[Logo]
 
  [Search] Search   [Recent Topics] Recent Topics   [Members]  Member Listing   [Groups] Back to home page 
[Register] Register / 
[Login] Login 
Ultima sounds  XML
Forum Index -> Druids RPG
Author Message
greg11

Wicked Sick!

Joined: 02/10/2008 20:00:40
Messages: 526
Location: Hood River, OR
Offline

I read this wrong initially on the subclass balance thread:

Szlat wrote:
Ultima more powerful sounds a good idea.  


The bioriflepowerup sound makes a neat charging sound.


Code:
 auto state Charging
 {
 Begin:
 	Fear = spawn(class'AvoidMarker');
 	Fear.SetCollisionSize(DamageRadius, 200);
 	Fear.StartleBots();
 
 // Add charger sound
 	PlaySound(sound'WeaponSounds.BioRiflePowerUp');
 
 	Sleep(ChargeTime);
 ...
 
Elite

Godlike
[Avatar]

Joined: 10/21/2007 13:24:50
Messages: 417
Offline

And when I was talking about the ultima I meant the ultima itself more powerful not the sounds

WM: 383 Elite_Guard(AI)
AM: 381 Elite_Junkie(AI)
MM: 382 Elite_Medic(AI)
EN: 384 Elite_Engine(AI)

My skin: Elite(AI)


Most rocket launcher kills: 459
 
Forum Index -> Druids RPG
Go to: