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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/23/2005 01:55:59
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auqalung77
Killing Spree
Joined: 06/10/2005 13:23:43
Messages: 39
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I am a recent grad of pci
computer proggramming is my trade.
if u need help debugging or writing email me.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/23/2005 16:13:00
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edomingox
Dominating
Joined: 05/22/2005 16:57:45
Messages: 247
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try to figure out why adrenal drip stops working on occasions. I been trying to figure it out and so far its not the artifacts causing it.
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My character skin -
http://skincity.beyondunreal.com/?section=skins&action=show_infos&id=1513
or
http://www.utzone.de/include.php? path=content/download.php&contentid=4280
http://friends.GameFly.com/r/5c9eec123614102a919d
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/23/2005 21:15:39
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Continuum
Wicked Sick!
![[Avatar]](/dcforum/images/avatar/37a749d808e46495a8da1e5352d03cae.png)
Joined: 03/09/2005 05:20:36
Messages: 479
Location: Indianapolis, Indiana
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I think a mutator that turns off autotaunt would be nice..
I sort of tried to make one myself but I havent got a lot of programming experience and it never worked.
bAutoTaunt is defined in the PlayerController.uc
referenced in all the game types and set in the ut2004.ini for each of the gametypes.
you think it would be fairly easy to turn a boolean value to false but I had no luck
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Current WIP:
Skins:
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/23/2005 21:21:54
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v0rTeX
Wicked Sick!
![[Avatar]](/dcforum/images/avatar/c9f0f895fb98ab9159f51fd0297e236d.jpg)
Joined: 12/19/2004 20:59:52
Messages: 562
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Hmm, if you want to turn your own auto taunts off theres a setting in the menu for that.
I assume you already know that and are talking about when other people are using auto taunt and it drives you nuts. Unfortunately the only solution built into the game for that is going into the ESC menu and you can chose to ignore speech such as auto taunts on a per player basis.
Would be nice if there were a setting to ignore them on a global basis in the menu. Maybe that mutator might be handy eh?
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/23/2005 23:34:34
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Continuum
Wicked Sick!
![[Avatar]](/dcforum/images/avatar/37a749d808e46495a8da1e5352d03cae.png)
Joined: 03/09/2005 05:20:36
Messages: 479
Location: Indianapolis, Indiana
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Yeah I was thnking something like the no translocator mut, if the server had it enabled everyone connected to the server would also have it enabled and since there would be no on or off to select everyone would have it off
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Current WIP:
Skins:
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/24/2005 00:50:22
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TheDruidXpawX
Wicked Sick!
![[Avatar]](/dcforum/images/avatar/eccbc87e4b5ce2fe28308fd9f2a7baf3.jpg)
Joined: 12/19/2004 18:32:13
Messages: 1946
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auqalung77{clr}j wrote:
I am a recent grad of pci
computer proggramming is my trade.
if u need help debugging or writing email me.
Nice. I'll send you some information about how to get ahold of the RPG source if you'd like to look at it.
Some resources I highly reccomend reading up on are here:
http://wiki.beyondunreal.com/wiki/
http://unreal.student.utwente.nl/uncodex-ut2004/
I'll get back to you this weekend with more info
Dru
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Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page
The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.
The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/24/2005 07:40:52
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auqalung77
Killing Spree
Joined: 06/10/2005 13:23:43
Messages: 39
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The second link is very helpful in understanding.
It see,s alot of things are boolen.
Thank you,
p.s. Ilook forward to the source.
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