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Invulnerability Rune  XML
Forum Index -> Druids RPG
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Llachior

Rampage
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Joined: 05/09/2005 14:11:39
Messages: 155
Location: Twin Cities, Minnesota
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The invulnerability rune is very expensive (as it should be) in terms of how much adrenaline it eats but its so expensive that its pretty much not worth using. Any way we might be able to adjust that a bit so it'd be a bit more balanced?
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onwer



Joined: 04/24/2005 07:23:48
Messages: 21
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hmm wel sinds that is a original part of the rpg mysterial made easy
but wel dont think he wil cus it has a reason to be draining so fast dont ye think ?
like that u cant die if you have it running
cplmac

Wicked Sick!
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Joined: 12/19/2004 21:10:38
Messages: 1464
Location: chicago burbs
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Yeah I think he covered that part, just when it's so expensive it becomes a toss away artifact. I can honestly say that I haven't used one since the first time I used one. That being said I don't really feel I'm missing much by not using it.

good, bad, I'm the guy with the gun.
Llachior

Rampage
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Joined: 05/09/2005 14:11:39
Messages: 155
Location: Twin Cities, Minnesota
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I attempt to use it in its limited form mostly as a get away if i'm surrounded by say 5 titans i'll kick it in and escape.
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onwer



Joined: 04/24/2005 07:23:48
Messages: 21
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yeah think it might be intended as a escaping meaning or something..
v0rTeX

Wicked Sick!
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Joined: 12/19/2004 20:59:52
Messages: 562
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It probably doesnt happen on the DC server much but, if you have higher caps set up and leave the adrenal surge skill in tact, then you can use a high DB stat and a high adrenaline max to keep the Globe running for long long periods of time.

I used to run a setup where on wave 12 through most of the rest of a map I could keep the globe running all the time if I beat enough people to the kill.

It just reuiqres that you make enough kills and cause enough damage to do it quickly. But that was a little unfair to have it running all that time. I would agree that its either meant as an escape or possibly as a recovery tool for when you have 10 health left and need some time for vamp to get you going again.
Peldor



Joined: 04/13/2005 15:08:07
Messages: 23
Location: Winston-Salem, NC
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Invulnerability + Flak of Energy (+3 ideally) = god mode.

As long as you've got targets nearby (small maps are your friend), you can keep your adrenaline up.
edomingox

Dominating

Joined: 05/22/2005 16:57:45
Messages: 247
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I would suggest making the drain a bit slower and limiting it to a one time use only artifact. maybe even making it more rare to appear. other than that, i would rather use the 100 adrenaline for booster instead of a 5 second escape (that is what a transporter is for).

My character skin -
http://skincity.beyondunreal.com/?section=skins&action=show_infos&id=1513
or
http://www.utzone.de/include.php? path=content/download.php&contentid=4280
http://friends.GameFly.com/r/5c9eec123614102a919d
TheDruidXpawX

Wicked Sick!
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Joined: 12/19/2004 18:32:13
Messages: 1945
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Actually now with the Loaded Artifacts class, I think this is at a really good speed. I've also increased the stats cap to 250 for adrenaline.

I'll think on it some more, but it's unlikely to get lowered...

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
 
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