsRPG163 in your server packages in your UT2004.ini, and that you dont have any old DruidsRPGxxx.u files in your UT2004/System directory (and that you dont have any old entries in your UT2004RPG.ini file?)

Also, (at the risk of sounding like a tech support dood) did you make extensive modifications to the default UT2004RPG.ini file as shown in the readme?

=USG=Phoenix wrote:

The tex/mesh files have been changed since 153 ? Because the file name as not changed, if yes this cause problems with players using old client version.
 

Nope. No mods to the textures or I'd add on another textures package.

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
cplmac

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I'm not gonna pretend I understand all that stuff, but I know when I die a falling death the ghost will respawn you pretty much right where you fell, and you will still die(that is a fallling death over lava or water or a pit you die from) resurrection was the same way. And as for the disappearing ammo when you are firing that happens a lot from lag spikes. Sometimes it just hiccups and sometimes it lasts for several seconds. I know this doesnt fix any of your problems, but it may help you identify known issues.

good, bad, I'm the guy with the gun.
TheDruidXpawX

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And with Ghost, I dont actually do any custom code for it now that Mysterial has fixed a bunch of the bugs. The modifications I make at this point are all cost related.

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
v0rTeX

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[DruidsRPG163.DruidLoaded]
StartingCost=10
CostAddPerLevel=10
MaxLevel=3
Weapons=XWeapons.RocketLauncher
Weapons=XWeapons.ShockRifle
Weapons=UT2004RPG.RPGLinkGun
Weapons=XWeapons.SniperRifle
Weapons=XWeapons.FlakCannon
Weapons=XWeapons.MiniGun
Weapons=XWeapons.BioRifle
ONSWeapons=UTClassic.ClassicSniperRifle
ONSWeapons=Onslaught.ONSGrenadeLauncher
ONSWeapons=Onslaught.ONSAVRiL
ONSWeapons=Onslaught.ONSMineLayer
SuperWeapons=XWeapons.Painter
SuperWeapons=XWeapons.Redeemer


Okay thats my config for this and it still only goes up 5 points per level and the level cap doesnt work at all.
TheDruidXpawX

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v0rTeX wrote:

[DruidsRPG163.DruidLoaded]
StartingCost=10
CostAddPerLevel=10
MaxLevel=3
Weapons=XWeapons.RocketLauncher
Weapons=XWeapons.ShockRifle
Weapons=UT2004RPG.RPGLinkGun
Weapons=XWeapons.SniperRifle
Weapons=XWeapons.FlakCannon
Weapons=XWeapons.MiniGun
Weapons=XWeapons.BioRifle
ONSWeapons=UTClassic.ClassicSniperRifle
ONSWeapons=Onslaught.ONSGrenadeLauncher
ONSWeapons=Onslaught.ONSAVRiL
ONSWeapons=Onslaught.ONSMineLayer
SuperWeapons=XWeapons.Painter
SuperWeapons=XWeapons.Redeemer


Okay thats my config for this and it still only goes up 5 points per level and the level cap doesnt work at all. 


Is this with MonsterManager stuff running?

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
v0rTeX

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Nope,
straight invasion with quad jump, RPG (the normal 2.1 version), and satore 1.20.

I purposely didnt use monster manager because of its strange effect on the normal RPG.

LoadedWeapons acts just like it has in previous releases, I can control what weapons are given but still have no luck with the cost and max level.

Oh and this was tested in Instant Action if that makes a difference.
TheDruidXpawX

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Joined: 12/19/2004 18:32:13
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Please see: http://www.disastrousconsequences.com/dcforum/posts/list/0/1140.page#7763


Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
TheDruidXpawX

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Joined: 12/19/2004 18:32:13
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DruidsRPG170 released:

http://www.disastrousconsequences.com/dcforum/posts/list/1217.page


Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
 
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