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removed stuff keeps ... unremoving!  XML
Forum Index -> Druids RPG
Author Message
{RAD}Raze2K5

Killing Spree

Joined: 04/20/2005 14:25:39
Messages: 82
Location: Tempe, AZ
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hello! I got Druid's RPG workin and everything, and I editted the ini just like it said to, but...

in game, I still have 2 vampirism, 2 ultima, etc... it's really quite annoying!

I go back to the ini and they've unmodified themselves for some reason...

i know that when i added "removed" in front of the lines, i also shifted the lines down into their own group where "removed...abilityhorde" or something was... so i had all the "removed"s in one area... is this what's causing it? because the "removed" is disappearing from them, even though they're in different places it shouldn't affect it, but it is maybe? here's the section of the ini that I'm referring to:

Abilities=Class'UT2004RPG.AbilityRegen'
Abilities=Class'UT2004RPG.AbilityAdrenalineRegen'
Abilities=Class'UT2004RPG.AbilityAmmoRegen'
Abilities=Class'UT2004RPG.AbilityCounterShove'
Abilities=Class'UT2004RPG.AbilityJumpZ'
Abilities=Class'UT2004RPG.AbilityReduceFallDamage'
Abilities=Class'UT2004RPG.AbilityRetaliate'
Abilities=Class'UT2004RPG.AbilitySpeed'
Abilities=Class'UT2004RPG.AbilityShieldStrength'
Abilities=Class'UT2004RPG.AbilityNoWeaponDrop'
Abilities=Class'UT2004RPG.AbilityReduceSelfDamage'
Abilities=Class'UT2004RPG.AbilitySmartHealing'
Abilities=Class'UT2004RPG.AbilityAirControl'
Abilities=Class'UT2004RPG.AbilityAdrenalineSurge'
Abilities=Class'UT2004RPG.AbilityFastWeaponSwitch'
Abilities=Class'UT2004RPG.AbilityAwareness'
Abilities=Class'DruidsRPG153.DruidMonsterSummon'
Abilities=Class'DruidsRPG153.DruidGhost'
Abilities=Class'DruidsRPG153.DruidUltima'
Abilities=Class'DruidsRPG153.DruidLoaded'
Abilities=Class'DruidsRPG153.DruidVampire'
Abilities=Class'UT2004RPG.AbilityVampire'
Abilities=Class'UT2004RPG.AbilityGhost'
Abilities=Class'UT2004RPG.AbilityUltima'
Abilities=Class'UT2004RPG.AbilityMonsterSummon'
RemovedAbilities=Class'UT2004RPG.AbilityHoarding'
WeaponModifiers=(WeaponClass=Class'UT2004RPG.RW_Protection',Chance=2)
WeaponModifiers=(WeaponClass=Class'UT2004RPG.RW_Force',Chance=2)
WeaponModifiers=(WeaponClass=Class'UT2004RPG.RW_Damage',Chance=2)
WeaponModifiers=(WeaponClass=Class'UT2004RPG.RW_Energy',Chance=1)
WeaponModifiers=(WeaponClass=Class'UT2004RPG.RW_Poison',Chance=2)
WeaponModifiers=(WeaponClass=Class'DruidsRPG153.RW_Vampire',Chance=1)
WeaponModifiers=(WeaponClass=Class'DruidsRPG153.RW_Vorpal',Chance=1)
WeaponModifiers=(WeaponClass=Class'DruidsRPG153.RW_EnhancedInfinity',Chance=1)
WeaponModifiers=(WeaponClass=Class'DruidsRPG153.RW_Freeze',Chance=1)
WeaponModifiers=(WeaponClass=Class'DruidsRPG153.RW_Healer',Chance=1)
WeaponModifiers=(WeaponClass=Class'DruidsRPG153.RW_Knockback',Chance=1)
WeaponModifiers=(WeaponClass=Class'DruidsRPG153.RW_Speedy',Chance=1)
WeaponModifiers=(WeaponClass=Class'DruidsRPG153.RW_NullEntropy',Chance=1)
WeaponModifiers=(WeaponClass=Class'DruidsRPG153.RW_EnhancedPiercing',Chance=2)
WeaponModifiers=(WeaponClass=Class'DruidsRPG153.RW_EnhancedPenetrating',Chance=2)
WeaponModifiers=(WeaponClass=Class'DruidsRPG153.RW_EnhancedNoMomentum',Chance=3)
WeaponModifiers=(WeaponClass=Class'DruidsRPG153.RW_EnhancedLuck',Chance=3)

and I modify it so it looks like this:

Abilities=Class'UT2004RPG.AbilityRegen'
Abilities=Class'UT2004RPG.AbilityAdrenalineRegen'
Abilities=Class'UT2004RPG.AbilityAmmoRegen'
Abilities=Class'UT2004RPG.AbilityCounterShove'
Abilities=Class'UT2004RPG.AbilityJumpZ'
Abilities=Class'UT2004RPG.AbilityReduceFallDamage'
Abilities=Class'UT2004RPG.AbilityRetaliate'
Abilities=Class'UT2004RPG.AbilitySpeed'
Abilities=Class'UT2004RPG.AbilityShieldStrength'
Abilities=Class'UT2004RPG.AbilityNoWeaponDrop'
Abilities=Class'UT2004RPG.AbilityReduceSelfDamage'
Abilities=Class'UT2004RPG.AbilitySmartHealing'
Abilities=Class'UT2004RPG.AbilityAirControl'
Abilities=Class'UT2004RPG.AbilityAdrenalineSurge'
Abilities=Class'UT2004RPG.AbilityFastWeaponSwitch'
Abilities=Class'UT2004RPG.AbilityAwareness'
Abilities=Class'DruidsRPG153.DruidMonsterSummon'
Abilities=Class'DruidsRPG153.DruidGhost'
Abilities=Class'DruidsRPG153.DruidUltima'
Abilities=Class'DruidsRPG153.DruidLoaded'
Abilities=Class'DruidsRPG153.DruidVampire'
RemovedAbilities=Class'UT2004RPG.AbilityVampire'
RemovedAbilities=Class'UT2004RPG.AbilityGhost'
RemovedAbilities=Class'UT2004RPG.AbilityUltima'
RemovedAbilities=Class'UT2004RPG.AbilityMonsterSummon'

RemovedAbilities=Class'UT2004RPG.AbilityHoarding'
WeaponModifiers=(WeaponClass=Class'UT2004RPG.RW_Protection',Chance=2)
WeaponModifiers=(WeaponClass=Class'UT2004RPG.RW_Force',Chance=2)
WeaponModifiers=(WeaponClass=Class'UT2004RPG.RW_Damage',Chance=2)
WeaponModifiers=(WeaponClass=Class'UT2004RPG.RW_Energy',Chance=1)
WeaponModifiers=(WeaponClass=Class'UT2004RPG.RW_Poison',Chance=2)
WeaponModifiers=(WeaponClass=Class'DruidsRPG153.RW_Vampire',Chance=1)
WeaponModifiers=(WeaponClass=Class'DruidsRPG153.RW_Vorpal',Chance=1)
WeaponModifiers=(WeaponClass=Class'DruidsRPG153.RW_EnhancedInfinity',Chance=1)
WeaponModifiers=(WeaponClass=Class'DruidsRPG153.RW_Freeze',Chance=1)
WeaponModifiers=(WeaponClass=Class'DruidsRPG153.RW_Healer',Chance=1)
WeaponModifiers=(WeaponClass=Class'DruidsRPG153.RW_Knockback',Chance=1)
WeaponModifiers=(WeaponClass=Class'DruidsRPG153.RW_Speedy',Chance=1)
WeaponModifiers=(WeaponClass=Class'DruidsRPG153.RW_NullEntropy',Chance=1)
WeaponModifiers=(WeaponClass=Class'DruidsRPG153.RW_EnhancedPiercing',Chance=2)
WeaponModifiers=(WeaponClass=Class'DruidsRPG153.RW_EnhancedPenetrating',Chance=2)
WeaponModifiers=(WeaponClass=Class'DruidsRPG153.RW_EnhancedNoMomentum',Chance=3)
WeaponModifiers=(WeaponClass=Class'DruidsRPG153.RW_EnhancedLuck',Chance=3)

but it still winds up as the first one... I wish it would stop! I'm afraid to put points into either ability... if it's because i moved the stupid things, can you please post that section of the ini so I can copy it back in? ty

{RAD}Raze2K5

btw, good work ^_^

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v0rTeX

Wicked Sick!
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Joined: 12/19/2004 20:59:52
Messages: 562
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putting removedability is not the proper way to do it. RPG has issues with doing it that way.

Either use a semicolon in front of the line to comment it out, or just delete the line completely.
{RAD}Raze2K5

Killing Spree

Joined: 04/20/2005 14:25:39
Messages: 82
Location: Tempe, AZ
Offline

v0rTeX wrote:
putting removedability is not the proper way to do it. RPG has issues with doing it that way.

Either use a semicolon in front of the line to comment it out, or just delete the line completely. 


the instructions said to put "removed"... but at first, i removed them entirely... then the second time, I put "removed" in front... i'll try semicolon this time... and i'll look at the original ini that came with RPG2.0 and rearrange them so their in the original order wish me luck... *luck*

{RAD}Raze2K5

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{RAD}Raze2K5

Killing Spree

Joined: 04/20/2005 14:25:39
Messages: 82
Location: Tempe, AZ
Offline

removing the line entirely worked like a charm! thanx

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TheDruidXpawX

Wicked Sick!
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Joined: 12/19/2004 18:32:13
Messages: 1946
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I think the RemovedAbilities serves another purpose. I think it's used by UT2004RPG for abilities that are only available in certain game types (DeathMatch for Hoarding) I dont think you're actually supposed to use it at all.

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