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Comments on the Adrenalin Junkie Class  XML
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Chyster

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Joined: 02/08/2005 20:26:37
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Location: Victoria, TX
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I am positive that there is another thread buried somewhere on this topic already. The problem is that it got off topic from those with the "I wants". Also, since I notice that it has already been released, I do realize this is a bit late. But, better late than never.

From a technical standpoint, I won't pretend that I am up on the coding. Remember, this is a player's perspective. I have been playing this class at a high level for several weeks now and have not noticed any bugs. There is apparent diligence of the coder prior to release. Cudos Dru, it runs good so that means it was well written.

From the player standpoint, I have noticed on several occasions a lot of envy among other players. It seems that this is due to luck more than anything. My magic weapon maker has produced a vorpal shock or lightening gun on an astonishing 90% of the maps I have played. Acyd and several others can attest to this. However, I would like to point out at this time that I have spent adrenalin, literally, in the thousands to accomplish this. What this means is that I spend most of the time consumed with the need to run for health. My scoring, has dropped back some but I still get within the top five or so most of the time. Knowing the maps and where health is located is a must.

From a fairness standpoint, the two different classes seem to be equally balanced in positive and negative aspects. Now the following goes out to everyone playing the Loaded Weapons class who thinks the Loaded Artifact class has a distinct advantage. If you think it unfair that an adrenalin junkie can vorpal fifteen titans in a row, change classes. When you do, be prepared to die.............a lot. I found that doing without everything that recoups health via attributes is really tough and I die frequently. I used to rely on vampirism and really miss it.

Another down side is Monster Assault. I find myself utterly useless in these matches without vampirism. Just try to complete a mission objective as a junkie and you'll soon realize what I mean.

Please note that this is not to discourage anyone from choosing the Loaded Artifacts route. It has many benefits that the other class does not to include comments from other players stating "Your vorpal is going off way too much" Also, I have seen Dru with my own eyes, lift a titan off the floor and pin it in a corner of the ceiling until it died using a maxed out Minigun of Knockback. Something has to be said of a class that may be restricted in health acquisition, but wields an awesome power such as that.

Another plus is that I have noticed a peaked interest in the sharing of weapons, especially those with magical abilities of energy. If I get the weapons that I like early in the match, it is because of luck and/or the energy weapon someone shared with me. At this time I am free to max out weapons for everybody else. Also, I have noticed that others I frequently play with have noticed the worth of having the "Weapons Smith" within their ranks as they now spend quite a bit of time protecting, healing and taking care of me. And, the Adren Junkies take care of each other ensuring that if they get an energy weapon, it is shared.

There have been a whole host of good folks that have given a lot to me during my playing of this class. And I try my best to give back to you but I apologize if you do not think it is enough. Please keep in mind that the Adren Junkie is health handicapped, and though I would very much like to turn your Tire Iron of Ogre Slaying +1 to a +6, I should probably use the adrenalin on recovering from being slapped like a red headed step child by a titan. Also, the bigger the map, the more an adren junkie can do for others. Oviously, the smaller the map, the more damage acquired and the more adren has to be spent on staying alive.

Congratulations, Dru 'n Shan on creating a whole new way to promote and share a team.....nay.......a family type atmosphere.

Chyster
AKA Vince


If at first you don't friccasee, fry, fry a hen.
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v0rTeX

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Joined: 12/19/2004 20:59:52
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Here here.

I love the energy master class. Right now on our server the two highest players, the owner and myself, are using Loaded Artifacts.

The weapons sharing is a blast for us as we endlessly run the magic maker in hopes of what will help us best. We are also borderline on spamming the text chat with calls of what we just created and people replying they want it. Teamsay has some useful shortcuts built into it.

My suggestions for an energy masters must have weapons:

Vorpal Shock +10 ( For really big bugs)
Minigun of Inifinity +4 (To hit all those flying pests)
Freezing Flak +6 or Null Entropy Flak +6 (This is your power weapon, try using it with triple damage and you can kill anything in short order.)
Vampiric Rocket Launcher +7 (To keep you alive)

acydreign

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Joined: 01/08/2005 14:09:13
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I agree with everything I've read for the most part.

I want to add a few possible negative type things...

The biggest to me is that people want to play the stupid Monster Assault (AS) maps. I don't mind assault, but I think it's a waste of my time and computer's resources (because it doesn't handle it too well), but the fact that I can't see my adrenaline level really makes it unfun for me (and perhaps other junkies). The only way I've found to see the adrenaline level is using teamsay %A.

Is there another way to have the adrenaline level viewable on AS maps?

Other than that... I'm pretty happy with the class. It aggrevates me to see players with energy weapons and they don't offer to share them =) but not everyone believes in 'teamwork'. On the same note.. there's alot of people on the server that have been totally rockin' in the teamwork area. To all those people.. Thank you! (Roadrash, DaRedeye, DD, CPL, Chyster, Alindyar, etc, etc. there's too many to remember and/or name them all)

My suggestions for an energy masters must have weapons:

Vorpal Shock +10 ( For really big bugs)
Minigun of Inifinity +4 (To hit all those flying pests)
Freezing Flak +6 or Null Entropy Flak +6 (This is your power weapon, try using it with triple damage and you can kill anything in short order.)
Vampiric Rocket Launcher +7 (To keep you alive)  

I agree, but I'd have to add in there a good lightning gun or sniper rifle. I prefer null, freezing or vampire. But even energy works well. It's good for when you need to get some health back and sit back from the action.

Vortex refers to the loaded artifacts as Energy Masters. I tend to think of myself as a WeaponsMaster instead. I spend more time getting weapons for people to share and/or maxing out weapons. I guess it goes to show... What goes around, comes around (you help us, we help you).
v0rTeX

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Joined: 12/19/2004 20:59:52
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Yeah we call the two classes Energy Master and Weapons Master, but here is how we mean it.

Energy Masters: The guys whose livelihood rests in the Energy.

Weapon Masters: The guys whose livelihood rests in the Weapons.

True Energy Masters can be very lethal with weapons, but Weapon Masters sounds better than Health Masters. Maybe we should just call them Casters and Tanks.

I think of myself as an Arms Dealer since I hand out weapons left and right. And yes I would say an energy weapon is essential for dealing out mass weaponry. I never have trouble getting someone to hand me one for two reasons. One, they get it right back when they pick another one up. Two, I hand them things like vorpal shock rifles and freezing flak cannons.

Dr.Stimpack

Killing Spree

Joined: 08/06/2005 14:19:45
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One of the big negatives everyone misses with LA is the first 30 or so levels when you start out. With no resupply, no denial, and a weak energy leech, life can be tough. When I got LA1 I used the summon charm almost exclusively since my pet would often have a higher survival rate than I did

As for weapons handouts, I find myself doing quite a few now that I have faster adrenaline gain. Most of the time I scavenge the +1 force someone throws out, or max the odd +3. I seem to score high in games where I do lots of weapons handouts as well; every time I announce one several dozen nalis with shield guns just seem to pop out of nowhere and go after me.

---
MedMonster: lvl 45 junkie and counting
Peldor



Joined: 04/13/2005 15:08:07
Messages: 23
Location: Winston-Salem, NC
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Pre-resupply life is definitely tough. Even if you get/make a great weapon, keeping ammo for it is a pain.

The new Adrenal Drip rates help a lot. I looking forward to level 3 but I need Denial 2 even more I think.

Currently I'm level 40, next in line for my spending...
30 pts denial 2
25 pts adrenaline
15 adrenal drip 3
More Health
More Dam Reduction or Weapon Speed

Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
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Location: UK
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I think you'll find denial 2 is 35 points (15+20). It caught me out.
acydreign

Dominating

Joined: 01/08/2005 14:09:13
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Denial 3 is what you LA guys wanna work towards.
the sooner you can get that, the sooner you'll find yourself a happier person aligning yourself with the greatness in yourself and the others in the consistancy of the universe.


It's just kewl too=)
Eyesore

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Joined: 03/25/2005 13:47:45
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Location: York - UK
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It sure is tempting to go the adrenaline way, but i don't think i will be able to sacrifice vamparism for anything. It sure is useful in those later waves. Although there is the vamparism weapons... hmmm... I'll give it a little more ponderment.
*ponders*

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Fraggerman

Killing Spree

Joined: 05/26/2005 17:53:49
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v0rTeX wrote:
I think of myself as an Arms Dealer since I hand out weapons left and right.  


No offense, but I've not seen you play on the server. Do you play under a different name? I couldn't find you on the players list.

Nobody likes me
cplmac

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Joined: 12/19/2004 21:10:38
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vortex runs and plays on the dawga server, and communicates on the DC server. The Owner Operators of the two servers were from the same clan, though the servers are both completely independant of one another and completely unrelated to their clans.

good, bad, I'm the guy with the gun.
Szlat

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Joined: 05/18/2005 18:32:41
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Two other thoughts have occurred to me as I have played as an adrenaline junkie:

As Chyster said, we die a lot. And after I have died, I notice all these artifacts spewed out on my grave. Then I notice a player running over the artifacts to try to get the triple damage or the mwm. But they can't, because to get to the mwm they have run over the teleporter, the boots of flight, electromagnet and the lightning rod, and so have already picked up 3 artifacts. By the time they realise what has happened, the mwm disappears.
So, as adrenaline junkies, we can help out team mates by dumping all the unrequired artifacts early. So when we die (not if), it's easier for someone else to make use of our artifacts.

Since becoming an adrenaline junkie, I have spent more time handing out weapons. (I know people like DD with LW5 hand out matrix-loads of weapons, so I am not saying this only applies to adrenaline junkies, but to all people who hand out weapons.)
So you are standing at a weapon continually picking it up and dropping. People come, take a weapon and go. As Dr.Stimpack said, as you are doing this, you are very liable to get attacked. It would be kind of nice if, as people are taking their weapons, they would just stand cover for a few seconds, and basically just watch my back. I know I should be good enough to do 2 things at once, but it gets kind of difficult at times. And soo many times I nearly get wasted handing out weapons. So, just have a thought.
acydreign

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Joined: 01/08/2005 14:09:13
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Szlat wrote:
As Chyster said, we die a lot. And after I have died, I notice all these artifacts spewed out on my grave. Then I notice a player running over the artifacts to try to get the triple damage or the mwm. But they can't, because to get to the mwm they have run over the teleporter, the boots of flight, electromagnet and the lightning rod, and so have already picked up 3 artifacts. By the time they realise what has happened, the mwm disappears.
So, as adrenaline junkies, we can help out team mates by dumping all the unrequired artifacts early. So when we die (not if), it's easier for someone else to make use of our artifacts. 


I have to agree here. I think the most annoying thing about the artifacts is that every respawn I have to throw 3-4 to make scrolling through them more efficient. It would be nice if there was a simplier way, but it works manually too. I almost always throw the electro-magnet, boots of flight and teleporter. 75% of the time (depending on the map) I'll also throw the Enhanced Summoning Charm.
acydreign

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Joined: 01/08/2005 14:09:13
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Szlat wrote:
Since becoming an adrenaline junkie, I have spent more time handing out weapons. (I know people like DD with LW5 hand out matrix-loads of weapons, so I am not saying this only applies to adrenaline junkies, but to all people who hand out weapons.)
So you are standing at a weapon continually picking it up and dropping. People come, take a weapon and go. As Dr.Stimpack said, as you are doing this, you are very liable to get attacked. It would be kind of nice if, as people are taking their weapons, they would just stand cover for a few seconds, and basically just watch my back. I know I should be good enough to do 2 things at once, but it gets kind of difficult at times. And soo many times I nearly get wasted handing out weapons. So, just have a thought.  

A few ideas here that might be considered:
1) On many occasions I've handed the maxed out magic weapon to someone else and asked them to hand it out. Works great and keeps the junkie outta harm's way. (as stated...standing still is deadly for a junkie) Awesome teamwork
2) This one goes for anyone handing out weaponary. Take some consideration to help faciliate a more efficient time spent here. The more time standing still, the less experience and killing that can be done. For example, once you have got the new weapon, step out in front or to the side, etc and get away from the spawn point. Stay to protect everyone involved, but you don't have to hover over the spawn place to achieve this. Another example, throw your old weapon before you get to the spawn location. There is nothing more aggrevating then to be going as fast as possible handing out a weapon and someone throw their vanilla weapon right on the spawn point or in front of you. Now you have to do twice the work to get the handing out accomplished.
3) Be quick about it. If a junkie offers a weapon and then acknowledge that you won the weapon. Drop everything and go get it. Don't wait until some later time at your descretion. Unless it's a major wave (Titan waves, money waves, etc), chances are the person giving you the weapon is wasting their fraggin' time for you to get there to get the weapon. It's kinda rude for you to waste their time and continue to frag because you want the experience and hang them out to dry. Communicate with the person and make yer way there as quick as possible. Of course there are bugs in between and if you get caught in a nasty area, just let the person know. 9 times out of 10 the person handing it out will come to you and help, then give the weapon out
acydreign

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Joined: 01/08/2005 14:09:13
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umm.. this was just a goof up on my part. Can't find a way to delete the message

 
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