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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 01/19/2008 18:58:41
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{RAD}Raze2K5
Killing Spree
Joined: 04/20/2005 14:25:39
Messages: 82
Location: Tempe, AZ
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Are they affected by changing the configuration for them in Monster Manager 1.8 (by obscenery)??
I finally got a monster master's abilities to spawn nali with a particular weapon based on the level of Loaded Monster and number of points available... shield, assault, bio, link, mini, shock, flak, rocket, sniper, ion, redeemer, and super shock...
the problem is that they seem relatively weak in the HP department (by 'relatively', i mean they get destroyed by pupae in a matter of a few seconds)...
I was hoping to reconfigure them within Monster Manager if the changes would be reflected in DruidsRPG when they're spawned... it seems to play on their size, so I figured health would also be affected, but wanted some confirmation...
OR, if there's a way to reconfigure their health in the satore's ini (since they're addon monsters), that would be great, too
Any help?
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