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Subclasses/Extreme Classes BEta test for all Players 80+ or 100+??  XML
Forum Index -> Druids RPG
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Ryuxen

Rampage

Joined: 10/08/2009 09:10:26
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Well I was thinking almost all of the sub/Extreme classes are balanced As I see it now, IS there any chance that in the next build we are getting the sub/Extreme classes available for lvls 80+ or 120+ characters?

Ive seen a lot of tweaks on the sub/Extreme classes and I guess If you let more players check it you will find some little tweaks u have to fix.

And you will see how the gameplay gets affected when a lot of sub/Extreme classes are playing at the same time.

I guess this will be the final test, fireproof.
RoadKill v3.4

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Joined: 06/03/2007 18:43:42
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I like the idea myself as most of the testing is going to be maxed out testing
some input from lower level players may help.
and Sub-classes (not Extreme classes) will be used much more by low to mid-level players

that being said I can't see it happening Dru is notoriously finicky about changes, which is why we have it so good here

hmm maybe I'll start testing the WM/AM class a little more

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Thè-Hättêr

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Joined: 06/09/2008 23:49:41
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thats what i meant .. so far we are only seeing the top of the curve..

now i dont want to make eyes turn on me, but i have 3 chars +90 and less than -100, which means i can tell how good or bad they are.. in some form of what elite characters but lower..

"Only a few find the way, some don't recognise it when they do, some don't ever want to."

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Alice: What a funny watch! It tells the day of the month, and it doesn't tell what o'clock it is!
The Hatter: Why should it? Does your watch tell you what year it is?
Alice: Of course not, but that's because it stays the same year for such a long time together.
The Hatter: …which is just the case with mine.


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thanks road

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dom60

Wicked Sick!

Joined: 09/30/2006 16:10:39
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MY eyes are on you now Hatter!

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Elite

Godlike
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Joined: 10/21/2007 13:24:50
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Okay so what I have seen is yes as people are stating, we only see the top of the curve. And so people want the subclasses level requisite lowered so it can be accessable to more people. I agree that it would be a good thing to see how the server would run with more people having subclasses and all so it can be prepared for when all the subclasses are ready to launch. In my humble opinion, if any subclasses were to be lowered to be available to the low levels, by which I mean level 100+ or however szlat decided for these particular subclasses, they should start out with the hybrid subclasses only. These are the most balanced out of all the subclasses, I do not hear any complaints from them and after testing them quite a few times each they seem balanced at a maxed out level. So why not bring out the hybrids to give a taste of what the rest of the subclasses bring, either way I would think of it redundant to release all the subclasses at the same time. Because people would jump straight into the ones they see the high level players playing the most which would be Beserker class, sentinel specialist class, Extreme AM class, or Monster class. So even if you guy do not approve in releasing the hybrids soon, I still think they should be the first subclasses released and separated from the rest.

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RoadKill v3.4

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Joined: 06/03/2007 18:43:42
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ditto to what he said

http://www.unrealcentral.com/download.php?view.167 < -- Click for my skin/model
F8_AL

Rampage

Joined: 05/31/2008 05:21:22
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Its a good idea, i havent heard much feedback from players about these either, so it would force them to be tested a little more.

((> > F8_Al < <))- level 159 engineer

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You will also need this to see it online: http://disastrousconsequences.com/dcforum/posts/list/4274.page

Ryuxen

Rampage

Joined: 10/08/2009 09:10:26
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I vote for the release of subclases, the hybrid ones for players 100+ and the extreme ones for players 120+
Ryuxen

Rampage

Joined: 10/08/2009 09:10:26
Messages: 131
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Just to make things clear,

Szlat IS it true that the sub/Extreme classes are finished from beta testing?

I mean the subclasses were in test mode so only high lvl players 200+ would have the benefit to try and test them out, But I see in the new build they are still for players lv 200+ so Im wondering IF at the end of all the final tests and when they are released for all the public they will still be only for players 200+?

I hope they get available for players 100+ when they are bug and exploit free.
Szlat

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Ryuxen wrote:
Just to make things clear,

Szlat IS it true that the sub/Extreme classes are finished from beta testing?

I hope they get available for players 100+ when they are bug and exploit free. 
Officially they are still in beta testing, until Druid says they are ready. And part of the finalisation will be deciding what the minimum level for each subclass should be.

I believe the hybrids will probably be somewhere around 80-100, and the extremes somewhat higher - perhaps 100-120. The other "fun" ones - berserker, tank etc are likely to be perhaps higher still. But it will be Druid's call.
Ryuxen

Rampage

Joined: 10/08/2009 09:10:26
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Szlat wrote:
Officially they are still in beta testing, until Druid says they are ready. And part of the finalisation will be deciding what the minimum level for each subclass should be.

I believe the hybrids will probably be somewhere around 80-100, and the extremes somewhat higher - perhaps 100-120. The other "fun" ones - berserker, tank etc are likely to be perhaps higher still. But it will be Druid's call. 


Yay!!!!! I was getting terrified that ony Lvl 200+ players will purchase them.
Phew!! Ok, Ill be waiting when Druid says they are ready!!

Thx so much for the response Szlat and Thank you for keeping us playing this game with your new game upgrades and I apretiate your effort for doing this game more exciting each day!!!
 
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