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02/04/2010 08:22:58
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greg11
Wicked Sick!
Joined: 02/10/2008 20:00:40
Messages: 526
Location: Hood River, OR
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While we are looking at balance issues, I thought I should bring up an issue with the xp tables.
By the time a player reaches the level to get a subclass, they are already at a point when the required xp for each level doesn't change (10,000 points.) By allowing the player to become more powerful without increasing the points to level, the players start leveling up exponentially.
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02/04/2010 09:08:09
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Dracos
Rampage
Joined: 09/27/2007 13:36:52
Messages: 176
Location: South Carolina
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The thing is though that you really dont want to increase it beyond what it is now. It already takes a long while for an average player to level up once you hit the 10k cap (About 10-15 maps). Just look on the Current Levels of everyone. 169 players at 100+ and 262 players at the point where it gets capped. Sure you have players like elite where he can easily put 3k+ from a map and level up in 4 maps but most people I see are about the 1k mark. If anything needs to be done, maybe soften the curve a little and have it cap out at 10k a little later on (around 80 or so). The worse part is the jump at level 80 where it goes from 2500 to 5700. Shift the entire curve down about 20 levels and fill the gap in from 2500 to 5700. Espically at 41-50 when its real difficult since you lose the newb bonuses and your levels are pretty much twice as long as when you had them. When you combine the two, after level 41, the leveling time increases by as much as 4 to 5 times longer since you now dont have the crutchs to back you up so you gain less xp per map.
But the cap really is fine and would be more so as by the time it capps at 10k, your pretty much well off where you maintain a rate and you have a good majority of the base skills that you need to function.
Current XP Curve:
Code:
Level XP XP Total to that point
1 15 0
2 20 15
3 25 35
4 30 60
5 40 90
6 55 130
7 75 185
8 100 260
9 100 360
10 100 460
11 100 560
12 100 660
13 100 760
14 100 860
15 200 960
16 300 1,160
17 400 1,460
18 500 1,860
19 600 2,360
20 700 2,960
21 1,200 3,660
22 1,500 4,860
23 2,000 6,360
24 2,200 8,360
25 2,200 10,560
26 2,200 12,760
27 2,300 14,960
28 2,300 17,260
29 2,400 19,560
30 2,500 21,960
31 2,500 24,460
32 2,500 26,960
33 2,500 29,460
34 2,500 31,960
35 2,500 34,460
36 2,500 36,960
37 2,500 39,460
38 5,745 41,960
39 5,860 47,705
40 5,977 53,565
41 6,097 59,542
42 6,218 65,639
43 6,343 71,857
44 6,470 78,200
45 6,599 84,670
46 6,731 91,269
47 6,866 98,000
48 7,003 104,866
49 7,143 111,869
50 7,286 119,012
51 7,432 126,298
52 7,580 133,730
53 7,732 141,310
54 7,887 149,042
55 8,044 156,929
56 8,153 164,973
57 8,369 173,126
58 8,537 181,495
59 8,707 190,032
60 8,882 198,739
61 9,059 207,621
62 9,240 216,680
63 9,245 225,920
64 9,614 235,165
65 9,806 244,779
66 10,000 254,585
67 10,000 264,585
I used to use a similar curve when I hosted a server but it was more flattend out a little. Lemme see if I can find it.
Edit: I think this was it, its been awhile though. (I put the changes from DC's on the right.
Code:
Level XP Tot. Change
1 15 0 0
2 20 15 0
3 25 35 0
4 30 60 0
5 40 90 0
6 55 130 0
7 75 185 0
8 100 260 0
9 100 360 0
10 100 460 0
11 100 560 0
12 100 660 0
13 100 760 0
14 100 860 0
15 200 960 0
16 300 1,160 0
17 400 1,460 0
18 500 1,860 0
19 600 2,360 0
20 700 2,960 0
21 1,000 3,660 -200
22 1,200 4,660 -300
23 1,400 5,860 -600
24 1,600 7,260 -600
25 1,800 8,860 -400
26 2,000 10,660 -200
27 2,200 12,660 -100
28 2,400 14,860 100
29 2,600 17,260 200
30 2,800 19,860 300
31 3,000 22,660 500
32 3,000 25,660 500
33 3,000 28,660 500
34 3,000 31,660 500
35 3,000 34,660 500
36 3,000 37,660 500
37 3,000 40,660 500
38 3,000 43,660 -2,745
39 3,000 46,660 -2,860
40 3,000 49,660 -2,977
41 3,200 52,660 -2,897
42 3,400 55,860 -2,818
43 3,600 59,260 -2,743
44 3,800 62,860 -2,670
45 4,000 66,660 -2,599
46 4,200 70,660 -2,531
47 4,400 74,860 -2,466
48 4,600 79,260 -2,403
49 4,800 83,860 -2,343
50 5,000 88,660 -2,286
51 5,200 93,660 -2,232
52 5,400 98,860 -2,180
53 5,600 104,260 -2,132
54 5,800 109,860 -2,087
55 6,000 115,660 -2,044
56 6,200 121,660 -1,953
57 6,400 127,860 -1,969
58 6,600 134,260 -1,937
59 6,800 140,860 -1,907
60 7,000 147,660 -1,882
61 7,200 154,660 -1,859
62 7,400 161,860 -1,840
63 7,600 169,260 -1,645
64 7,800 176,860 -1,814
65 8,000 184,660 -1,806
66 8,200 192,660 -1,800
67 8,400 200,860 -1,600
68 8,600 209,260 -1,400
69 8,800 217,860 -1,200
70 9,000 226,660 -1,000
71 9,200 235,660 -800
72 9,400 244,860 -600
73 9,600 254,260 -400
74 9,800 263,860 -200
75 10,000 273,660 0
76 10,000 283,660 0
Its about a 45k XP nerf but it smothed out the curve for players 40-50 which is the roughest times.
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02/04/2010 22:06:40
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greg11
Wicked Sick!
Joined: 02/10/2008 20:00:40
Messages: 526
Location: Hood River, OR
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It looks like after level 40 you are just adding 200 each time.
Code:
InfiniteReqEXPOp=0
InfiniteReqEXPValue=200
This could be used to add the 200 for each level past the level list.
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