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Locking Turrets  XML
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Dr.Wayno

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Joined: 12/21/2007 11:52:43
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Someone may have already made this suggestion, but can you add the classic double chirp sound when locking a turret (similar to some car alarms)?

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dom60

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Joined: 09/30/2006 16:10:39
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[slaps self in forehead] geesh!


ya want a remote starter with that??

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dom60

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Ok Szlat 1 question about the lock system change coming up... If I have a turret/vehicle locked and as I stand next to it and unlock it , before I can enter it someone jumps into it. now do I lock it again and it ejects them or how am I to make them exit it without destroying it?

I may be getting old and falling apart but I can sure can raise Hell and have fun doing it!
Szlat

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dom60 wrote:
Ok Szlat 1 question about the lock system change coming up... If I have a turret/vehicle locked and as I stand next to it and unlock it , before I can enter it someone jumps into it. now do I lock it again and it ejects them or how am I to make them exit it without destroying it? 
If you locked it, you can go in and out of it while it is still locked. The lock doesn't affect you.

However, once it is unlocked, you can't stop people going in in, and once they are in you can't get them out except by destroying it. No eject. This is the "take" from the "give and take" of having the ability to lock.

If someone else is in it, and you lock it while they are in it, it does not eject them. However, when they leave they will not be able to come back in.

Note that items spawn unlocked.
Skydust



Joined: 12/03/2009 14:09:23
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what if there was a way to inflict damage on user, who didn't get out of vehicle after you gave them a warning, as if they were standing in fire or poison water. Oh but maybe someone regen could counter that :/

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Skydust wrote:
what if there was a way to inflict damage on user, who didn't get out of vehicle after you gave them a warning, as if they were standing in fire or poison water. Oh but maybe someone regen could counter that :/

 


Why would you want to inflict damage? If they do not get out of the turret, you have several options, such as kick, notify me (PM), etc.


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dom60

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LOL demon its called teach'n them a lesson!

I may be getting old and falling apart but I can sure can raise Hell and have fun doing it!
tgroombr

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I coded a vehicle/turret lock artifact for engineers a while ago and it works just as intended. An engineer can enter a vehicle or turret they have built (can't lock vehicles/turrets that aren't theirs) and use the artifact while inside to lock it. When another player attempts to get inside they are immediately ejected and prompted with a "The vehicle is locked!" message. From there, only the creator of the vehicle/turret can get in and unlock it by using the same artifact. They may even lock the vehicle while inside it's passenger turret (lock the hellbender and get inside the shock turret, users still may not drive the hellbender). I am more than happy to share the code if this is to be implemented.

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dom60

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that would be a nice addition since I've had ppl drive my HB after I placed it where I wanted it ether with me in it or out doing things like building base or help'n ppl.

I may be getting old and falling apart but I can sure can raise Hell and have fun doing it!
tgroombr

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dom60 wrote:
that would be a nice addition since I've had ppl drive my HB after I placed it where I wanted it ether with me in it or out doing things like building base or help'n ppl. 


Right. This might not work for the Manta or variations of hovering vehicles either, since the player does enter for a single millisecond (the time between every Tick() in the UnrealEngine) and the vehicle does raise off the ground for that time and may fall off cliffs. The only real way to fix that would be to mod the vehicle classes themselves (DruidHellbender, DruidManta, etc.) and implement code in the function for entering the vehicle when used by a player, and if locked, notify the user and disallow entering.

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Szlat

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tgroombr wrote:
I coded a vehicle/turret lock artifact for engineers a while ago and it works just as intended. An engineer can enter a vehicle or turret they have built (can't lock vehicles/turrets that aren't theirs) and use the artifact while inside to lock it. When another player attempts to get inside they are immediately ejected and prompted with a "The vehicle is locked!" message. From there, only the creator of the vehicle/turret can get in and unlock it by using the same artifact. They may even lock the vehicle while inside it's passenger turret (lock the hellbender and get inside the shock turret, users still may not drive the hellbender). I am more than happy to share the code if this is to be implemented. 
Thanks for the offer, but I submitted an implementation back in October - see here. Just waiting for the rollout.
tgroombr

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Szlat wrote:
Thanks for the offer, but I submitted an implementation back in October - see here. Just waiting for the rollout. 


October? Wow! I'm also here with you waiting for that implementation. Can't wait.

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(DC)DEMONSLAYER

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tgroombr wrote:

Szlat wrote:
Thanks for the offer, but I submitted an implementation back in October - see here. Just waiting for the rollout. 


October? Wow! I'm also here with you waiting for that implementation. Can't wait. 


Good things take time....................

Let us not fool ourselves into thinking we went to the Moon because we are pioneers, or discoverers, or adventurers. We went to the Moon because it was the militaristically expedient thing to do. Neil deGrasse Tyson

Every job is a self-portrait of the person who did it....Autograph your work with excellence. Author Unknown

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TON80

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Joined: 06/25/2006 01:02:22
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I really miss the eject feature. It worked perfectly for my needs. Please bring it back.



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Danny

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Joined: 07/05/2011 09:38:39
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+1 it isn't until i actually place a kickvote that people get the message to get out of my turret. even with me asking them 2-3 times. just bring back eject, it worked perfect IMO

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