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Converting an existing skin  XML
Forum Index -> UT2004 Skins
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Fraggerman

Killing Spree

Joined: 05/26/2005 17:53:49
Messages: 68
Location: Hear and their.
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I'd like to edit my skin just for kicks. Right now it's the Domina skin which came with ut2004. My questions are:
1. Can I extract that skin ?
2. If so, where do I find it and how do I extract it?

At first I'd like to just change the colors but then perhaps change it so it looks male.

Any good links to skinning would be great.

Nobody likes me
The_Shrike



Joined: 04/22/2005 17:17:21
Messages: 17
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there's some tutorials out there. check skincity, saphiria, UTwiki, etc.
trying to learn how myself

try this
http://v2.saphiria.net/notes-ukxexport.php
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FodderFigure

Wicked Sick!
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Joined: 03/31/2005 17:04:57
Messages: 508
Location: Northern Indiana
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The_Shrike wrote:
there's some tutorials out there. check skincity, saphiria, UTwiki, etc.
trying to learn how myself

try this
http://v2.saphiria.net/notes-ukxexport.php
 


Thank You The_Shrike, that pointed me in the right direction. I now have converting existing character's skins down pat. I use UPaint, UnrealEd, and Photoshop CS for my skinning. I couldn't get Milkshape to work on the character I needed.

My way of skinning:
1. Open uPaint (found on disk 6 on install CDs.)
2. Click OPEN then find the character to be edited
3. Click FILE -> SAVE AS then save as a new name
4. Click on pane with the head
5. Click FILE -> EXPORT TEXTURE (this makes a head ".upt" file in the CHARACTERS folder.
6. Do the same for the body pane
7. Open UnrealEd.exe (found in the UT\System folder)
8. Click TEXTURES tab
9. Click FILE -> IMPORT then find your head.upt file (make sure GENERATE MIPMAPS is checked)
10. Click OK ALL
11. DO the same for the body.upt file
12. Now click on the pane with the head
13. Click FILE -> EXPORT then export in the format you want (.bmp, .tga, .pcx)
14. This file can now be edited in your favorite photo editor.
15. AS you edit you can save it once in awhile then go back to uPaint and import it to the appropriate pane to see how it's looking.
16. when your done then in uPaint Click FILE and export it out to UT.






You mean I really am important? How I feel when I'm drunk is correct?



My skin
http://www.disastrousconsequences.com/dcforum/posts/list/1093.page

My Loaded Weapon character is known as [DC]FodderFigure
My medic character is known as [DC]FodderFigure_MD
My Artifact character is known as [DC]FodderFigure_LA
The_Shrike



Joined: 04/22/2005 17:17:21
Messages: 17
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Thanks for the steps Fodder. I've been monkeying around w/Upaint and such but it's been trial and error
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FodderFigure

Wicked Sick!
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Joined: 03/31/2005 17:04:57
Messages: 508
Location: Northern Indiana
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You're welcome, if anyone else enjoyed my tutorial let me know!!!

If there's an easier way let us know

uPaint is pretty cool. Here a way to figure out what/where some of those parts are in the photo. When I couldnt fiigure out what part of the photo represented, let's say, the boot, I just picked bright pink and used it to paint the boots on my model, then I could see the bright pink show up in the body pane to the left. Go back to my photo editer and use that info there.






You mean I really am important? How I feel when I'm drunk is correct?



My skin
http://www.disastrousconsequences.com/dcforum/posts/list/1093.page

My Loaded Weapon character is known as [DC]FodderFigure
My medic character is known as [DC]FodderFigure_MD
My Artifact character is known as [DC]FodderFigure_LA
Pyramidion

Wicked Sick!
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Joined: 02/21/2005 14:31:28
Messages: 1099
Location: Brick City
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I've wanted to adjust a few skins so thanks for the tutorial Fodder! I hope to get some time to try it soon
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