I read this wrong initially on the subclass balance thread:
Szlat wrote:
Ultima more powerful sounds a good idea.
The bioriflepowerup sound makes a neat charging sound.
Code:
auto state Charging
{
Begin:
Fear = spawn(class'AvoidMarker');
Fear.SetCollisionSize(DamageRadius, 200);
Fear.StartleBots();
// Add charger sound
PlaySound(sound'WeaponSounds.BioRiflePowerUp');
Sleep(ChargeTime);
...