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Possible bug with Monster Summon artifact...  XML
Forum Index -> Druids RPG
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edomingox

Dominating

Joined: 05/22/2005 16:57:45
Messages: 247
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I noticed on two different maps, it was Crane and Bifrost, that I had a warlord and it would die for no reason. I brushed it off the first time as just some kind of bug that just happens but the second time I noticed it happening again and I got an idea.

Both times that my warlord died was at the end of a wave. And it was during a time when it took forever to finish the wave. I'm guessing that when it takes too long to finish a wave, the game will automatically kill of the last monster (or the rest of the monsters) and that would include YOUR summoned monster.

I would recommend summoning monsters on maps that are small that way we aren't looking for that last critter and then the game kills it off for us.

My character skin -
http://skincity.beyondunreal.com/?section=skins&action=show_infos&id=1513
or
http://www.utzone.de/include.php? path=content/download.php&contentid=4280
http://friends.GameFly.com/r/5c9eec123614102a919d
v0rTeX

Wicked Sick!
[Avatar]

Joined: 12/19/2004 20:59:52
Messages: 562
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Yep,

I've seen this many times myself.

In the standard Invasion code there must be a line that tells the game to panic if the last monster isnt found in a certain time and when the panic happens monsters both friendly and questionable all die.

 
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