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06/14/2005 10:15:33
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[TUFF]Beowulf
Joined: 06/07/2005 09:15:35
Messages: 17
Location: Ralieghway,N.J.
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I was hoping that we might be able 2 add more monsters 2 the server?when alot of people come on xp is scarce.another server i play on just added more monsters and it's alot of fun.i also think alot of people would benifit from it.
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If your not part of the [TUFF] clan,you're part of the [WEAK] clan! |
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06/14/2005 18:00:49
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cplmac
Wicked Sick!
Joined: 12/19/2004 21:10:38
Messages: 1464
Location: chicago burbs
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If you add more monsters I will just kill more monsters and the xp will still be scarce. <---- Making a point...
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good, bad, I'm the guy with the gun. |
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06/14/2005 18:25:18
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PoisonMushroom
Killing Spree
Joined: 05/27/2005 18:59:12
Messages: 59
Location: Cleveland, Tennessee
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He has a point there....
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If so strong in the force yoda is, construct sentences properly, why can he not?hhmmmm
If attack me you do, hunt you down I shall. If snipe me you attempt to, drop a banshee on your head I will. If continue to piss me off you do, shotgun rounds in your stomach you will feel. |
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06/14/2005 20:04:11
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akieg
Killing Spree
Joined: 01/29/2005 02:17:13
Messages: 64
Location: Salem, Massachusetts
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cplmac wrote:
If you add more monsters I will just kill more monsters and the xp will still be scarce. <---- Making a point...
lol got him
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06/14/2005 22:57:46
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Lord Deathknight
Killing Spree
Joined: 01/22/2005 20:29:18
Messages: 39
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Well I would like more varation on what monsters we are hunting instead of howmany
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06/17/2005 07:24:54
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dip42
Unstoppable
Joined: 04/25/2005 17:06:20
Messages: 344
Location: N.J.
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If anything, i would like to see less bunnies, hunting around for them for 5 minutes waiting for next round is a killer...
Also if u could do something with those nalis, no one likes them
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06/17/2005 10:27:37
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Pyramidion
Wicked Sick!
Joined: 02/21/2005 14:31:28
Messages: 1099
Location: Brick City
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I think either changing the color of a few random monsters or their look so you wouldn't always be killing the same looking monster all the time, it'd add some variety like normal warlords, but also a few different colored warlords
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06/17/2005 15:12:14
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PoisonMushroom
Killing Spree
Joined: 05/27/2005 18:59:12
Messages: 59
Location: Cleveland, Tennessee
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ZOMBIE WARLORDS!!!!!!!!!! *flashback* So many....... *fetal position*
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If so strong in the force yoda is, construct sentences properly, why can he not?hhmmmm
If attack me you do, hunt you down I shall. If snipe me you attempt to, drop a banshee on your head I will. If continue to piss me off you do, shotgun rounds in your stomach you will feel. |
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06/17/2005 20:34:50
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[TUFF]Beowulf
Joined: 06/07/2005 09:15:35
Messages: 17
Location: Ralieghway,N.J.
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ooo man i hate those zombies.....baaad nightmares
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If your not part of the [TUFF] clan,you're part of the [WEAK] clan! |
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06/22/2005 16:57:57
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edomingox
Dominating
Joined: 05/22/2005 16:57:45
Messages: 247
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This is very similar to the post i made two days before this one in the "Other Mods" section. Hopefully if everyone agrees then we'll get some results. It would be cool to see from Ice Warlords.
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My character skin -
http://skincity.beyondunreal.com/?section=skins&action=show_infos&id=1513
or
http://www.utzone.de/include.php? path=content/download.php&contentid=4280
http://friends.GameFly.com/r/5c9eec123614102a919d
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06/22/2005 23:28:57
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[BGE]Cha-Chi
Rampage
Joined: 02/06/2005 19:30:36
Messages: 117
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Everyone says that the monsters are killed away to quick and that they can't find any. How about a possible suggestion of upping the difficulty of the monsters. The current level difficulty is set to average. By upping it, the server allows for more of a challenge for all playera. If anything possibly give it a tryout run for a week. If it doesn't go over well than it is a simple switch back over to the average setting. This proposition allows for less stress on the server than adding more monsters would do and it increases the challenge for all. Just a thought that popped into me knoggin.
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*~* The Great
And Almighty
Cha-Chi *~*
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06/23/2005 00:00:54
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Shantara
Wicked Sick!
Joined: 12/19/2004 18:35:28
Messages: 861
Location: SLC, Utah
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Actually, Cha-Chi, we used to have it at a higher level of difficulty, but so many people complained that we lowered it.
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I'm wondering what it will take for my country to rise,
First we admit our mistakes, then we open our eyes
--Ani Difranco
My skin: http://www.ut2003hq.com/pafiledb2/pafiledb.php?action=file&id=5094 |
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06/24/2005 13:57:16
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Hobo_Joe
Wicked Sick!
Joined: 06/12/2005 20:15:17
Messages: 513
Location: Utah
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I think Cha-Chi had a good idea. I don't have any problems with finding monsters, and I'm not that great yet, but I think if we had a harder difficulty setting then I would get better quicker
There's my 2 cents worth
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A wise monkey is a monkey who doesn't monkey with another monkey's monkey.
The only time I made a mistake is when I thought I made a mistake.
After partying all night Chuck Norris doesn't throw up; Chuck throws down!
Loaded Weapons: [WMD]Hobo_Joe lvl: 389
Medic: Hobo_Healer lvl: 101
Loaded Artifact: LA_Hobo lvl:71
Engineer: enJOEneer lvl:110
No-Class: the_hobonator lvl:54
Monster Master: Summoner_Joe lvl:42 |
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06/24/2005 16:16:27
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edomingox
Dominating
Joined: 05/22/2005 16:57:45
Messages: 247
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I think the problem with people finding monsters is the fact that there is 20 people online playing on one map. What people need to find is where the monsters tend to spawn the most at. Plus, as time goes on, more people have better statistics and skills which means they become more efficient fraggers and therefore the monsters will tend to die off faster.
The range of levels in players is so great (levels 7 - 192) that it's nearly impossible to balance out the availability of monsters with players (make them too hard, the low level players complain; add more monsters, more stress on the server and higher level still kills even more monsters)
My advice, low level players play follow the leader and watch their strategy. Find the most frequent spawn points. Get Loaded Weapons 2 so you'll have spider mines (easiest way to earn points; "drop and go" weapon).
Also, just increasing the exp value of each monster is directly porportional to just adding more monsters to the server, if you get what I'm saying.
P.S. I think the difficulty setting is perfect for the range of skilled players we have on this server.
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My character skin -
http://skincity.beyondunreal.com/?section=skins&action=show_infos&id=1513
or
http://www.utzone.de/include.php? path=content/download.php&contentid=4280
http://friends.GameFly.com/r/5c9eec123614102a919d
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