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Locking Turrets  XML
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Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
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I would have thought the issue of Turret/Vehicle stealing would have gone away by now, but it seems with the constant influx of new people, we still have a problem.

So, I could put a mod in where summoned turrets and vehicles will by default be locked for the person that spawned them.
I could then add a command to lock or unlock all turrets/vehicles for that engineer, so anyone can use them.
An alternative would be to go the beam type approach and switch the turrets individually, which would be more flexible, but it would mean two new artifacts. And engineers have enough already.

Do I need to do this?
Acyd

Killing Spree

Joined: 02/06/2010 21:25:15
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Yes.
Absolutely.

Please.

*begging*


I think the beam approach is best. If a turret or vehicle is locked, can the owner still hop in? or will they have to unlocked, then used? My preference would be that the owner can always get in, whether locked or unlocked.

Also, would be possible to add a message that the player would receive if they try to get in a turret or vehicle that is locked? Something like:
"This object is locked by <OwnerName>. Perhaps you should ask to use it?"

My Characters:

Acydreign - WM
Acydeer - Engineer
Acydjunk - AM
Acyd-Medic - Monster Medic
Acydmed - Healer Medic
Acyd - General
Jefe

Godlike
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Joined: 11/05/2008 22:52:53
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Isn't the "out" command sufficient?

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dom60

Wicked Sick!

Joined: 09/30/2006 16:10:39
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Jefe wrote:
Isn't the "out" command sufficient?  



there's been a small rash of noobs being rude and hop'n into turrets and such and not getting out when told and then right back in after the bounce out.

it happens from time to time and sometimes they listen and stop being rude other times they just continue on.

I may be getting old and falling apart but I can sure can raise Hell and have fun doing it!
Acyd

Killing Spree

Joined: 02/06/2010 21:25:15
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dom60 wrote:

Jefe wrote:
Isn't the "out" command sufficient?  



there's been a small rash of noobs being rude and hop'n into turrets and such and not getting out when told and then right back in after the bounce out.

it happens from time to time and sometimes they listen and stop being rude other times they just continue on. 


The "eject" command only does so much.

The other problem... You make a bender and are in the side turret doing your thing and some n00b jumps in and drives it off a cliff.
Sure, you can eject, but it ejects both of you and your gameplay has still been ruined.

My Characters:

Acydreign - WM
Acydeer - Engineer
Acydjunk - AM
Acyd-Medic - Monster Medic
Acydmed - Healer Medic
Acyd - General
dom60

Wicked Sick!

Joined: 09/30/2006 16:10:39
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and I REALLY HATE THAT!!

the number of times I've hollard at ppl for driving my bender when I'm in the turret ! wind up dieing and have to remake the base because the bender has to be placed then the walls built and they trashed walls drive'n thru them!

I may be getting old and falling apart but I can sure can raise Hell and have fun doing it!
Dead_Freddo

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Joined: 06/30/2010 12:36:28
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I suggested this idea a while back. I think it would work well and it would keep newer players from staying inside other people's turrets and vehicles.
So implement a command to lock turrets and vehicles. This could be put in the list along with "Kill all summoned vehicles, turrets etc". Just a button to lock it to avoid further annoyance from the newer players on the server.

This applies more to vehicles as identified earlier in this topic. Therefore, when entering a vehicle such as a hellbender, there should be an autolock keybind so you can go in and out but nobody else can. There should also be the optional unlock feature if you do want someone to use your turrets and vehicles for linking.

I don't like it when I make a hellbender and go off fighting, only to find that when i return my hellbender is the other side of the map crashed and stuck...
With a lock feature, this would stop further annoyance

Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
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Dead_Freddo wrote:
So implement a command to lock turrets and vehicles. This could be put in the list along with "Kill all summoned vehicles, turrets etc". Just a button to lock it to avoid further annoyance from the newer players on the server.  
I was going to spawn vehicles and turrets automatically locked. I was going to implement commands for locking and unlocking what you are looking at, rather than using artifacts - just to reduce the number of artifacts.

Dead_Freddo wrote:
I don't like it when I make a hellbender and go off fighting, only to find that when i return my hellbender is the other side of the map crashed and stuck... 
But remember that other players will get annoyed if you have spawned a hellbender in a prime location and are not using it, because it prevents them being there.

Perhaps we also need a feature that any vehicle or turret not occupied in 30 seconds self destructs.

Or restrict it to just locked turrets/vehicles. In which case, the choice will be have it locked - in which case it self destructs after 30 secs not in use - or have it unlocked in which case anyone can use it and it doesn't self destruct. However, I think once you have let someone else in, you forfeit the right to it being "your" turret. So you can't lock it or destroy it while it is occupied. And I suppose that means we no longer need the eject button.
Dead_Freddo

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Joined: 06/30/2010 12:36:28
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Yes those ideas are good. I agree that more artifacts make it more complicated especially involving engineers and hybrids with a vast amount of artifacts already!
To Summarise,
1) Locking vehicles is a good idea and that should be implemented as a command.
2) The self destruct idea sounds good, but perhaps 30 seconds is a bit less time we would like. A minute sounds more reasonable.

Acyd

Killing Spree

Joined: 02/06/2010 21:25:15
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Szlat wrote:

Perhaps we also need a feature that any vehicle or turret not occupied in 30 seconds self destructs.

Or restrict it to just locked turrets/vehicles. In which case, the choice will be have it locked - in which case it self destructs after 30 secs not in use - or have it unlocked in which case anyone can use it and it doesn't self destruct. However, I think once you have let someone else in, you forfeit the right to it being "your" turret. So you can't lock it or destroy it while it is occupied. And I suppose that means we no longer need the eject button. 


Negative.

Well, let me rephrase. That's ok, but then you should also have any/all artifacts that are picked up and not used in 30 seconds self destruct.
ok, so that was sarcastic... but it's kinda the same. Why should I have to limit myself to a timer? I mean really? Why can't I make a base as I can and use the weapon I want/need during each wave? A bender isn't as effective for warlords, but is great with skaarj. It's no different than a WM that chooses to use a flak during certain waves and a mini during others. Or a Medic changing weps depending on the wave.

It takes time to build these things. It doesn't take me as long if I'm playing someone with rapid build, but Hybrid doesn't have that... it actually takes a LONG time between builds.

I hope you don't remove the eject function. It's actually been useful not only in removing unwanted folks from the turrets or vehicles, but it's also helped us remove people from turrets/vehicles that get stuck in wierd places, etc.

Why would I lose the choice to decide who does and does not use my turrets or vehicles depending on previous access by another player?
My right to choose should be because it's my property and my means of progressing myself in the game.... whether it be by linking someone in it or using it myself.

Myself, I've been playing XE and building a base around 3 mini turrets, 3 def sents and a bender. Usually, I'll call out that the turrets are open. I use one of those too (if noone else is using), but sometimes I want to use the bender. Why would this not be my right?

My Characters:

Acydreign - WM
Acydeer - Engineer
Acydjunk - AM
Acyd-Medic - Monster Medic
Acydmed - Healer Medic
Acyd - General
Acyd

Killing Spree

Joined: 02/06/2010 21:25:15
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Dead_Freddo wrote:
I agree that more artifacts make it more complicated especially involving engineers and hybrids with a vast amount of artifacts already! 



Why not make all artifacts droppable?

For example... there's no reason for a sent specialist to have Kill All Turrets or Kill All Vehicles. They could just drop them.

If someone drops something by mistake. Sorry, you'll have to reconnect, die, etc.

(just like when I used a MWM on my Engi link on accident. ) )

My Characters:

Acydreign - WM
Acydeer - Engineer
Acydjunk - AM
Acyd-Medic - Monster Medic
Acydmed - Healer Medic
Acyd - General
dom60

Wicked Sick!

Joined: 09/30/2006 16:10:39
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yes the 30 sec is WAY to short if your building a base or spawning something else and boosting it or ppl.

now another idea is to lock them and have a unlock feature but after you have reached a certain lvl you know what the rules and etiquette is for these items and that feature is auto off.
so you ask and get permission and use a locked vehicle or turret but anyone under a certain lvl cannot unless the owner unlocks it for you!

kinda like loosing the freebie stuff at lvl 40 say another 10 to 20 lvls and its turned off/does not apply anymore then you do it you get ejected and if your a dork fish and don't stop reported!

I may be getting old and falling apart but I can sure can raise Hell and have fun doing it!
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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Acyd wrote:
... but then you should also have any/all artifacts that are picked up and not used in 30 seconds self destruct.
ok, so that was sarcastic... but it's kinda the same. Why should I have to limit myself to a timer? I mean really? Why can't I make a base as I can and use the weapon I want/need during each wave? A bender isn't as effective for warlords, but is great with skaarj. It's no different than a WM that chooses to use a flak during certain waves and a mini during others. Or a Medic changing weps depending on the wave.
.......
Myself, I've been playing XE and building a base around 3 mini turrets, 3 def sents and a bender. Usually, I'll call out that the turrets are open. I use one of those too (if noone else is using), but sometimes I want to use the bender. Why would this not be my right? 
There is a question of rights and there is a question of consideration for other people. On most maps there are a few sweet spots, and engineers often choose to build their base there. Now it is one thing to have some blocks and a single turret that you are using - people will just about tolerate that. But to fill that sweet spot with 3 minigun turrets and a bender could be considered greedy and selfish. And saying the turrets are open doesn't help the people like WMs or AMs that don't want to be in a turret but want to run quickly through that area.
And what about other engineers that might want to spawn a different turret in that area - they can't because you have filled it with things you might never even use.
I am not picking on you personally here, so dont take it as such. Just questioning the concept that you think you have the right to spawn anything you want, where ever you want and occupy that space for the whole game. Every one else has just the same right to that space as you. The answer is a bit of give and take. Take a small bit and nobody minds. Be greedy and reserve the whole lot for yourself and people will resent it.

Acyd wrote:
Why would I lose the choice to decide who does and does not use my turrets or vehicles depending on previous access by another player?
My right to choose should be because it's my property and my means of progressing myself in the game.... whether it be by linking someone in it or using it myself. 
You have the right to choose to use it yourself or not, and to allow others to use it or not. I disagree completely with the concept that you can choose who can occupy your turret. It is locked for you, or open for anyone. Just like you cannot choose who will or will not link you.
There is so much bad feeling created when people start reserving things for some players and saying other players cannot have it. Either share it or don't.
Acyd

Killing Spree

Joined: 02/06/2010 21:25:15
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I'm actually kinda jaw-dropped-open at the moment.
This kinda blows me away:

Szlat wrote:
Now it is one thing to have some blocks and a single turret that you are using - people will just about tolerate that. But to fill that sweet spot with 3 minigun turrets and a bender could be considered greedy and selfish. And saying the turrets are open doesn't help the people like WMs or AMs that don't want to be in a turret but want to run quickly through that area. 


So what I read is, its not selfish to build a single turret and sentinels for myself, but it is to build a base for everyone - WMs and AMs occupy my turrets as well as just hang around the base demolishing the aliens? I honestly don't know what to say or how to respond. I guess I'll have to just ponderate it for awhile.

My Characters:

Acydreign - WM
Acydeer - Engineer
Acydjunk - AM
Acyd-Medic - Monster Medic
Acydmed - Healer Medic
Acyd - General
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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Acyd wrote:
So what I read is, its not selfish to build a single turret and sentinels for myself, but it is to build a base for everyone - WMs and AMs occupy my turrets as well as just hang around the base demolishing the aliens? I honestly don't know what to say or how to respond. I guess I'll have to just ponderate it for awhile. 
If engineers wanted to build bases open for everyone we would not be on a thread about locking turrets and vehicles.

Personally, I am in favour of sharing stuff. Which is why I initially coded it that way.
But engineers are complaining that other people use their toys and want them locked. To which you said "Yes. Absolutely."

I was mainly commenting about where an engineer has all his toys locked. At that point, if he has 3 turrets and a hellbender, then he is taking up a lot of space, all for himself. And I think this is definitely not friendly or team-play orientated. And to me, one of the simplest ways out of this would be to self destruct things that are not used in a time period.
To which you objected. Even to the self destruct only applying to locked items. Which means you must want to have locked items not in use

So, do you want things available for everyone - in which case no lock - or do you want things lockable and so just for yourself?
 
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